I have been a part of this community since late October 2011 even though my profile date is altered. Those that were part of this community from then know why they have the dates they have. This will not be part of the discussion.
I would like to encourage members that respond, respond as members from the same era/time-frame and not to avoid this topic.
This isn't a closed environment...all commenters are welcome even if you are not from the same era. But please understand, for this topic, topical preference should be given from individuals from the same era/time-frame.
In case an example needs to be provided of what I am referring to, below I will provide a summation;
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My main concern is obviously devolution of features that had quite literally added dynamicism, but later were removed/modified which devalued the game in making it featureless, bland, and generic. "Nerfs" in regards to heat, rates of fire, weapons and so forth are not for discussion so please take that topic elsewhere.
Examples for discussion are as follows;
Repair - With minor mathematical adjustments in the coding this could have been repaired properly (excuse the pun) as opposed to removed which was community preferred via a topic/comment firestorm built up in less than ten days. This was not properly tested long enough (month and a half without fixes) but instead voiced out by the community.
Visual Imaging Types - Settling on one series of settings when the community had divisive opinions on all types offered. Personal opinion - All types should be offered and chosen by the player in the Options Menu.
Map Dynamics - Dynamic portions of Maps, that actually improve gameplay, were removed/modified due to community complaints because weapons were used tactically correct which affected gameplay to the tactically inexperienced. I know the weapons were used tactically correct in those scenarios because I found the locations and I used them properly as they were initially designed since the games' inception. These portions of maps were not "exploits", but instead, once removed, had given an advatage to medium ranged weaponry in that location against it's original intention, which in-turn removed dynamicism from said maps. These modifications were listed in the forums as "improvements". The community had given these improvements high praise, blind-sided of course by the fact that they were woven into weekly story-lines. It, in fact, manipulated gameplay from what I have seen over time.
These three primary examples are merely that...examples. These occurences happened after closed beta. Not during.
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This topic is not created to harm the sales, bash the developers, or meant to rally a cynic point of view. It is a plea for proper discussion as opposed to immature spam as to what I have been seeing in the community since October 2012.
I prefer honest answers. If the answers provided are positive or negative towards the GAME, then so be it. I did not create those answers. The product that has been created to date created any answers given.
Please also understand of course that I support this game. I support it so much in fact that I, myself, had given the idea of a Testing Area for mechs to the developers. So please do not look at myself as someone who is trying to destroy the franchise or product before official launch. I just feel that it has been purposely socially manipulated in a negative fashion.
Edited by m, 13 August 2013 - 05:57 PM.




















