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Discussion - Altered Future/evolution Of Mechwarrior Online From Closed Beta


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Poll: Future Development Over Time (22 member(s) have cast votes)

Do you feel Features of the game should be ...

  1. Added-then-Removed over time based on the voice of the community during testing? (3 votes [13.64%] - View)

    Percentage of vote: 13.64%

  2. Added-then-Modified over time based on the voice of the community during testing? (11 votes [50.00%] - View)

    Percentage of vote: 50.00%

  3. Added then given a Development Team created Vote to the community with solutions on how to Fix the issue over time during testing if an issue should arise? (4 votes [18.18%] - View)

    Percentage of vote: 18.18%

  4. Created and adjusted in a closed boardroom with the voices of select individuals where the community has no voice even though the product is Open Beta? (4 votes [18.18%] - View)

    Percentage of vote: 18.18%

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#1 m

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Posted 12 August 2013 - 09:40 PM

Does anyone else on these forums feel that the future of MechWarrior Online has been altered by individuals with extremely loud divisive opinions keen on making the game worse than it's current competition, of which will not be named in this thread (please keep that in mind)?

I have been a part of this community since late October 2011 even though my profile date is altered. Those that were part of this community from then know why they have the dates they have. This will not be part of the discussion.

I would like to encourage members that respond, respond as members from the same era/time-frame and not to avoid this topic.

This isn't a closed environment...all commenters are welcome even if you are not from the same era. But please understand, for this topic, topical preference should be given from individuals from the same era/time-frame.


In case an example needs to be provided of what I am referring to, below I will provide a summation;

--

My main concern is obviously devolution of features that had quite literally added dynamicism, but later were removed/modified which devalued the game in making it featureless, bland, and generic. "Nerfs" in regards to heat, rates of fire, weapons and so forth are not for discussion so please take that topic elsewhere.

Examples for discussion are as follows;

Repair - With minor mathematical adjustments in the coding this could have been repaired properly (excuse the pun) as opposed to removed which was community preferred via a topic/comment firestorm built up in less than ten days. This was not properly tested long enough (month and a half without fixes) but instead voiced out by the community.

Visual Imaging Types - Settling on one series of settings when the community had divisive opinions on all types offered. Personal opinion - All types should be offered and chosen by the player in the Options Menu.

Map Dynamics - Dynamic portions of Maps, that actually improve gameplay, were removed/modified due to community complaints because weapons were used tactically correct which affected gameplay to the tactically inexperienced. I know the weapons were used tactically correct in those scenarios because I found the locations and I used them properly as they were initially designed since the games' inception. These portions of maps were not "exploits", but instead, once removed, had given an advatage to medium ranged weaponry in that location against it's original intention, which in-turn removed dynamicism from said maps. These modifications were listed in the forums as "improvements". The community had given these improvements high praise, blind-sided of course by the fact that they were woven into weekly story-lines. It, in fact, manipulated gameplay from what I have seen over time.

These three primary examples are merely that...examples. These occurences happened after closed beta. Not during.

--

This topic is not created to harm the sales, bash the developers, or meant to rally a cynic point of view. It is a plea for proper discussion as opposed to immature spam as to what I have been seeing in the community since October 2012.

I prefer honest answers. If the answers provided are positive or negative towards the GAME, then so be it. I did not create those answers. The product that has been created to date created any answers given.

Please also understand of course that I support this game. I support it so much in fact that I, myself, had given the idea of a Testing Area for mechs to the developers. So please do not look at myself as someone who is trying to destroy the franchise or product before official launch. I just feel that it has been purposely socially manipulated in a negative fashion.

Edited by m, 13 August 2013 - 05:57 PM.


#2 Kiiyor

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Posted 13 August 2013 - 02:25 AM

I agree somewhat, and you make some nice points.

I can't vote in the poll, because I really have no idea how balance issues should be undertaken - on one hand, I think PGI have the best idea of game balance as far as looking to the future goes, as they know what is coming down the pipeline. On the other hand, there is a huge base of players with valid opinions.

In my humble opinion, the trouble with Mechwarrior Online.... is that it's full of old mechwarriors, (myself included) - people pining for the perfect amalgamation of all the things they found completely awesome in previous iterations of the franchise, and unwilling to budge or compromise on their perception of MWO perfection. Old and cantankerous!

I've played all the old mechwarrior games, as verily, I love getting my ponderous stompy robot on. I've enjoyed almost every game immensely, but there were always things I would have liked changed in each and every title, and I daresay others feel the same way. The trouble is, different people enjoy different things. Someone might be arguing for something they find awesome, someone else may think it will ruin the game.

This game, this (IMHO) awesome game, is probably the mechwarrior generation's last, best chance to see the realization of their mechwarrior dreams. People are going to fight for the things they want, and decry the things they hate. The trouble is, it's all so polar; people seem to either hate and viciously attack the things they don't like, or tenaciously defend the things they find awesome. There's only a smattering of 'meh'. There's barely a hint of 'i guess it's fine...' and anyone who decides that something is actually balanced will make VERY tentative comments about this, lest they be pitchforked.

It's one of the reasons I don't envy the devs, as they will never, every be able to please everybody. They are probably also taking the long view balance wise, as they are privy to all the upcoming content, including what will undoubtedly be an incredible balance upheaval in the form of the clan invasion. The trouble is, people are playing the game now, and the game they are playing is the one they want balanced. "Clan invasion? Sounds like a problem for future me! CHANGE EVERYTHING!"

It must be disheartening for the devs to see such vehemence leveled against something they have worked so hard on. I think they are doing a great job, but for the record, I believe they need to pull their big boy pants up and communicate a little more, no matter what anyone says, or how polarizing their opinions could be.

As far as my satisfaction with the current game... I'm satisfied, and I look forward to the future. I don't agree with everything the devs have done, but I still enjoy playing, even after thousands of drops and untold crushing, humiliating defeats. Long ago I decided to take the patient road, lest blood vessels burst in my brain. I'm happy poptarting is less prevalent, i'm frustrated but content with movement options for non-jumping mechs, and i'm constantly amused by the knife edge effectiveness of LRMs.

Also, I have typed too much, and i'm not even sure if i'm on topic. TO THE COFFEE MACHINE.

Edited by Kiiyor, 13 August 2013 - 05:29 AM.


#3 Colby Boucher

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Posted 13 August 2013 - 05:39 AM

As a 17 year old who has never played any of the older mechwarriors, I think that this game is going in the right direction... but I also think that the hard alpha cap that was implemented recently DOES need to be seriously looked at simply for the purpose of making it feel more like a reasonable mechanic and less "hey, did you just fire 7 MEDIUM LASERS!?! THEN SCREW YOU!"

#4 C E Dwyer

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Posted 17 August 2013 - 02:33 AM

I think nothing should be added or removed due to community pandering for something and not others..

While the community should have a voice, and we're the customers, its ultimately PGI's developement, and it up to them to add of remove features..

As an example of why community input is bad...

A single person has a brilliant idea that would make the game so great it would make MWO even more popular than everquest at launch, this isn't added, as a vocal majority either don't understand it or simply take a negative view, because they havn't liked what this person has said in the past..

A pile of awefull junk is added to the game simply because its proposed by a person here with a lot of sycophant hangers on, the game dies and is forgotten, PGI get shafted with the blame even though it was the comunity that killed it

#5 Jestun

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Posted 18 August 2013 - 02:21 AM

View PostCathy, on 17 August 2013 - 02:33 AM, said:

A pile of awefull junk is added to the game simply because its proposed by a person here with a lot of sycophant hangers on, the game dies and is forgotten, PGI get shafted with the blame even though it was the comunity that killed it


But... that already happens, but it is proposed by a person within PGI. No need for hangers on because they just ignore all the feedback they get after the announcement of the change. :P

#6 Hotthedd

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Posted 18 August 2013 - 07:02 AM

Are you implying that ignoring the feedback and suggestions of the beta testers ISN'T working as intended?

#7 Grey Death Storm

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Posted 20 August 2013 - 12:47 PM

View Postm, on 12 August 2013 - 09:40 PM, said:

Does anyone else on these forums feel that the future of MechWarrior Online has been altered by individuals with extremely loud divisive opinions keen on making the game worse than it's current competition, of which will not be named in this thread (please keep that in mind)?

I have been a part of this community since late October 2011 even though my profile date is altered. Those that were part of this community from then know why they have the dates they have. This will not be part of the discussion.

I would like to encourage members that respond, respond as members from the same era/time-frame and not to avoid this topic.

This isn't a closed environment...all commenters are welcome even if you are not from the same era. But please understand, for this topic, topical preference should be given from individuals from the same era/time-frame.


In case an example needs to be provided of what I am referring to, below I will provide a summation;

--

My main concern is obviously devolution of features that had quite literally added dynamicism, but later were removed/modified which devalued the game in making it featureless, bland, and generic. "Nerfs" in regards to heat, rates of fire, weapons and so forth are not for discussion so please take that topic elsewhere.

Examples for discussion are as follows;

Repair - With minor mathematical adjustments in the coding this could have been repaired properly (excuse the pun) as opposed to removed which was community preferred via a topic/comment firestorm built up in less than ten days. This was not properly tested long enough (month and a half without fixes) but instead voiced out by the community.

Visual Imaging Types - Settling on one series of settings when the community had divisive opinions on all types offered. Personal opinion - All types should be offered and chosen by the player in the Options Menu.

Map Dynamics - Dynamic portions of Maps, that actually improve gameplay, were removed/modified due to community complaints because weapons were used tactically correct which affected gameplay to the tactically inexperienced. I know the weapons were used tactically correct in those scenarios because I found the locations and I used them properly as they were initially designed since the games' inception. These portions of maps were not "exploits", but instead, once removed, had given an advatage to medium ranged weaponry in that location against it's original intention, which in-turn removed dynamicism from said maps. These modifications were listed in the forums as "improvements". The community had given these improvements high praise, blind-sided of course by the fact that they were woven into weekly story-lines. It, in fact, manipulated gameplay from what I have seen over time.

These three primary examples are merely that...examples. These occurences happened after closed beta. Not during.

--

This topic is not created to harm the sales, bash the developers, or meant to rally a cynic point of view. It is a plea for proper discussion as opposed to immature spam as to what I have been seeing in the community since October 2012.

I prefer honest answers. If the answers provided are positive or negative towards the GAME, then so be it. I did not create those answers. The product that has been created to date created any answers given.

Please also understand of course that I support this game. I support it so much in fact that I, myself, had given the idea of a Testing Area for mechs to the developers. So please do not look at myself as someone who is trying to destroy the franchise or product before official launch. I just feel that it has been purposely socially manipulated in a negative fashion.


To Answer your Question I agree with what you are saying, personally from what I have witnessed in the forums some players should have never been allowed to add comments to game Balance, Because they only want change and nerfs so it favors them in the game.

To put it straight all your causal Gamers from XBOX and PS3 spotted Mechwarrior online deceived they wanted to play suddenly realized that Mechwarrior online was more than a causal game it required tactics smart thinking they could not deal with that so they campaign on the forum for Mass nerfs ruining the experience for everyone else and also destroying what Mechwarrior was meant to achieve.

They have went from crying about missile Boats PPC/Laser boats they have now called for a heat plan that forces the player to rethink there builds, not only that this new heat plan affects standard builds such as the Awesome/Stalker/ and Hunchback, have you tried the new map Terra Therma thats now a nightmare if you support laser builds.

Oh and it does not stop there they already started talks on nerfing build such as 2 PPC and Gauss rifle because they hate people using them and get fed up walking out in to middle of battle field and wondering why they got killed because they did not think!! next weeks nerf will be AC auto cannons there is also talks for a Nerf on Clan tech so anyone who has it will have some form of heavy expenses pay, all because there causal players so they need to level the playing field.

Please note I am not trying to be an annoying person in any way I don't like arguing with other user i have been fighting against these nerfs every player should have the right to put what ever weapons they choose into a Mech without being forced by some form of heat plan devised because other players dont like you using that build.

Personally Im tired of arguing with they and dread going into the fourm now in fears as to what the next nerf is going to be ?

Edited by Death Storm, 20 August 2013 - 01:06 PM.






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