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#1 Spriing

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Posted 10 June 2012 - 08:15 PM

I am more than a little concerned that there are going to be horrific que times for matches and that most solo players will not be able to get in. People will not want a random player they don't really know anything about when they can just run a team with players they know and can rely on. I am not sure how this will effect the random casual players. Of course it is all speculation until we can get in to try it out.

#2 Strisk

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Posted 10 June 2012 - 08:47 PM

I think this will depend entirely on the amount of servers they have set up to accommodate games. I will understand if it takes a while after launch to get things running smoothly, even with new releases of paid-for games there is traditionally a lot of lag/server issues to work out over the first few weeks.

I don't think this will be an issue of having too many full teams queuing up so as not to allow single players a chance to join in. Especially if you're a "lone wolf" as it's my understanding you can be slotted into any game.

#3 Freyar

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Posted 10 June 2012 - 08:48 PM

I would hope matches aren't limited to "scope" like APBR is. Hopefully the pools will be wider than that.

#4 Blackfire1

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Posted 10 June 2012 - 08:49 PM

Que times will only be present on planets that there aren't much conflict on. :P the more active a battle line, the faster you'll get a match.

#5 Spriing

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Posted 10 June 2012 - 09:07 PM

Well this leads into my next question about the map. Will there be in stances or will it be more like Eve and be a giant sandbox with a Tabula Rasa style map that has outposts and worlds constantly changing hands.

(For those that never played Tabula Rasa it was a type of FPS RPG and the NPC factions continued battling for outposts and strong holds even if you were not online.)

#6 soulfire

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Posted 10 June 2012 - 09:09 PM

it's still too early as of yet to know the full game. I am inclined to believe that there will be two sections of the game one will be the grind section where you do random drops, you maybe able to have three others join you thats still sketchy, but mostly its random. At first the match maker will do a one to one comparison as it places people into the battles.90 ton on team A 90 ton and team b 45 ton on team a 45 ton and team b on down the line. Later they may refine it so that ther will be four lances four assualts four large four mediums four lights. I would think that will come later though what they want is to get people in the game and playing as fast as possible so each side will be of comparable tonnage.
The other part of the game will be like in world of tanks, a conquest type of thing.How it will work be hard to say at the moment. My guess is there will be a map of the universe devided up into sections. A planet may represent a section or more than one and whoever keeps control of that planet controls the section. For all we know at the moment this may not kick in tell a bit later allowing players to get into or form their own groups.Conquest will most likely be team oriented. Of this part of the game they have said little so its hard to call at the moment. One of those wait and see things.

Edited by soulfire, 10 June 2012 - 09:17 PM.


#7 JabberJon

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Posted 10 June 2012 - 09:14 PM

It'll be interesting to see. If the forums are any indication, there's a lot of love waiting to spill out all over this game. (Giggity) I think they will be at least decently prepared for it.

#8 Woodstock

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Posted 10 June 2012 - 09:17 PM

Well if WoT is anything to go off then we will have pretty much instant battles.

The only thing which might slow things down is the meta game battles but they might be on set days and times.

We really don't know.

#9 Jordan Kell

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Posted 10 June 2012 - 09:22 PM

O to be a fly on the Dev's wall

#10 JabberJon

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Posted 11 June 2012 - 09:06 PM

I'll take longer queue times for solid matchmaking. I've been playing WoT for a while now and it's a lottery, either you're in a decent matchup (25%) terrible matchup (70%) or a good matchup (5%). And playing with your friends gets you bumped into higher level matches, which is frustrating. Just because I want to play with my roommate doesn't mean our guns combined can penetrate something twice my level.

#11 Strisk

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Posted 11 June 2012 - 09:23 PM

I get the feeling I should have played WoT just to truly understand 50% of the posts here. One thing we know for sure though is that every mech can damage and kill every other mech.

#12 Cobra6

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Posted 11 June 2012 - 11:20 PM

View PostSpriing, on 10 June 2012 - 08:15 PM, said:

I am more than a little concerned that there are going to be horrific que times for matches and that most solo players will not be able to get in. People will not want a random player they don't really know anything about when they can just run a team with players they know and can rely on. I am not sure how this will effect the random casual players. Of course it is all speculation until we can get in to try it out.


Take a look at World of Tanks and you'll know it works perfectly fine. As long as you can create platoons of an "x" amount of friends it will be ok. (WoT let's you create platoons of 3 which will be in the same match, so only part of the team is random ;))

cobra 6

Edited by Cobra6, 11 June 2012 - 11:21 PM.


#13 Sychodemus

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Posted 12 June 2012 - 12:21 AM

It'll get worked out.

WOTD: Queue

#14 Aelos03

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Posted 12 June 2012 - 12:26 AM

if they give more invites then there will be no problem XD

#15 Insidious Johnson

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Posted 12 June 2012 - 12:28 AM

View PostSpriing, on 10 June 2012 - 08:15 PM, said:

I am more than a little concerned that there are going to be horrific que times for matches and that most solo players will not be able to get in. People will not want a random player they don't really know anything about when they can just run a team with players they know and can rely on. I am not sure how this will effect the random casual players. Of course it is all speculation until we can get in to try it out.

I say sir! You have hidden in there an excellent argument for rapidly enlarging the BETA Tester pool to simulate release day, I like it!

#16 Elysion

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Posted 12 June 2012 - 04:07 AM

asdgrdes
A 'que' is a kind of chinese tower. It is also an informal abbreviation for quebec
It is not, however, in any way related to the word queue. Nor is it a word at all (in english)

This really really bothers me. I don't know why, but it does. So i am compelled to say more or less what i have just said, every single time someone says it.

#17 Aelos03

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Posted 12 June 2012 - 04:20 AM

View PostElysion, on 12 June 2012 - 04:07 AM, said:

asdgrdes
A 'que' is a kind of chinese tower. It is also an informal abbreviation for quebec
It is not, however, in any way related to the word queue. Nor is it a word at all (in english)

This really really bothers me. I don't know why, but it does. So i am compelled to say more or less what i have just said, every single time someone says it.


You need to hang out with Russians so you can overcome your nazi problem ;)

#18 Elysion

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Posted 12 June 2012 - 04:24 AM

There is no space russia ;_;

#19 Outrider01

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Posted 12 June 2012 - 07:46 AM

View PostStrisk, on 11 June 2012 - 09:23 PM, said:

I get the feeling I should have played WoT just to truly understand 50% of the posts here. One thing we know for sure though is that every mech can damage and kill every other mech.

M4 sherman vs an Abrams tank

Who wins?

Abrams, of course. But the Abrams isn't in the game, its to just give you an idea that if you base a tank on real world stats then the tank with the lesser stats will lose everytime: Sherman has like 70mm steel armor, Abrams has composit armor with a thickness I don't even know, Sherman has 76mm gun, Abrams has 105mm gun...you get the picture. Its like putting a level 10 character up against a level 50 character in any other MMO, but there is no balancing factor; level 10 character can have like 500 hitpoints and a 50 damage weapon while the level 50 character has 5000 hitpoints and a 500 point weapon. You can say skill and team work with 3 level 10 characters but the single 50 will easily wipe each one out at a time.

Wot has all kinds of tanks, from 1918 slow *** WWI to pre-WWII tanks even shermans and prototype German tanks that never got produce but has armor greater then the sherman and guns that would pennetrate even tigers frontally...basicly the Sherman would of lost if those had been built in significant numbers. Imagine if you drove an Urban mech and that AC/10 didn't actually damage an Atlas because it used pennetration factors but the Atlas's AC/20 could rip right through you if it hit. Kind of like that, basicly a useless mech that does very little and you get smashed in the ground easily.

Edited by Outrider01, 12 June 2012 - 07:50 AM.


#20 JabberJon

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Posted 12 June 2012 - 08:01 AM

Exactly. The matchmaking in WoT is very rough. The queue times are lightning fast, but you tend to get terrible games. The tanks all have a level, 1-10. Each level is usually a pretty significant step up. So put yourself in a level 5 tank. Play with your friend who is also a level 5. Now get matched up against level 8 and 9 who have armor so thick it is virtually impossible to penetrate, yet they tear through yours like paper. See the problem? Not to mention, a level 8 or 9 tank has been playing for quite a long time and should have a considerable amount of experience while a level 5 could be a player who's only logged a month, there is a large skill gap on top of the actual tank gap, leading to very frustrating games.

Mind you, they're not all like that, but it happens far more often than it should, resulting in frustration more often than not. Since I almost always play with my roommate, I almost always get terrible matchups, since the game essentially punishes you for teaming up. XD





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