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Omg! De-Syncing? When Will The Insanity Stop?!


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#101 Khobai

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Posted 13 August 2013 - 02:29 PM

Quote

I really hope you're right and we do get to face that problem. Of course the 40 point IS version is also currently still valid. Why has the Gauss+PPC combo become the top evil ?


I was wrong actually. The Daishi can have 2 CERPPC, 2 CGauss, and 2 CERLL because CERPPC are only 2 crit slots. That is 60 pinpoint damage and an 80 point alpha.

#102 3rdworld

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Posted 13 August 2013 - 02:32 PM

The last ATD when referering to replay that it needed:

"Future integration with scripted bots."

I am starting to doubt that clan tech will be playable. If it is they need to double mechs HP again.

#103 BlackWidow

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Posted 13 August 2013 - 02:34 PM

View PostSprouticus, on 13 August 2013 - 02:25 PM, said:



You presented the same arguments 50 other people have presented and took 3 posts to do it. Nothing new for the devs to read, nothing except whine.

Try posting an original idea. Try being polite. Then maybe others will respond in kind.


Oh that's rich coming from you. Just look at most of my previous post. I'm polite and respond in kind to intelligent, well thought out post and replies.

And yes, there have been many post about convergence issue but have not seen any talking about increasing convergence time between target shifts.

Besides....since the new forum changes 9 months back (not the breaking up of general) the search forum sucks. Flat word search with absolutely NO filtering capabilites.

So, if you are so wise in the ways of search.....links please.

I said please.

#104 Joseph Mallan

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Posted 13 August 2013 - 02:35 PM

View PostKhobai, on 13 August 2013 - 02:29 PM, said:


I was wrong actually. The Daishi can have 2 CERPPC, 2 CGauss, and 2 CERLL because CERPPC are only 2 crit slots. That is 60 pinpoint damage and an 80 point alpha.

Room for a Targeting computer there?

#105 BlackWidow

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Posted 13 August 2013 - 02:36 PM

View PostLyoto Machida, on 13 August 2013 - 02:29 PM, said:


What's their most successful game again?


They don't have one. MWO is their first solo game. From what I've been able to dig up all their work was contract to other game companies on DNF, Transformers, etc.

#106 3rdworld

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Posted 13 August 2013 - 02:36 PM

View PostKhobai, on 13 August 2013 - 02:29 PM, said:


I was wrong actually. The Daishi can have 2 CERPPC, 2 CGauss, and 2 CERLL because CERPPC are only 2 crit slots. That is 60 pinpoint damage and an 80 point alpha.


I derped.

Edited by 3rdworld, 13 August 2013 - 02:38 PM.


#107 TOGSolid

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Posted 13 August 2013 - 02:38 PM

View PostKhobai, on 13 August 2013 - 02:05 PM, said:

DOT treatment isnt necessary. We KNOW what the problem is. Its perfect convergence of weapons. PGI is just being obstinate about fixing it.

I agree, I'm just trying to field alternate ideas that completely kick that whole "lol engine problems" excuse out the window. Fixing convergence needs to be their primary objective. Without doing that, Clan tech is going to absolutely destroy this game's fragile house of cards.

#108 DegeneratePervert

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Posted 13 August 2013 - 02:38 PM

View PostSplitpin, on 13 August 2013 - 02:27 PM, said:


I really hope you're right and we do get to face that problem. Of course the 40 point IS version is also currently still valid. Why has the Gauss+PPC combo become the top evil ?


because it is extremely frustrating to be sniped in what is supposed to be a 100-ton walking death machine.

#109 Khobai

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Posted 13 August 2013 - 02:41 PM

Quote

Room for a Targeting computer there?


Plenty of room but tonnage might be an issue. But we dont even know what a targetting computer will do yet... probably nothing for 6 months like the command console.

Quote

because it is extremely frustrating to be sniped in what is supposed to be a 100-ton walking death machine.


Not just sniped. Youre dead in two volleys. And there will be an entire team of Daishis and Madcats with similar loadouts. You will be dead in seconds. If you think thats fun then continue playing... but I will move onto another game if it comes to that.

#110 Joseph Mallan

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Posted 13 August 2013 - 02:42 PM

View PostDegeneratePervert, on 13 August 2013 - 02:38 PM, said:


because it is extremely frustrating to be sniped in what is supposed to be a 100-ton walking death machine.

Sorry you feel that way. But if the enemy can get hairs on you, in range. They have every right to hit you with whatever can reach you.

#111 3rdworld

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Posted 13 August 2013 - 02:53 PM

I see it like asking for terrible shot registration to become a feature not a bug.

35dmg pinpoint is nothing. It isn't an issue. The problem is it has no viable counters due to severe derping on PGI's balance team. Thus it is far more popular than it should be.

#112 Dimento Graven

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Posted 13 August 2013 - 03:02 PM

View PostDegeneratePervert, on 13 August 2013 - 02:38 PM, said:

because it is extremely frustrating to be sniped in what is supposed to be a 100-ton walking death machine.
Stop trying to march out into open field like you're invulnerable, you're not. So yeah, any 'mech with a weapon with enough range to hit you, is going to try. You're not dying because of "one" pinpoint alpha, you're dying because you think that just because you're in a 100-ton walking death machine, you shouldn't be able to be killed.

Sorry, stick to cover... Open field dashes are dumb.

#113 MadcatX

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Posted 13 August 2013 - 03:13 PM

View PostLyoto Machida, on 13 August 2013 - 02:29 PM, said:

Well, considering he made one of the greatest PC games of all time, I'm sure his track record is better than PGI's.

What's their most successful game again?

A shame that we can't have aforementioned booty domestically grown without importing it.


The second last thing that Chris Roberts left us with that was related to games (Starlancer being the last, back in 1999, he only consulted for Freelancer)

Wing Commander: The Movie.

Lets just say that after having seen the creator of a great gaming franchise go on to make a movie that he himself screws up to unprecedented levels... can't even get the name of the damn carrier right.... his name doesn't quite inspire confidence in me.

Also, MW:o is not the first, nor the last I imagine, community-funded F2P game that I might end up being disappointed about the end result.

Edited by MadcatX, 13 August 2013 - 03:14 PM.


#114 Khobai

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Posted 13 August 2013 - 03:16 PM

Quote

Stop trying to march out into open field like you're invulnerable, you're not. So yeah, any 'mech with a weapon with enough range to hit you, is going to try. You're not dying because of "one" pinpoint alpha, you're dying because you think that just because you're in a 100-ton walking death machine, you shouldn't be able to be killed.

Sorry, stick to cover... Open field dashes are dumb.


And yet open field dashes are perfectly viable in Battletech. MWO turns Battletech into Heavy Gear.

#115 Joseph Mallan

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Posted 13 August 2013 - 03:22 PM

View PostTOGSolid, on 13 August 2013 - 02:38 PM, said:

I agree, I'm just trying to field alternate ideas that completely kick that whole "lol engine problems" excuse out the window. Fixing convergence needs to be their primary objective. Without doing that, Clan tech is going to absolutely destroy this game's fragile house of cards.

See this is why I don't complain about 6PPCs or 4 LRM15s or any other boats created to date. None are as powerful as the Mechs I used to create for clans on TT.

View PostKhobai, on 13 August 2013 - 03:16 PM, said:


And yet open field dashes are perfectly viable in Battletech. MWO turns Battletech into Heavy Gear.

Open field dashes get group fired under overlapping fields of fire on TT, if the players know their roles.

#116 Lootee

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Posted 13 August 2013 - 03:26 PM

View PostMadcatX, on 13 August 2013 - 03:13 PM, said:


The second last thing that Chris Roberts left us with that was related to games (Starlancer being the last, back in 1999, he only consulted for Freelancer)

Wing Commander: The Movie.

Lets just say that after having seen the creator of a great gaming franchise go on to make a movie that he himself screws up to unprecedented levels... can't even get the name of the damn carrier right.... his name doesn't quite inspire confidence in me.

Also, MW:o is not the first, nor the last I imagine, community-funded F2P game that I might end up being disappointed about the end result.


Yeah and Michael Jordan sucked at golf, William Shatner sucks at directing movies, Steve Jobs didn't even know how to program. What's your point?

Because if someone tries to do something they aren't good at, they suck at what they've proven they are excellent at?

#117 FatBabyThompkins

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Posted 13 August 2013 - 03:28 PM

35 points is not a problem when it is spread throughout the armor of a mech. It is a problem when all go to one location. The AC/20 is supposed to be the top damage dealing weapon (in one shot). It's trade off is heavy, large crit space, ammo and short range. The next comparable is the Gauss: 15 damage. Very heavy, long range, minimum range, weapon crit causes ammo explosion. Everything else is 10 damage or less. Even light mechs, when hit with several PPC and lasers over the span of a 10 second turn could still survive as it was unlikely each hit would register in the same spot more than once or twice. That is why 35 points is a problem. 60 points isn't a problem as long as it is distributed.

#118 DegeneratePervert

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Posted 13 August 2013 - 03:32 PM

View PostDimento Graven, on 13 August 2013 - 03:02 PM, said:

Stop trying to march out into open field like you're invulnerable, you're not. So yeah, any 'mech with a weapon with enough range to hit you, is going to try. You're not dying because of "one" pinpoint alpha, you're dying because you think that just because you're in a 100-ton walking death machine, you shouldn't be able to be killed.

Sorry, stick to cover... Open field dashes are dumb.


Getting sniped in a game that is quoted as "A thinking person's shooter", where most of the gameplay involves tactical maneuvering and trading fire without the threat of instant death, is frustrating.

FYI: I don't often run across the open field, that's suicide, and I know it. I also know that when I use the 1x Gauss, 2x ERPPC combo, it feels cheap and very "un-battletech."

#119 Mystere

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Posted 13 August 2013 - 03:37 PM

View PostBlackWidow, on 13 August 2013 - 09:50 AM, said:

As requested: TL;DR - Putting time delay for energy and ballistic to converge will eliminate need for stupid heat modifier penalty and stupid forced chainfire "de-sync" nonsense.


Can someone point a link to where PGI talked about this? Or is the OP talking about the heat scale?

Edited by Mystere, 13 August 2013 - 03:40 PM.


#120 MadcatX

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Posted 13 August 2013 - 03:40 PM

View PostDimento Graven, on 13 August 2013 - 03:02 PM, said:

Stop trying to march out into open field like you're invulnerable, you're not. So yeah, any 'mech with a weapon with enough range to hit you, is going to try. You're not dying because of "one" pinpoint alpha, you're dying because you think that just because you're in a 100-ton walking death machine, you shouldn't be able to be killed.

Sorry, stick to cover... Open field dashes are dumb.


An Urbanmech and an Atlas hiding behind cover:

Urbanmech: So why you behind this rock? Usually this is my hiding place until you're done

Atlas: I can't peak out.... they'll see me...

Urbanmech: But your the Atlas, king of the battlefield! Seriously, you have a skull in your head, a skull!

Atlas: That's all in the past my classy friend. Those were better times, where I could walk across a battlefield and the enemy would hit me various locations. But the enemy, they got smart. All long-range weapons now bud, and the ability to hit me square in the middle with every shot.

Urbanmech: Sorry to hear, bro. So if you're not walking out there doing your thing, who took your place?

Atlas: No one but the stupid walk out in battlefields now. We must all hide like you. Well... ok.. there's an exception....

** spider runs back behind cover **

Spider: just finished running around the battlefield a few times hit a couple of them with machine guns a few of the big ones chased me around thinking they could catch me but the fools couldn't even hit me because i'm so awesome but anyways gotta go annoy them some more i'll see you around bye!!!1!

Urbanmech Wait, he can run around all he wants in the open and.. but... what?

Atlas: I don't want to talk about it

Urbanmech: Take it from me, if you can't be a super, at least keep it classy. Here, wear one of these top hats, it'll make you feel better.


Obvious dramatization, but does portray how our own views of mechs in the BT universe need to change based on MW:o gameplay. Although Atlas's do have the nickname "king of the battlefield" and as much as the term "Atlas using cover" seems counter-intuitive, that's the way this game is played.





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