No, I Refuse To Give Anymore Money Until The Grind Is Reduced Back.
#1
Posted 13 August 2013 - 09:59 AM
sorry if other people have lots of c-bills, but don't punish the people who don't have that sort of time. Everyone i know will not use MC to buy regular mechs so the only thing i see is more grind. Are you trying to extort me or something? I am not going to fund this game i bought legendary founders for until i no longer feel like it's extortion. the Mech prices MC wise are insane. $25 for an assault? Total crack smoking, and i thought Planetside 2 was bad.
I hardly voice myself here on the forums but this nerf broke my back as a dirt poor player. I apologize to my fellows for the rant here, but i can't take it anymore. I stay because i love the mechs and universe, and the cockpits though they need work. Better games are coming out though, and i dont think that i will want to waste time grinding Cbills.
/endrant and puts on oven mitts for reading flame thread
#2
Posted 14 August 2013 - 05:49 AM
#3
Posted 14 August 2013 - 08:36 AM
There is inherent waste in playing a game to begin with. Further that with lack of meaningful progression and you are left with just waste.
PGI built this game to be a grind requiring XP to unlock the mech's full potential, requiring 3 of said mech for mastery and with the addition of the Double Heat Sink Tax. Grind is for sloppy game devs, but whatever. Forcing us to grind longer for no discernable purpose other than to give people more of a reason to buy MC is deplorable and stupid. You are just losing customers this way.
#4
Posted 14 August 2013 - 08:46 AM
If PGI wants me to pay them, they need to get me some incentive to do so. I don't think that's hard to understand. Currently there is ZERO incentive. And admitedly even before, 50% more money and XP wasn't that much content for a price one used to spend to play an MMO, where the money bought the access to the whole game.
#5
Posted 14 August 2013 - 08:47 AM
Hotthedd, on 14 August 2013 - 05:49 AM, said:
If follow your logic even 10k max is a great profit because there is no R&R. In the current meta I have 50-100k for defeat and 60-120 for victory w/o premium. There is nothing to do atm than grinding c-bills for new mechs but after the last patch (12vs12) it takes more time and effort. Maybe after implementing of the loyalty points system reduced c-bills will have sense but for now it's a pure nerf that killed my interest even to touch this game atm.
#6
Posted 14 August 2013 - 09:08 AM
Rodrigo Martinez, on 14 August 2013 - 08:47 AM, said:
If follow your logic even 10k max is a great profit because there is no R&R. In the current meta I have 50-100k for defeat and 60-120 for victory w/o premium. There is nothing to do atm than grinding c-bills for new mechs but after the last patch (12vs12) it takes more time and effort. Maybe after implementing of the loyalty points system reduced c-bills will have sense but for now it's a pure nerf that killed my interest even to touch this game atm.
I am not trying to be a White Knight and convince you to play or not.
What I do not understand is the mentality that you are entitled to a certain amount of C-bills per match. THERE IS ZERO RISK. Personally, I would like the risk to match the reward. You want more C-bills? Fine. Are you willing to bring back R&R, (and possibly even having to replace lost weapons)? If there is a possibility of (gasp) LOSING money in a poor match, would you still complain about the amount of C-bills you are guaranteed, even in a no-damage given loss?
#7
Posted 14 August 2013 - 09:58 AM
#8
Posted 14 August 2013 - 10:28 AM
Sure you made 500k for a loss, BUT you lost an arm (100k), got cored (250k) and need to replace armor and internal structure(50k). You can wait until a win to reload, so you will only have 15 shots with the SRMs this next round and maybe leave soem armor off that right arm.
Or you made 1,000,000 for a win! But your ppc got blown off (weapon price to replace) and your armor is done (100k)...plus some internal but you have Endo, so thats gonna cost ya more! (200k).
There is a great way to integreate rearm and repair that feels exciting without being debilitating and tedious. But people seem to want deathmatch CoD, not a simulation.
Yeah, I LOVED Mechwarrior 2: Mercenaries....was such a great system.
Edited by Burakumin1979, 14 August 2013 - 10:29 AM.
#9
Posted 14 August 2013 - 10:31 AM
Hotthedd, on 14 August 2013 - 09:08 AM, said:
What I do not understand is the mentality that you are entitled to a certain amount of C-bills per match. THERE IS ZERO RISK. Personally, I would like the risk to match the reward. You want more C-bills? Fine. Are you willing to bring back R&R, (and possibly even having to replace lost weapons)? If there is a possibility of (gasp) LOSING money in a poor match, would you still complain about the amount of C-bills you are guaranteed, even in a no-damage given loss?
I'm ok with R&R. Or even more, I like it, it's a way for standard medium mechs to get back on the battlefield to replace all these glasscannon-****-XL mechs. But it's different meta and using R&R like an argument for current meta it's like saying "Why do you complain that the taxes are growing? We don't have allmighty king or signores to fund their treasures, it's all goes to people!". Now in the game I should do more and have less because of unknown reasons, that's what I've meant.
#10
Posted 14 August 2013 - 11:11 AM
Belphegore, on 14 August 2013 - 09:58 AM, said:
No it doesn't. Expect (Wang) players to shoot arms off the last couple of mechs for no other reason than to increase someone else's repair bill. Not to mention which, it punishes people who take damage all over the mech rather than being getting cored out.
If this was "realistic", the enemy that controls the battlefield at the end would salvage your mech, you'd lose it completely, and they'd get a variable amount of the stuff on it. Note that this should apply even if you played well, but your team let you down--for maximum realism!
#11
Posted 14 August 2013 - 11:15 AM
Hotthedd, on 14 August 2013 - 09:08 AM, said:
Correct. The only right the players have is the right to abandon this game if they become bored with it, in favour of one where the grind is down to a tolerable level.
#12
Posted 14 August 2013 - 12:26 PM
Accursed Richards, on 14 August 2013 - 11:15 AM, said:
Correct. The only right the players have is the right to abandon this game if they become bored with it, in favour of one where the grind is down to a tolerable level.
The problem i have is that im EARNING less cbills, im not having less THROWN at me. Entitlement and rewards is two different things. I do not thing i have a right to free money. When i play a very good match, i shouldn't be earning scrap money. Which is all but almost guaranteed now.
Niko Snow, on 14 August 2013 - 11:12 AM, said:
As an online game, MechWarrior Online requires close attention to economy balance. We have been actively monitoring and tweaking our rewards system in preparation for upcoming features and overall economy design.
As we move closer to the game’s Launch on September 17, our developers will be addressing the community in an official post on our forums with a focus on C-Bill earnings and other reward systems.
Thank you again for your feedback and patience while we continue to adjust the game’s economy.
Thank you for you're response, i patiently will wait for Sept 17.
#13
Posted 14 August 2013 - 12:30 PM
#14
Posted 14 August 2013 - 12:30 PM
Niko Snow, on 14 August 2013 - 11:12 AM, said:
As an online game, MechWarrior Online requires close attention to economy balance. We have been actively monitoring and tweaking our rewards system in preparation for upcoming features and overall economy design.
As we move closer to the game’s Launch on September 17, our developers will be addressing the community in an official post on our forums with a focus on C-Bill earnings and other reward systems.
Thank you again for your feedback and patience while we continue to adjust the game’s economy.
It would've been more appreciated had this been mentioned before the introduction of 12v12 AND/OR the 12v12 testing, since those would have been relevant points in MWO for such feedback prior to actual deployment.
It doesn't matter ultimately... less people getting less c-bills means more grind, and less incentive to buy premium time AND hero mechs to negate the change AND eventually making the newbie experience much more difficult than it currently is.
Thank you for making the MWO experience less impressive and less worthwhile than it was before.
Edited by Deathlike, 14 August 2013 - 12:31 PM.
#15
Posted 14 August 2013 - 12:36 PM
I spent MC recently too. I felt a little shame because I'd held off since closed beta. But honestly the better I get at the game. The more I really can't help it. I figured with Premium the grind would be less daunting. But the C-bills reductions kinda snuck up behind me and hobbled me. I thought I'd be earning more honestly, I'm only making what I used to make on good matches, it helps on losses though. ;p
#16
Posted 14 August 2013 - 12:40 PM
Niko Snow, on 14 August 2013 - 11:12 AM, said:
As an online game, MechWarrior Online requires close attention to economy balance. We have been actively monitoring and tweaking our rewards system in preparation for upcoming features and overall economy design.
As we move closer to the game’s Launch on September 17, our developers will be addressing the community in an official post on our forums with a focus on C-Bill earnings and other reward systems.
Thank you again for your feedback and patience while we continue to adjust the game’s economy.
Fair enough...
#17
Posted 14 August 2013 - 01:24 PM
Niko Snow, on 14 August 2013 - 11:12 AM, said:
As an online game, MechWarrior Online requires close attention to economy balance. We have been actively monitoring and tweaking our rewards system in preparation for upcoming features and overall economy design.
As we move closer to the game’s Launch on September 17, our developers will be addressing the community in an official post on our forums with a focus on C-Bill earnings and other reward systems.
Thank you again for your feedback and patience while we continue to adjust the game’s economy.
Ok, but why enforce a ridiculous pay cut before the "upcoming features and overall economy design" are ready? You guys seem baffled by the level of negativity on the forums, but I can tell you it is things like this that cause it. You implement parts of some nebulous future design goal and give no reasoning behind it and can't seem to figure out why it riles people up.
What are your goals for the economy? Do you feel we were making too much money? Seriously, what was the reason behind the earnings reduction? Waiting for another month for answers on something that is affecting us now is not really acceptable.
#18
Posted 14 August 2013 - 02:08 PM
Niko Snow, on 14 August 2013 - 02:03 PM, said:
It's easier to test and adjust this way: By first reducing the overall reward, we can observe the telemetry of how much less players are making overall during this period of time and thus make better judgement on the value of future rewards.
This also helps reduce the possibility of over-shooting our adjustments and giving away too many rewards. In such a scenario, we would have to nerf those rewards permanently and be left with much upset from any players who had grown accustomed to those greater reward levels.
In our current development: We can confidently counter frustrations with the current rewards implementation with the knowledge that more rewards will be coming, similarly to when rewards were previously adjusted last year.
Your other concerns should be addressed in future communications from the Dev Team on the upcoming rewards.
Thanks for the Response Niko, we appricate at least being told,
#19
Posted 14 August 2013 - 02:12 PM
Niko Snow, on 14 August 2013 - 02:03 PM, said:
It's easier to test and adjust this way: By first reducing the overall reward, we can observe the telemetry of how much less players are making overall during this period of time and thus make better judgement on the value of future rewards.
This also helps reduce the possibility of over-shooting our adjustments and giving away too many rewards. In such a scenario, we would have to nerf those rewards permanently and be left with much upset from any players who had grown accustomed to those greater reward levels.
In our current development: We can confidently counter frustrations with the current rewards implementation with the knowledge that more rewards will be coming, similarly to when rewards were previously adjusted last year.
Your other concerns should be addressed in future communications from the Dev Team on the upcoming rewards.
OK that makes perfect sense .better to make less now and get better rewards once things are balanced up rather then be making lots now and risk get less when they balance things down
#20
Posted 14 August 2013 - 02:13 PM
Niko Snow, on 14 August 2013 - 11:12 AM, said:
As an online game, MechWarrior Online requires close attention to economy balance. We have been actively monitoring and tweaking our rewards system in preparation for upcoming features and overall economy design.
As we move closer to the game’s Launch on September 17, our developers will be addressing the community in an official post on our forums with a focus on C-Bill earnings and other reward systems.
Thank you again for your feedback and patience while we continue to adjust the game’s economy.
And what about CW? Will that be heard as well? Seems like an important thing to focus on.
Edited by TrollvomiT, 14 August 2013 - 02:14 PM.
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