Braggart, on 14 August 2013 - 03:56 PM, said:
a proper balance change would have been increasing all mechs with about 2 rounds of survivability. Maintaining the difference in armor, without increasing it. All mechs increase in survivibility, without the rich get richer of doubling armor.
Lets just assume that they double weapon damage next. Who benefits most out of that. mechs that can fit more weapons an others.
Double armor has ruined this game. Without a doubt. If PGI would step back and change it to a flat increase, we would see so many different mechs and builds on the field.
So, let me get this right...
- Double Armor ruins the game.
- Match maker ruins the game.
- Not having reporting features in the game ruins the game.
- Having heat and ammo ruins the game.
- Ammo having a chance to explode ruins the game.
- Having 3PV ruins the game.
- Having 1PV ruins the game.
- LRMs are too strong and are ruining the game.
- LRMs are too weak and are ruining the game.
- SSRMs are ruining the game.
- PPCs are ruining the game.
- Capping is ruining the game.
- Killing all enemy mechs (team death match) is ruining the game.
- AC20s are ruining the game.
- XL engines are ruining the game.
- Single Heat Sinks are ruining the game.
- FF armor isn't good enough, and is ruining the game.
- Endo Steel provides too much benefit, and is ruining the game.
- Convergence is ruining the game.
- Ghost heat is ruining the game. (Strange, but not game breaking.)
- Pin Point damage is ruining the game.
- Fast mechs are ruining the game.
- Medium mechs are ruining the game.
- Assault mechs are too common, and are ruining the game.
- Snipers are ruining the game.
- Scouts are useless and are ruining the game.
- Brawlers are useless and are ruining the game.
- Heat scale is wrong, and is ruining the game.
- 12 v 12 is ruining the game.
- 8 v 8 was ruining the game.
- ... is ruining the game.
The game is ruining the game. Why don't we just petition to have the game erased from existence? Wouldn't that be easier than claiming everything is ruining the game? (Sarcasm, if you couldn't tell.)
Getting a mite bit tired of hearing "Such and such is ruining the game. This is the best way to fix such and such". If I was the games developers, I'd be hiding from the forums more often than listening. You make one small change and ask for advice, and get melted with the flames of hate.
Sorry. Rant may not be done. But this is becoming (not the overall topic, the "ruins the game" statement) an old, dead excuse of a reason for a possible problem. Sick of it. Instead of saying "It's ruining the game", how about you produce some evidence as to why this is bad for the game. Some real numbers to crunch. Like what the person did when he finally found out why SRMs and SSRMs where so good before they fixed the splash damage. He provided very clear, reasonable data as to why it was a problem.
So far, I have as of yet to see any solid, mathematical, statistical, or anything else saying how broken double armor is. All mechs gained double armor. That means all mechs survive twice as long no matter what weapons are going their way than if they had not doubled the armor. It effects all mechs equally. No mech chassis benefited more from this than others. Assaults did get more overall armor due to the double, but the same amount of weapons are needed to drop it as before, only doubled. So instead of a PPC legging a light on it's own in one hit, it takes two. Instead of a light mech engaging an Atlas for 30 seconds to kill, it will take the light 60 seconds. That's also 60 seconds to "run away, he's too much for me" instead of "run awa... dead". If anything, assaults and heavies are still even more vulnerable even with double armor, as they are slower and even LRMs that loose their lock half way to target can still hit them. Everything can hit them. Unlike faster mechs.
(PS: Internal structure is half the max armor value. Thus, armor got doubled, so internal structure got doubled as well, if I am correct. DO also recall that critical hits can now damage the internal structure itself now, making the internal boost a little less useful than before. We also do not die from crits dealt to our engines either.)