Suberoa Zinnerman, on 26 August 2013 - 09:17 AM, said:
"Selectively target" is not the opposiite of "spray damage all over."
You've made the claim that damage spreads "ALL over."
It does not.
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They will not.
- There's a 13.89% or 5 out of 36 chance of hitting the right arm
- There's a 13.89% or 5 out of 36 chance of hitting the left arm
- There's a 11.11% or 1 out of 9 chance of hitting the right leg
- There's a 11.11% or 1 out of 9 chance of hitting the left leg
- There's a 13.89% or 5 out of 36 chance of hitting the right torso
- There's a 13.89% or 5 out of 36 chance of hitting the left torso
- There's a 16.67% or 1 out of 6 chance of hitting the center torso
- There's a 2.78% or 1 out of 36 chance of hitting the cockpit
However, if you want to narrow your field of fire, you can do:
Called high:
- A 16.67% or 1 out of 6 chance of hitting the left arm
- A 16.67% or 1 out of 6 chance of hitting the right arm
- A 16.67% or 1 out of 6 chance of hitting the left torso
- A 16.67% or 1 out of 6 chance of hitting the center torso
- A 16.67% or 1 out of 6 chance of hitting the right torso
- A 16.67% or 1 out of 6 chance of hitting the cockpit
- A 33.34% or 2 out of 6 chance of hitting the right leg
- A 33.34% or 2 out of 6 chance of hitting the left leg
- A 16.67% or 1 out of 6 chance of hitting the right torso
- A 16.67% or 1 out of 6 chance of hitting the left torso
And than there are aimed shots vs immobile targets, and aimed shots vs mobile targets using the advanced targeting computer hardware.
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It does not spread the "exact same amount" - even by YOUR quote of the spread it doesn't - you did use differing numbers. Options to narrow the field of fire listed above.
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I have not. If I have to, I can quote myself from elsewhere in these forums from a previous post to give an example contra.
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Am I simply explaining this poorly?
Direct fire non-cluster ammo BT weapons are insanely accurate, as you have defined the term. Look at the to-hit modifiers on the individual weapons. Note that most of them are at zero. Even under the maxtech extreme range bracket rules, they are very accurate.
It's getting multiple weapons to all hit the same part that is what gives rise to spread damage with non-cluster direct fire weapons; and it's because of the Battlemech.
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To have your shots scatter by the same amount up close - position delta - your cone - your (im)precision - would need to expand hugely. You could be up close to an Atlas where he's filling a good chunk of your view and you press your trigger and your guns would shoot in all sorts of random directions to hit his shoulder, his leg, his torso, his other leg . . . while if you shot at the same Atlas out at 500 meters where he's just a little blob your guns would all shoot in pretty much the exact same direction - even if they're hitting his shoulder, his leg, his torso and his other leg.
You need not theorize what I may be proposing. I've put it in this thread: http://mwomercs.com/...different-idea/ The rules and the maths are all in the OP in that thread, so you can actually pick a situation and work it as I've proposed it. No need to guess.
"Random directions" - a bell curve is not random. most of the shots hit on or close to the highest hit percentages, in your example, aiming for mere center of mass.
At 500 meters you get the exact same bell curve, when aiming center of mass, btw. The hit-table is the same. You don't have 1/10th the accuracy/precision (whichever term you want to use) at closer range. You have the same spread across the target. However, at closer range FAR more of your weapons are going to hit than at longer range.
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The core rules only form the basic basis for the conversion to the MW format. The advanced rules that "fill in" the combat system should also be used - they fill in gaps and cause things to make more sense. Most people don't use them in the BG implementation because they make the games run a lot longer.
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I could only work with the language you posted.
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... and those guns that are "slaved" to the reticule are physically aligned by the battlemech. It is also the battlemech that does the calculations in software of what points to physically align those weapons to in order to get them to hit what you're aiming at with the reticule.
Battlemechs in the BT setting are not capable of doing their part as MWO and the previous MW video games have portrayed them.
Edited by Pht, 30 August 2013 - 09:42 AM.