Joseph Mallan, on 14 August 2013 - 04:30 PM, said:
Well considering that is where I am aiming 80% of the time I would hope my marksman training from 27 years ago can still put a round near my cross hairs. 10-15 Seconds would be a good amount of time to kill a 35 ton Mech or less. A Raven has roughly 38 armor on its CT . Two Alphas of 35 points is about 10 seconds right? Oh that is the equivalent of a single AC20 round Hit that Raven's 16 points of armor.
Yeah but keep in mind you are talking about a small really fast moving target, while you are theoretically in a larger mech that should have a hard time tracking it.
You are also using one of the most frustrating examples, because you chose a light mech.
Let me tell you what I see in my head.
Lights and Mediums mechs are your advanced forces. They are scouting and reporting, they might get into head to head fights with other lights and mediums attempting to secure the high ground or another position of importance.
They are also the forces that help spot targets for your LRM's and if the game was actually good they would be the premier mechs for doing things like finding the escort you need to kill for a mission. Or figuring out where that drop ship is that you need to stop from lifting off.
They might occasionally engage heavies or assaults, but only for passing shots before retreating.
Your heavier Mediums and Heavies will be your main "fighting force" when they show up they open up with their long range weapons until they can get into range to bring the full force of their mech into the battle. SRM's flying, lasers scalding armor, auto cannons bursting through the exposed innards.
These mechs can take a beating and keep on going, while waiting for the big guys to lumber over.
Eventually the few assaults you manage to have in your company make it to the main part of the fight. These mechs are the literally goliath's of the battle field. Taking and doling out major punishment once they get there. Taking out an assault mech is considered a feat in an of itself.
We don't have any of this? Instant convergence is one of the reasons behind it. But it's also a lack of dynamic missions, static drop points, maps are too small, god I could go on and on.
Right now it's just move as a blob, everyone shows up at once, and we all shoot out eachothers center torsos.
Yay.
Great game.