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Ammo In Legs Prohibited


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Poll: MWO POLL (105 member(s) have cast votes)

Should ammo in the legs be prohibited (whereby making CASE a valuable piece of equipment)?

  1. Yes (8 votes [7.62%] - View)

    Percentage of vote: 7.62%

  2. No (97 votes [92.38%] - View)

    Percentage of vote: 92.38%

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#21 Deathlike

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Posted 15 August 2013 - 08:51 AM

For an XL engine, I think there needs to be a "reduction" in damage that is applied to CASE or "redirected" something else, with still the oft chance that you can still be incapacitated by an ammo explosion.

For instance, CASE could lower the ammo explosion damage by 50-75%... whatever leftover damage would be applied to internals.

You could "alternatively" use the side torso's internal components (like DHS or weapons) to buffer the damage that would be normally dealt to internals, and whatever leftover damage is applied to internals. This would only apply when CASE is installed.

These would be the only few ways of making CASE useful for XL engines.... unless someone comes up with a better idea.

#22 General Taskeen

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Posted 15 August 2013 - 09:06 AM

Atlas AS7-S 3050 has ammo in its legs.

#23 Bishop Steiner

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Posted 15 August 2013 - 09:28 AM

prohibit ammo in legs, and Centurions will take FOREVER to kill.........

#24 Chrithu

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Posted 15 August 2013 - 12:32 PM

No.

Mechs die fast enough even without ammo in the prominently aimed at parts. I don't need ammo explosions to kil me even faster.

Btw: Putting Ammo in the Legs comes at a risk too. Mor than once I've seen LRM Boaters die from a destroyed leg because the explosion carried through to the engine.

#25 TexAce

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Posted 16 August 2013 - 06:56 AM

View PostPrezimonto, on 15 August 2013 - 08:48 AM, said:

I didn't say I liked the idea... I just said it would give purpose to CASE.

Balance it by making case weight in a 1 ton and 2 slots. :P There by offsetting most the XL benefit for common engines.

And Roland hits the nail on the head. I would argue for armor before internals, but either way is fine.


you would like my CASE 1/2 suggestion http://mwomercs.com/...54#entry2647954

#26 M0rpHeu5

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Posted 16 August 2013 - 09:45 AM

LOL NO

#27 Khobai

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Posted 17 August 2013 - 04:38 AM

Good idea, lets make ERPPCs even more appealing my making ammo explosions even more common, because ERPPCs arnt good enough at the moment.

Players should be able to put ammo where they frickin want.

CASE on the other hand needs to not be complete garbage. CASE should reduce ammo explosion damage in the same location by 50%. That might even give you a reason to use CASE with XL.

#28 Xanquil

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Posted 17 August 2013 - 05:04 AM

If you think ammo in the legs are a problem, just wait until you start having to deal with mechs with weapons in there legs also. There aren't many of them but there are some.

#29 Hythos

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Posted 17 August 2013 - 08:03 AM

C.A.S.E. is optional. Were it necessary, then it might be another story. Considering that a 'Mech is pretty much destroyed from an ammo-explosion, C.A.S.E is really nothing more than a Role-Play element. Ammo (and equipment) can go anywhere according to Battletech - something I hope they at least try to preserve, in MWO:Mercs. MWO:DoWhatYouWant is another story.

#30 Alex Warden

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Posted 17 August 2013 - 06:02 PM

in most balistic mechs, the 4 slots in the legs are by far not enough space for the ammo you need...in lightmechs, leg-ammo is suicide...

ammo in legs is not a problem, and since the overly effective critystem took place, i am more than happy that i don´t lose my torsi on every mech every 2nd hit

#31 Hexenhammer

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Posted 18 August 2013 - 11:01 AM

View PostMaverick01, on 14 August 2013 - 02:13 PM, said:

The developers should seriously consider making it so players cannot put ammo in the legs of a BattleMech. When players have this ability, it makes CASE practically worthless. With this change, players would have to choose wisely where to store their ammunition and also makes CASE an essential piece of equipment for ammo-wielding BattleMechs. Thoughts/Opinions?

Posted Image



Hi. We're from the government and we're here to save you from yourselves because you're to stupid to know how smart we are.

We'll need to change the fuel in missiles to protect the environment. That will cut down missile range by 30% but cut down on harmful Co2 emissions by .0001% so thats a good thing.

And we need to change the color of lasers so we don't blind the children. Just think of the children wont you?

And can we get a sound cap on the game? Because the game is just to loud and it might cause people to go deaf.

And we will change the sound of AC's to chirping birds. That will be less threatening and bring more players to the game.

And the Stalker? Yeah that name is too offensive. Its too threatening. It should be changed to the "Initiator of socially inappropriate, intrusive and potentially distressing activities"

Oh and the Hunchback! That is the absolute the worse! Its epitome of political incorrectness! The game must be shutdown immediately until the name is changed to "Angular Kyphosis"

Edited by Hexenhammer, 18 August 2013 - 11:08 AM.


#32 Void Angel

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Posted 18 August 2013 - 11:06 AM

At (currently) 7 "yes" to 83 "no," survey says...

Rofflepwned.

#33 PanzerMagier

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Posted 18 August 2013 - 11:23 AM

Meanwhile on the other end of the spectrum of stupidity, there are people crying about ammo stored in legs that blow XL engines up...

And that's my answer. Putting ammo in legs is a valid strategy, it's Canon and popular to Battletech. It's an original feeling, one of the few things that stay true to battletech. It's fun, especially when you instantly kill a cataphract by sniping a leg off.

Go play WOT if you don't like legs.

#34 Wolfways

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Posted 18 August 2013 - 01:00 PM

I put ammo in legs because DHS don't fit there, and with the ridiculous heat system i need to cram in as many DHS as possible.

#35 IrrelevantFish

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Posted 18 August 2013 - 08:45 PM

A previous thread made a much better suggestion. It accomplishes the same goal without indirectly nerfing ballistics and XL engines, like this one would.





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