Gaus could have longer recycle speed. Like 1s slower.
Keep it so that close range weapons will rule in the close range. Not so that you just take long range weapons and you rule all the ranges. Facerolling skills with long range weapons is just bad balance.
Remove the new boating heat system. Replace it with... More heat you have, slower you will sink it. This way you have to focus to the heat with all the mechs and builds. You can fill the heat meter to burst and then run away to cooldown, or you can manage the heat all the time and get better over all dps. Stalker with 5xPPC, wont run anywhere to cooldown, and it takes long time to cooldown when it overheats. This gives also more meaning for a word skill.
I would also make the heat sinks in legs to work far better in water, better than double heat sinks. All the maps do not have water, but you knew that already when you decided to use single heat sinks. You can have high damage output in water, but then you are stuck in the water... Would give totally new kind of tactics in the game as well. This might not be exactly like in TT, but would bring a new interesting feature to the game. Water is anyway conducting heat far better than air.
Do not add that red triangle immediately when a mech comes to the vision. Make a delay of "X" seconds. This will nerf ECM, so that you can actually use other fast mechs as well for things like scouting. Would also make fast mechs to be more capable to flank the slower ones.
Sure, light mechs are gods at the moment. But when hit detection is fixed -> They probably could have use for a buff like this.
Medium mechs can only bring better movability to the table. So I have to say that in my opinion the physics was excellent patch. At the moment many are yelling that this sucks. Mainly because they are stuck in their assault/heavy mechs, and they do not want to try anything else. It is also true that there are maps that are not maybe well working with the patch, but after those fixes I am rather sure that this works. Also, I would still make medium mechs to be slightly more mobile, just to give them that mobility edge they definitely need to be useful.
If "red triangle" buff would be in the game as well, these might be enough to bring the medium mechs back in the game. Or bring it to the right direction at least.
Assault/Heavy mechs are maybe the most difficult ones to play. One reason sure is that the hit detection is not working perfectly. But I think there is something more here...
With A/H mech you cannot decide so easily the place where you fight. You are big and clumsy death machine. This means that you are very much depending on teamwork and forethought. imho, teamwork&forethought = skill.
So I have to say that at least I like the direction where the physics are taking us. And the people who cry here about this, I do not know if they have understood this.. Or has this just been nasty nerf for their favourite mech, I do not know. But I know, that you should not listen to them!
edit: One more thing that might need clarifications. Gaus with +1s recycle speed. Builds with 2x ERPPC + Gaus -> ERPPC has 4s recycle and Gaus would then have 5s. If you want to fire all guns at the same time for the best possible alpha, you will nerf your ERPPC recycle to 5s as well.
Edited by Rotta, 15 August 2013 - 06:44 AM.