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Giving Up On Lrms


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#101 Mercworks

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Posted 16 August 2013 - 09:33 AM

I've been using a double PPC/double LRM Awesome (I had it kickin around after a sale, so I thought I'd level it up while I waited for my Pheonix Package to arrive). It's been killing it, even with the giant target my boxy Awesome makes. You just have to learn how to use them right.

#102 Corwin Vickers

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Posted 16 August 2013 - 05:30 PM

When I see a guy with LRMs, especially all these recent A1s, I figure it's like we're a player down. Most won't do more than 100 damage and will then blame it on others for not giving them locks.

LRMs are broken. But that was the point right? Nerf the weapon that every mech in the board game carried enough that no one carries it. Then people will stop whining

#103 Seddrik

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Posted 16 August 2013 - 05:44 PM

LRMs are actually quite powerful right now. I'm not one to play LRMs much, but I've not had any trouble breaking 500 damage easily... and even 800 damage with multiple kills. As for the OPs complaint about an ATLAS using LRMs... mech selection, loadout, play style, and of course teamwork all affect your round. If you opt to not take tag for example... (ahem) that's your choice, but usually a poor one.

Edited by Seddrik, 16 August 2013 - 05:55 PM.


#104 80Bit

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Posted 16 August 2013 - 05:49 PM

My AWS-8R is one of my best performing mechs. I am PUG only. Tag+Target Decay Module+Big LRM Volley = Success. I don't even mind the heat penalty from firing all 4 LRM15s at once.

#105 XFactor777

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Posted 16 August 2013 - 11:05 PM

you just need to find someone who has one of these http://mwo.smurfy-ne...1b0c5beabe142a1 to play with.

#106 Devils Advocate

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Posted 16 August 2013 - 11:07 PM

You're doing it wrong. You're either supposed to have somebody spotting for you with TAG or you're supposed to be using one yourself. I can't come out of a match with my Awesome 8R without doing at least 500 damage.

#107 Johnny Reb

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Posted 16 August 2013 - 11:12 PM

View PostI am, on 15 August 2013 - 11:00 PM, said:


Easy there storm trooper, just making a light jest. Honestly though, what do you think the underlining agenda of this thread is? Pretty obvious.

OTHER THAN A CRAP QQ? Nothing! However, lrm/ppc sniper assaults are not only viable but very useful in 12 man.

Call me a coward all you want! Then when the game is close and im only using my 2 erppc to kill your ***. Not so much. If that happens talk about great damage and xp!

Edited by Johnny Reb, 16 August 2013 - 11:20 PM.


#108 Karenai

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Posted 17 August 2013 - 01:36 AM

The vote has been cast. Despite the bug.

Posted Image

#109 MeiSooHaityu

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Posted 20 August 2013 - 08:01 AM

View PostNgamok, on 15 August 2013 - 09:14 AM, said:


They weren't so useful in 8v8 because of any team with more than 1 ECM almost makes you wish you had a spotter with TAG. They are super useful in 12v12 because not all 12 people are under the ECM umbrella. But if you get teams with more than 2 ECM then you are sitting waiting for targets again. They are super useful, just the OP didn't get on any good teams with spotters or too much ECM on the other team. It happens.


I can definently see that.

I tend to use my LRMs a bit different anyway. I more tend to use them a bit later in the match when the teams get a bit more spread out anyway. If I see my team mate and an enemy mech tangling, I start raining the LRM death then. Rarely ever do I start out the match trying to hit targets with LRMs. They are either using cover early, or under a tighter ECM blanket.

#110 Lyoto Machida

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Posted 20 August 2013 - 12:55 PM

View Post80Bit, on 16 August 2013 - 05:49 PM, said:

My AWS-8R is one of my best performing mechs. I am PUG only. Tag+Target Decay Module+Big LRM Volley = Success. I don't even mind the heat penalty from firing all 4 LRM15s at once.

View PostDevils Advocate, on 16 August 2013 - 11:07 PM, said:

You're doing it wrong. You're either supposed to have somebody spotting for you with TAG or you're supposed to be using one yourself. I can't come out of a match with my Awesome 8R without doing at least 500 damage.


Shhhhhh!

#111 Lightfoot

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Posted 20 August 2013 - 07:46 PM

The problem with LRMs are that they are only in the game to create a job for Light mechs, which they don't want to do usually!

MWO LRMs try to be what TT describes them to be, hitting mechs behind hills from 1000 meters off. That's why they are only marginally good for this purpose. If they were also good with Artemis and Line-of-Sight they would become OP. An all-purpose weapon.

I would prefer LRMs that work best with Line-of-Sight because then they would benefit the user more at the expense of less value to Light mechs who may or may not be interested in assisting LRMs. LRMs could still work this way, they should just be weighted to be of most value to the pilot who is carrying them, which would be to make them a solid weapon with line-of-sight and Artemis, etc. LRMs are the hardest weapon to use in MWO, so they have earned the ability to do solid damage.





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