I expect this is probably planned somewhere down the pipleline, but thought I'd throw this out there in case it isn't.
There are a few things that just don't make enough noise!
Notably, 'mech collisions. If you bump into another 'mech all you get is a flash on your leg or torso etc where you collided showing damage, but it ought to make some kind of scraping noise or impact sound. Similarly, if you fall from a height it barely sounds louder than a normal footstep. I'd like to feel that crash a bit more solidly, especially if it's doing leg damage.
Mechs that fall over destroyed also should make more noise (I'd love to see more dust effects as well for that matter). If one falls a height after dying that ought to be LOUD!
I'd also really like an audio alert when your current target has been destroyed. Betty giving us an Enemy mech, Destroyed or just Target, Destroyed would be great.
Other possible noises to add: a sound when you open/close your launcher doors (even just a bleep or something, or a sublte hydraulic noise), a sound when you toggle cockpit lights, some audio feedback when you're overheating while shut down (that yellow light is a bit subtle; maybe sounds of hissing steam to really get the point across?).
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More Audio Feedback
Started by Alabraxis Hyperion, Aug 15 2013 03:23 PM
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