Main Question: How does everyone feel about the resource cap limit on conquest?
Is it good? Too low, too high, just right? I personally would like to see it bumped up to 850, or 900.. but that's why I'm here asking, to see if other people are comfortable with the limit, or if it needs to be raised?
I feel like it would be nice to have it raised, but I want to hear what everyone's thoughts are.
Conquest - Cap Limit -
Started by MoonUnitBeta, Aug 15 2013 05:32 PM
3 replies to this topic
#1
Posted 15 August 2013 - 05:32 PM
#2
Posted 16 August 2013 - 09:48 AM
I'd support a bump, but I'd like to see some more rewards for us lights who hang out getting those resources instead of joining the general brawl.
#3
Posted 17 August 2013 - 06:29 AM
I don't see an issue with the numbers. Cap speed for each mech should be a ratio of the number of mechs left on the field per team. Since the game mode is resource based and all. This way, as you lose team mates your personal cap speed should increase making it possible to still pull out a win, even against greater numbers.
#4
Posted 17 August 2013 - 08:22 AM
I think a new cap limit of between 1000-1250 is more what is needed to resolve the long cap time issues. if you really want to add some spice make things like Vibromines and drop turrets expendables that you can lay on the ground but only after you control the point 100%.
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