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Can Pgi Finally Scrap The Matchmaker?


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#61 DeadlyNerd

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Posted 19 August 2013 - 01:51 PM

View PostJman5, on 18 August 2013 - 12:39 PM, said:

Call it Ego farming then. A lot of people get their kicks out of being a big fish in a small pond. beating up on noobs without really trying. Eventually they even start to convince themselves that they are highly skilled because they can consistently get 5 kills and 800 damage against day-1 beginners.

How can there be Elo farming if there's no Elo at all?

View PostJman5, on 18 August 2013 - 01:57 PM, said:

OP wants to scrap the entire skill-based matchmaking in lieu of a simple tonnage system.

That's exactly how it works currently. The matchmaker tries its best to match you with and against players as close to your Elo as possible. The longer it takes the looser it gets until it reaches a threshold and "fails to find match." It doesn't just load you up with scrubs because you're an ace. I don't match with beginners because my Elo is simply too high. The system will fail to find a match long before I play with them.

I want to scrap it because it doesn't work. A simple tonnage system is to cover for the lack of a functional matchmaker.

Actually no, it doesn't work at all currently. You'll get a match no matter what because PGI have loosened the criteria too much and the matchmaker itself loosens it even further.

View PostJman5, on 18 August 2013 - 02:39 PM, said:



I mean what would be the point of the developers creating an Elo system if they just wound up throwing experienced vets in with noobs? It doesn't really add up. If your Elo is high for the chassis you were playing when you saw someone in a trial mech claiming to be new, then odds are he was probably joking. Either way it doesn't matter. People who want to believe the matchmaker doesn't work wont listen no matter what anyone says. It's the same complaint in every game with an Elo.

They just did.
By your logic, when someone with high Elo sees a trial mech, that means that the other player has high Elo in the trial mech. Do I have to point out how ridiculous that sounds?

View PostJman5, on 18 August 2013 - 02:39 PM, said:

It doesn't, that's my point. It loosens things because there is not enough players in the queue, but within reason. If you make it too tight, you will spend more time in queue than playing the game. How are you so certain that you're matching with people with huge Elo differences when those numbers are hidden? Are you just assuming based on bad games, because I've got loads of those.

There's not enough players in the queue because upon earlier loosening it dumped some of those players into matches with non matching ratings. It's a chain reaction which stops and starts upon a server maintenance.
You assume that people are beginners, as in have bad Elo ratings, when they can't reach 100 damage in a 12v12 game.

Edited by DeadlyNerd, 19 August 2013 - 02:06 PM.


#62 Mechteric

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Posted 20 August 2013 - 06:45 AM

View PostDeadlyNerd, on 19 August 2013 - 01:51 PM, said:

I want to scrap it because it doesn't work. A simple tonnage system is to cover for the lack of a functional matchmaker.


Did you even play the game before the matchmaker was involved? I did, and it was pug stomp city every single match back then. Now, less so. If its broken, let them fix it. Throwing it out the window would be back to worse for those not of talent.

#63 ZonbiBadger

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Posted 20 August 2013 - 06:48 AM

View PostRalgas, on 16 August 2013 - 02:17 AM, said:


It's only because we cant talk to each other. i actually find more often than not i flank... the blob ignores that the enemy is flanked and jinks the other direction, leaving me/a small group cut off and outnumbered to be slaughtered


Maybe you should stop flanking! haha

Edited by ZonbiBadger, 20 August 2013 - 06:49 AM.


#64 DeadlyNerd

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Posted 20 August 2013 - 01:33 PM

View PostCapperDeluxe, on 20 August 2013 - 06:45 AM, said:


Did you even play the game before the matchmaker was involved? I did, and it was pug stomp city every single match back then. Now, less so. If its broken, let them fix it. Throwing it out the window would be back to worse for those not of talent.

I'm not talking about bringing premades vs pugs back, but about scrapping the whole Elo rating principle that's being used right now.
If you take out games where there were either 8vpugs or 4vpugs, there were no stomps.

Granted, in the OP I actually sound like scrapping everything, but I thought people would easily realize what's being aimed at here, not to mention through each and every reply I wrote.

Edited by DeadlyNerd, 20 August 2013 - 01:37 PM.


#65 AC

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Posted 20 August 2013 - 01:51 PM

View PostDeadlyNerd, on 16 August 2013 - 12:53 AM, said:

Srsly, it's an invalid concept in applying Elo rating in anything more than 1v1, and there are more bandaids on it than on an anime patient.

Scrap the matchmaker already and just give us tonnage restrictions, it's taking too long to find a match and there's really no benefit.



How about scrap the matchmaker and just give us a freaking lobby so we can play with people more than 1 game.

#66 DeadlyNerd

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Posted 20 August 2013 - 02:20 PM

View PostAC, on 20 August 2013 - 01:51 PM, said:



How about scrap the matchmaker and just give us a freaking lobby so we can play with people more than 1 game.

Honestly, anything works for me. Problem is PGI probably hasn't even started making it.

Edited by DeadlyNerd, 20 August 2013 - 02:21 PM.






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