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Kintaro Ct To Lose Damage Magnetism


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#41 Middcore

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Posted 16 August 2013 - 12:49 PM

View PostShazarad, on 16 August 2013 - 12:12 PM, said:

Also all of you saying its so easy to fix the Awesome and why haven't they when they fix the Kintaro so quickly need to take a seat and be patient. Older mechs like the Awesome use different thingamajigs that make it harder to adjust said things. Same thing with why older ones don't yet have modular weapon mounts.


Then perhaps it should be a priority to get older 'mechs working properly instead of introducing new ones and leaving ones already in the game to languish. They'll never be a priority as it is.

#42 footsteps maker

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Posted 16 August 2013 - 12:51 PM

Too late! until there I will have mastered them already :ph34r:
But... better than never! Thanks PGIs :lol:

#43 Carrioncrows

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Posted 16 August 2013 - 12:54 PM

You guys deserve one big gigantic

Posted Image

#44 Deathlike

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Posted 16 August 2013 - 12:57 PM

So it took almost 2 weeks to figure this out?

Next thing you know there will be a Kintaro sale on the week of the fix.

Edited by Deathlike, 16 August 2013 - 12:57 PM.


#45 AgroAlba

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Posted 16 August 2013 - 01:03 PM

View PostRuss Bullock, on 16 August 2013 - 12:47 PM, said:

Just a quick comment.

Some people seem to be mixing up a hit box change with actual model scale. With the Kintaro the model scale will be staying the same but the CT hit box was far to large (hitbox is invisible to your eyes and does not relate to the model ).

But having said that we are aware of some model scale tweaks we would like to make to several of the mechs. This is a larger job and were trying hard to prioritizing a run through all the mechs to correct some sizing discrepancies.


Awesome News Russ. On both accounts. Look forward to hearing what some of the mechs need scale tweaks.

#46 Mad Magnus

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Posted 16 August 2013 - 01:10 PM

if you don't own a Kintaro which 95% of the people commenting here don't please stop commenting on something you know absolutely nothing about.

The Kintaro is smaller footprint than the Quickdraw and 5 tons lighter FACT
The Kintaro is only slightly bigger footprint than the Centurion and 5 tons heavier FACT
The Kintaro is slightly taller but not near as dense/blocky as the Jagermech and 10 tons lighter FACT

People can be 5'10 and 250 lbs and people can be 6'5 and 180 lbs. Just because a mech is taller and arms are out wider (wider shoulders) does not mean it is bigger. Deadspace between torso and arms is one of the most redeeming features of the Centurion allowing for shots to miss.

The center torso hard point covering >50% of the front and small piece of the back is an issue and its being resolved. Good work PGI please do not listen to the cry babies in this thread.

Mag

#47 PropagandaWar

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Posted 16 August 2013 - 01:14 PM

View PostRuss Bullock, on 16 August 2013 - 12:47 PM, said:

Just a quick comment.

Some people seem to be mixing up a hit box change with actual model scale. With the Kintaro the model scale will be staying the same but the CT hit box was far to large (hitbox is invisible to your eyes and does not relate to the model ).

But having said that we are aware of some model scale tweaks we would like to make to several of the mechs. This is a larger job and were trying hard to prioritizing a run through all the mechs to correct some sizing discrepancies.

"Cough" Spider "Cough"

#48 Shiro Matsumoto

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Posted 16 August 2013 - 01:14 PM

View PostHexenhammer, on 16 August 2013 - 12:12 PM, said:

I guess since no one was buying kintaro variants with MC PGI finally figured out there was a problem.


you did read my thoughts... i mean What Kintaros you see... i remember the rare Boy non the battlefields... but did you see even 1 MC-Kintaro yet?

#49 PropagandaWar

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Posted 16 August 2013 - 01:18 PM

View PostJohn McFianna, on 16 August 2013 - 01:14 PM, said:

you did read my thoughts... i mean What Kintaros you see... i remember the rare Boy non the battlefields... but did you see even 1 MC-Kintaro yet?

I have 2+ the goldenboy

#50 Ngamok

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Posted 16 August 2013 - 01:22 PM

View PostPropagandaWar, on 16 August 2013 - 01:18 PM, said:

I have 2+ the goldenboy


Yup, I've seen 19s and 20s.

#51 Tennex

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Posted 16 August 2013 - 01:23 PM

View PostMad Magnus, on 16 August 2013 - 01:10 PM, said:

if you don't own a Kintaro which 95% of the people commenting here don't please stop commenting on something you know absolutely nothing about.

The Kintaro is smaller footprint than the Quickdraw and 5 tons lighter FACT
The Kintaro is only slightly bigger footprint than the Centurion and 5 tons heavier FACT
The Kintaro is slightly taller but not near as dense/blocky as the Jagermech and 10 tons lighter FACT

People can be 5'10 and 250 lbs and people can be 6'5 and 180 lbs. Just because a mech is taller and arms are out wider (wider shoulders) does not mean it is bigger. Deadspace between torso and arms is one of the most redeeming features of the Centurion allowing for shots to miss.

The center torso hard point covering >50% of the front and small piece of the back is an issue and its being resolved. Good work PGI please do not listen to the cry babies in this thread.

Mag


oh we found the one guy who is okay with the quickdraw being the size of a highlander. and hes even using that giant to compare with the rest of the oversized mechs!

Edited by Tennex, 17 August 2013 - 09:48 AM.


#52 Shiro Matsumoto

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Posted 16 August 2013 - 01:36 PM

View PostPropagandaWar, on 16 August 2013 - 01:18 PM, said:


I have 2+ the goldenboy


didnt say None... but less than, say, the Victors


But yes ist good some Meds get bit of a rescale

#53 Xeno Phalcon

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Posted 16 August 2013 - 01:41 PM

Hmmm depending on how effective this change is might look into the kintaro once its no longer neutered, however being so far into september i'll probably still wait and compare it to the september mech.

I think I saw like.....one kintaro today, it turned into a smolder pile of rubble so fast I can't for certain say it was ever actually a kintaro.

#54 Hastur Azargo

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Posted 16 August 2013 - 01:49 PM

September 3rd? So for next 18 days my options are:

a) to keep playing my 2 reg KTOs and the Golden Boy, cowering from damage like I'm an oversized commando, doing a lot less in every match than I'm supposed to, granting undeserved kills to still pretty functional gauss/ppc cheese builds on every second center-of-mass salvo (because there is still no word about convergence fix), while I wait for a possible solution to SRM HSR (also, losing KDR is just a bonus to all this);

:ph34r: to shelve my new toys and have them collect dust while I run inconsequential games in actual Commandos, because sitting at 67 mechs I have elited out almost everything I was interesed in;

Dear PGI, I am usually very optimistic about what you do, and about the future of MWO. Now, high-damage pinpoint alpha strikes were a problem ever since ballistic HSR went live, and you know it, which is evidenced by your implementation of heat-scales, upping of heat generation and cooldowns on PPCs and making Gauss Rifle a low-HP easily exploding component. Still, after all those fixes the basic 2xERPPC + 1xGauss builds can be done (and are seen) on pretty much everything from Dragons, K2 Cats, Jagers, Phracts, let alone Victors, Highlanders and Atlases, because even after so many indirect nerfs this build still grants you a 35 point alpha at almost no shadow cost, and being hit with that once may mean a game-over for a light or a medium. Not even dead, but with a red side-torso, which is even worse. Hell, I've been leaving no more that 10 points of back armor on everything up to Victors ever since ballistic HSR, only to make my front armor survive a little longer under PPC/Gauss sniper fire. And still, whenever an enemy team has abundance of this common build and their pilots arent bad at shooting, your team has almost no chance.

Now we get our first 55-ton medium, a big thing for medium pilots, and we get it in a Hero-first, MC-purchase-week-later way, which is the hardest you can push a mech into a game, yet it arrives with a CT which vacuums damage so effectively you could use the KTOs as meatshields that will catch all incoming fire for entire team, and you promise a fix to arrive full 2 weeks after KTOs are officially deployed? That's 3 weeks after MC purchase is enabled and 4 weeks after GB went live (only to be immediately placed in a hall of dishonor, next to head hitboxes of early Atlases, Phracts and Jagers). Why so late? Is 3PV which is intended to help new users more important than fixing pinpoint damage? Is pinpoint damage less game-braking than SRM hit registration? Why do we get a mech that will become more or less playable only a month after it's released? I'm not just being impatient here, because community has been talking about convergence nerf for months, yet you, PGI, seem to be content about this after the heat scale went live. And that scares me. Am I going to have to worry about cheeselanders and their lesser bros blowing my shadow hawks and thunderbolts to pieces 2 months from now? I'm not looking forward to that. Hell I don't even know what to do in MWO tomorrow, because neither of my options (listed above) seem pleasant at the moment, and I find myself being nostalgic of the time when Splatcats were the only cheese to worry about. All of this is pretty sad. :lol:

#55 Belorion

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Posted 16 August 2013 - 01:52 PM

View PostPropagandaWar, on 16 August 2013 - 01:14 PM, said:

"Cough" Spider "Cough"


The jury is out on the spider until hit detection is fixed.

#56 Nacon

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Posted 16 August 2013 - 01:53 PM

I'm kinda confused... PGI is making players wait about 3 weeks to play a their proper hitzone mech? I mean... they're MC paid players..... Why would they do that?

I mean... you have to pay MC to use the mech if you want to play it now. And it's "broken" and forced to wait 3 more weeks. Which most players would have to wait for the C-Bill version to come. So what's stopping these MC players from asking a refund?

#57 Monsoon

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Posted 16 August 2013 - 02:06 PM

Nice to see it quickly addressed, even though I personally don't have any plans on getting it at this time. :ph34r:

Now, I'm sure others will ask for this kind of attention for the other CT heavy chassis out there! :lol:

#58 Ens

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Posted 16 August 2013 - 02:11 PM

so it is "that" easy to change....shortly after the kintaro came out

why hasn´t it been applied to the Awesome as well? :lol:

Edited by Ens, 16 August 2013 - 02:11 PM.


#59 Psikez

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Posted 16 August 2013 - 02:14 PM

Oh Inner Sphere News, you card!

#60 SoggyGorilla

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Posted 16 August 2013 - 02:15 PM

Sweet!





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