Jump to content

Will there be stats, like the dreaded Win Rate stat?


361 replies to this topic

#1 WalkingDeathBot

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 459 posts
  • LocationLooking for Paul so as to troll him

Posted 12 June 2012 - 08:22 PM

Any of you who play World of Tanks know that most obsessed over stat in that PVP only game is win rate. This stat lingers around 50% obviously as the only outcomes are win, lose, or draw.

However, huge issues and forum rage have resulted from this stat. I.e. a person with a win rate of 44% or so is considered total garbage, and a person with a winrate of 56% is considered pretty good (and rightly so).

I'm thinking if MWO does have a winrate stat it would be nice to have the option of leaving that stat private.

Thoughts???

#2 Aethon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • 2,037 posts
  • LocationSt. Louis, Niles, Kerensky Cluster

Posted 12 June 2012 - 08:31 PM

I used to really not care, until all the stat-padding and [PUDDING POP]-waving started taking over WoT. All I see anymore is, "Your opinion doesn't matter because your win ratio is <60%", and "Our team is going to lose because of stats, screw this, I'm out."

At this point...I'd almost rather they just leave it out. You don't have stat-padders when there are no stats to pad.

On the other hand, it's nice to have a benchmark against other players, so I can see what the average score of a particular type is, and where I need to improve.

I'm undecided.

Edited by Aethon, 12 June 2012 - 08:32 PM.


#3 Namwons

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 546 posts
  • LocationFactory, Solaris VII

Posted 12 June 2012 - 08:35 PM

Were fighting for planets, not stats
But I agree KDR should be private

Edited by Namwons, 12 June 2012 - 08:36 PM.


#4 WalkingDeathBot

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 459 posts
  • LocationLooking for Paul so as to troll him

Posted 12 June 2012 - 08:38 PM

The persistent universe thing may help...........we get a rank as well, but that is based more on participation than skill correct. However, as much as winrate ruined the WoT forums, I'm still undecided if I want it out completely.

#5 Namwons

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 546 posts
  • LocationFactory, Solaris VII

Posted 12 June 2012 - 08:42 PM

I think individual stats will be private
Only public stat we might see will be planet faction influence

#6 Prophet of Entropy

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 319 posts
  • LocationStar Kingdom of Manticore

Posted 12 June 2012 - 08:50 PM

i like stats, help gauge how your doing and what your best at (though you should be able to figure it out without stats), that said, they should be only veiwable by people you "freind" or are in house/merc company with

#7 Ian

    Member

  • PipPipPipPipPipPip
  • 289 posts
  • LocationNew Hampshire

Posted 12 June 2012 - 08:57 PM

Average win rate in WoT is 46 percent.

#8 Ancalagon

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 502 posts
  • LocationThe Abyss at the edge of Terra

Posted 12 June 2012 - 08:58 PM

I fully expect the good players, especially teams, to have a winrate of 80%+, especially if you can have a team go up against a bunch of randoms (in which case the team will probably almost always win). It'd be nice to have a way to track this stat; not sure how it would be possible to pad a winrate anyway, as the matchmaking system should just try to match you up with different people for every game.

How about a compromise? People who don't want to display their stats can keep it private, and people who do want to display their stats can make it public.

Frankly, I really don't understand what the big deal is anyway, why do people even care about what other people online think of them? As long as you're winning the game without cheating (i.e hacks), that's all that matters IMO.

Edited by Ancalagon, 12 June 2012 - 09:11 PM.


#9 JD Makane

    Member

  • PipPipPipPipPipPip
  • 353 posts

Posted 12 June 2012 - 09:04 PM

Everyone knows win rate is a useless predictor of a players skill, its just used against you in arguments.
What I would like to see is to have kills be credited to whomever did the most damage to the target. Do that, and you can keep whatever stats you like.

#10 Jayboltz

    Member

  • PipPipPipPipPip
  • 112 posts

Posted 12 June 2012 - 09:05 PM

If there are stats, they should be completely private. Public stats just promote elitism among the players and discourages certain types of teamplay if they involve you getting a negative on your score board.

#11 Freyar

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 413 posts

Posted 12 June 2012 - 09:11 PM

HoN, LoL, and WoT are examples of stats ruining the games. I hear players all the time whining and b****ing about MMR and rating about how it's unfair because the match is now stacked against them.

Stats should not be public.

#12 Vashts1985

    Member

  • PipPipPipPipPipPipPipPip
  • 1,115 posts

Posted 12 June 2012 - 09:22 PM

imo if there is a defacto "personal stat" it should be derived from several different performance factors.

win rate in WoT was silly. its nice to assume that if you always play at your tops that your team will win and if you dont that it will lose.... but thats not how it works. wins are accomplished through a team effort, therefor, win rate is determined by a team effort per match.

#13 Widghet

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 92 posts
  • LocationGroton, CT

Posted 12 June 2012 - 09:23 PM

I am 100% agreeing with those saying stats are fine so I can see how I am doing, win/loss and kills. Maybe accuracy or something. But public is just stupid. Public, as others have said, lead to stupid people saying stupid things because someone doesn't have what they consider to be "good stats". Those who only care about stats will start camping and not working as a team to make their stats better. So just leave it out or make it optional or something, anything but public.

#14 Abagnatius

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 192 posts
  • LocationIn my Mech's Cockpit aiming at you...

Posted 12 June 2012 - 09:36 PM

There is a major advantage to win/loose stat: With my 49% with 5'300 (and some change) battles in WoT I know that whenever I enter the battlefield whatever I do my chance of winning is a coinflip. That enabled me to just have fun, not caring if we win or loose (at least in random battles). I only fight randoms by the way - I never believed in TS - I prefer my favourite music over being yelled at by some stranger I never met.

Having said that, I strongly suggest we all do the only logical thing: Not caring about statistics, not caring about winning/loosing in random matches, and - most importantly - just simply having a good time.
There will - in time - be gamemodes for dedicated players who there can be strategic, having fun in their own way, just like clanwars in WoT.

Sorry for straying off topic :)

#15 Rioter

    Member

  • PipPip
  • 41 posts
  • LocationRussia, Usinsk

Posted 12 June 2012 - 09:45 PM

I see the point, but the stats in WoT are essential for team/clan commanders.

#16 SwollenSac

    Member

  • Pip
  • 14 posts
  • LocationWashington, DC, United States

Posted 12 June 2012 - 09:48 PM

I like to look at my stats personally. I find them intriguing., however in saying that when people start looking at them to determine "skill" level then i think that is just wrong. The reason for this is because you don't always choose who your teamates are. You are one person on a team. Lets take WoT for example the most i have killed is 10 in one match. So i was a one man team there but i mean those games just dont happen every time. This is a team game so personal win rate is really senseless in that regard.

So private stats are the way to go!

Edited by SwollenSac, 12 June 2012 - 09:49 PM.


#17 TKG

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 182 posts
  • LocationThe Sandhills of NC

Posted 12 June 2012 - 09:52 PM

View PostRioter, on 12 June 2012 - 09:45 PM, said:

I see the point, but the stats in WoT are essential for team/clan commanders.


As a WoT clan leader I can honestly say, no they are not. The blind only look at stats,the smart look at both stats and actual play characteristics. The problem is people get wrapped up by an abject number that means little and can be influenced by a lot. Prime example, I had a 49% win ratio...then the holidays came and WoT got an influx of new players with expensive rides...it became noticeably harder to get a win so my W/L ratio dropped to 45% November through January sucked pretty much....my W/L is just starting to recover.

In short stats can be falsely affected by a crap ton of variables that are not your fault; and then you have to put up with yo-yos who say 'well hyuk your wins are 45% you must suck' or whatever. So no stats are not essential but they are a helpful asset to get an idea of who your dealing with.

Edited by TKG, 12 June 2012 - 09:58 PM.


#18 Ian

    Member

  • PipPipPipPipPipPip
  • 289 posts
  • LocationNew Hampshire

Posted 12 June 2012 - 09:52 PM

Quote

I fully expect the good players, especially teams, to have a winrate of 80%+, especially if you can have a team go up against a bunch of randoms (in which case the team will probably almost always win). It'd be nice to have a way to track this stat; not sure how it would be possible to pad a winrate anyway, as the matchmaking system should just try to match you up with different people for every game.


No the people with win rates that high are very few, and probably will take apart good teams. Good players tend to be around 60 percent. As good players can be found on both sides.


Also when looking for good players win rate is one of the worst ways to go. Hit rate is much better. WoT has player efficiency also, which tracks hit rate, damage per battle, cap pts per battle, defence pts per battle, etc against your average tier battle. This is much better than winrate as it says how well you perform even in the lost matches.

But all of these are irrelevant to random having fun battles. Statistics such as these are only important to units choosing people for important battles (such as the battle for a planet).

#19 Stonefalcon

    Member

  • PipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 1,382 posts
  • LocationProselytizing in the name of Our Lord and Savior the Annihilator

Posted 12 June 2012 - 09:54 PM

LOL in WOT I had a total muppet rage cause a guy in our group had a 40% win rate. He was complaning that the guy would knock over trees and reveal our position, I blew up the rager much to the delight of all the players and we went on to win the match and low and behold the 40% win rate guy didn't knock over a single tree and scored kills.

#20 Thanassis79

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 101 posts
  • LocationAntwerp

Posted 12 June 2012 - 09:55 PM

Only the n00bish and young players are obsessed with win ratio.
Because if you are gonna have a afk player on your team.... you're going down. If you have a bot logger... another percent down, internet disconnect... bad stats.

It doesn't matter, it's only a filter to show who is a bragger or mentally challenged.
I am not too worried about the stat, it helps me with my 'mute' list





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users