

Will there be stats, like the dreaded Win Rate stat?
#1
Posted 12 June 2012 - 08:22 PM
However, huge issues and forum rage have resulted from this stat. I.e. a person with a win rate of 44% or so is considered total garbage, and a person with a winrate of 56% is considered pretty good (and rightly so).
I'm thinking if MWO does have a winrate stat it would be nice to have the option of leaving that stat private.
Thoughts???
#2
Posted 12 June 2012 - 08:31 PM
At this point...I'd almost rather they just leave it out. You don't have stat-padders when there are no stats to pad.
On the other hand, it's nice to have a benchmark against other players, so I can see what the average score of a particular type is, and where I need to improve.
I'm undecided.
Edited by Aethon, 12 June 2012 - 08:32 PM.
#3
Posted 12 June 2012 - 08:35 PM
But I agree KDR should be private
Edited by Namwons, 12 June 2012 - 08:36 PM.
#4
Posted 12 June 2012 - 08:38 PM
#5
Posted 12 June 2012 - 08:42 PM
Only public stat we might see will be planet faction influence
#6
Posted 12 June 2012 - 08:50 PM
#7
Posted 12 June 2012 - 08:57 PM
#8
Posted 12 June 2012 - 08:58 PM
How about a compromise? People who don't want to display their stats can keep it private, and people who do want to display their stats can make it public.
Frankly, I really don't understand what the big deal is anyway, why do people even care about what other people online think of them? As long as you're winning the game without cheating (i.e hacks), that's all that matters IMO.
Edited by Ancalagon, 12 June 2012 - 09:11 PM.
#9
Posted 12 June 2012 - 09:04 PM
What I would like to see is to have kills be credited to whomever did the most damage to the target. Do that, and you can keep whatever stats you like.
#10
Posted 12 June 2012 - 09:05 PM
#11
Posted 12 June 2012 - 09:11 PM
Stats should not be public.
#12
Posted 12 June 2012 - 09:22 PM
win rate in WoT was silly. its nice to assume that if you always play at your tops that your team will win and if you dont that it will lose.... but thats not how it works. wins are accomplished through a team effort, therefor, win rate is determined by a team effort per match.
#13
Posted 12 June 2012 - 09:23 PM
#14
Posted 12 June 2012 - 09:36 PM
Having said that, I strongly suggest we all do the only logical thing: Not caring about statistics, not caring about winning/loosing in random matches, and - most importantly - just simply having a good time.
There will - in time - be gamemodes for dedicated players who there can be strategic, having fun in their own way, just like clanwars in WoT.
Sorry for straying off topic

#15
Posted 12 June 2012 - 09:45 PM
#16
Posted 12 June 2012 - 09:48 PM
So private stats are the way to go!
Edited by SwollenSac, 12 June 2012 - 09:49 PM.
#17
Posted 12 June 2012 - 09:52 PM
Rioter, on 12 June 2012 - 09:45 PM, said:
As a WoT clan leader I can honestly say, no they are not. The blind only look at stats,the smart look at both stats and actual play characteristics. The problem is people get wrapped up by an abject number that means little and can be influenced by a lot. Prime example, I had a 49% win ratio...then the holidays came and WoT got an influx of new players with expensive rides...it became noticeably harder to get a win so my W/L ratio dropped to 45% November through January sucked pretty much....my W/L is just starting to recover.
In short stats can be falsely affected by a crap ton of variables that are not your fault; and then you have to put up with yo-yos who say 'well hyuk your wins are 45% you must suck' or whatever. So no stats are not essential but they are a helpful asset to get an idea of who your dealing with.
Edited by TKG, 12 June 2012 - 09:58 PM.
#18
Posted 12 June 2012 - 09:52 PM
Quote
No the people with win rates that high are very few, and probably will take apart good teams. Good players tend to be around 60 percent. As good players can be found on both sides.
Also when looking for good players win rate is one of the worst ways to go. Hit rate is much better. WoT has player efficiency also, which tracks hit rate, damage per battle, cap pts per battle, defence pts per battle, etc against your average tier battle. This is much better than winrate as it says how well you perform even in the lost matches.
But all of these are irrelevant to random having fun battles. Statistics such as these are only important to units choosing people for important battles (such as the battle for a planet).
#19
Posted 12 June 2012 - 09:54 PM
#20
Posted 12 June 2012 - 09:55 PM
Because if you are gonna have a afk player on your team.... you're going down. If you have a bot logger... another percent down, internet disconnect... bad stats.
It doesn't matter, it's only a filter to show who is a bragger or mentally challenged.
I am not too worried about the stat, it helps me with my 'mute' list
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