Jump to content

Mechwarrior Online Launch Party!


603 replies to this topic

#501 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 September 2013 - 10:58 PM

View PostBracchus, on 26 September 2013 - 10:56 PM, said:

Any ideas about when during the stream they talked about all this? Have no interest seeing the whole thing, 8 hours.


It was a 28 minute segment at about 8pm cst or so? It was just before the finals of the tournament

#502 Hexenhammer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,729 posts
  • LocationKAETETôã

Posted 26 September 2013 - 11:22 PM

Launch event over time to close this thread. Not because there is nothin to talk about but because we're not talking about the launch event.

#503 POWR

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 553 posts
  • LocationAarhus, Denmark

Posted 26 September 2013 - 11:49 PM

View PostWales Grey, on 26 September 2013 - 06:34 PM, said:

... why not just write an API that mech builders can use?

Seriously, Smurfy is okay, but I prefer mechromancer, it's lightweight and is way easier to use.

In that NGNG 3 hour interview, that was revealed as something they were going to do.

#504 Bracchus

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 125 posts
  • LocationThe cold north of Sweden

Posted 26 September 2013 - 11:52 PM

UI 2.0 looked really nice, will be a huge improvement on the current UI :)
CW sound really promising, lets hope they can deliver!

#505 Blackfang

    Member

  • PipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 766 posts
  • LocationComing to a planet near you!

Posted 27 September 2013 - 12:27 AM

View PostBracchus, on 26 September 2013 - 11:52 PM, said:

UI 2.0 looked really nice, will be a huge improvement on the current UI :)
CW sound really promising, lets hope they can deliver!

Yeah I was quite impressed with the design of CW, once UI 2.0 is in I'd imagine CW development will go full steam ahead.

#506 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 27 September 2013 - 12:36 AM

For those wondering about the big announcement, you can find it at this link, starts 5 hours and 1 minute in: http://www.twitch.tv/igp/b/465216210

Notable quotes:
"Flamers, they're not so bad."
Bounties; "Player created contracts." They want to let players put bounties on one another.
"There will be special content" "I'm going to tease the hell out of you guys" but no word on what that content is.

It lasts for 35 minutes. There's some interesting stuff, but we will see how it pans out. Wouldn't be the first time things have gotten delayed or not lived up to expectations.

#507 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 27 September 2013 - 12:38 AM

Twas a fun little launch. Wish we had advanced with Team Phranken, but was 10/12 with a solid finish. Just happy to have been able to compete. Met a lot of my fellow mechwarriors, thought the plan for UI 2.0 and Community Warfare were nicely laid out.

Also, kudos to Team Tiger, for their win. High drama in that last match.

#508 Kageru Ikazuchi

    Member

  • PipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 1,190 posts

Posted 27 September 2013 - 01:40 AM

To: PGI, UGP and NGNG ... In spite of the technical difficulties, I enjoyed watching the live stream of the launch party.

Things I would have done differently ...
- While Phil and Daeron did a great job with the tools they had, they should have been able to focus exclusively on the commentary for the matches, and not been required to operate the spectator console and the twitch feed at the same time.
- Audio. There are numerous solutions, but the most glaring problems were that the stream would mute anytime Phil was typing, and that the only microphone that worked for the stream feed was on Phil's head (made for some uncomfortable looking interviews).
- Commentary: Phil did a great job improvising, and I'm surprised his voice didn't give out on him after four hours, but they should have had some color background on the players other than, "I've played with this guy", or "he's the greatest light pilot ever".
- Video Feeds: I recommend having three guys ... two operating four observer accounts ... one per team in traditional spectator mode, looking for 1PV action, and one per team in floating camera mode watching the team maneuver, with the fourth in a "producer" mode receiving the feeds from the observers and the camera feeds, switching as appropriate, and able to tile the feeds together when things are slow.
- Video timing: don't start the countdown timer until it's clear the match will actually start, and cut the timer down to about 10 seconds, then fade to the live feeds.

Edit: oh, and holy {Scrap} ... the final match was a great nail-biter. Team Cobra and Team Tiger did an awesome job in that match. From the point when Phil zoomed out to watch the brawl at Tiger's Cap point until the final kill, it was glorious.

Overall, it was fun to watch, and I hope you learned lots of good lessons about how to make it better next time.

Edited by Kageru Ikazuchi, 27 September 2013 - 01:44 AM.


#509 Crey Rivers

    Member

  • PipPipPip
  • The Scythe
  • The Scythe
  • 71 posts

Posted 27 September 2013 - 01:58 AM

View PostSandpit, on 26 September 2013 - 08:36 PM, said:


Since I've only played maybe 6 matches in a year (feel free to check my stats for proof) no I don't have fun playing the game. There's no desperation here. My money will go elsewhere it's not like I'm desperate to play this game lol even if I did have more fun and play more often that doesn't equate to me spending money although it would be much more likely. I have still yet to have anyone show me one single piece of content that has been added to this game over two years that didn't involve a mech or map or mc item


not to rekindle an argument, but there's been a few things that really bugged me here...

You keep saying over 2 years this and that....talk about misleading.
closed beta went live May 22, 2012, open beta Oct 29, 2012...start of closed beta til now...approx 16 months, where the heck did you get 2+ years from? you're 8 months short. I'd also like to point out that the game spent less than 1 year in open beta, so if you've only played 6 games in the last year, then, assuming you played more before that time, it would have to have been during CB...

You bought a founders pack to gain early access to a game and then played 6 matches in 1 year?! How could you possibly form a respectable opinion of any game only playing it 6 times in one year? Ignoring the fact that the point of beta testing is....TESTING...

"no I don't have fun playing the game."
How do you even know? There's mechs that I've played and hated, and sold, probably just as many as the ones I love, and have bought all the variants of, and mastered. I've had horrendously bad nights in mechs I do love, probably having played 6 horribly un-fun games in a single night at times...but for every bad game I've had, I've probably had 20 that have been epic and make me completely forget about the bad ones.
With all the variables...different builds within a single chassis, different variants of a single mech, and all the new mechs that have rolled out, all the maps and combinations of map and game types, not to mention having some rough games regardless of mech, how could you possibly think it's reasonable to make this statement?
There are guys that have joined up today that have more playtime than you in the past year.
Have you ever played with an organized or semi organized team? My guild is insanely fun to play with, maybe find someone to play with, it is a team game...it's way more fun that way.
You simply don't the anywhere near enough experience playing to justify spewing your negativity all over the forums like you have this morning.

#510 Benden

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 133 posts
  • LocationFrance

Posted 27 September 2013 - 02:02 AM

View Postaniviron, on 27 September 2013 - 12:36 AM, said:

For those wondering about the big announcement, you can find it at this link, starts 5 hours and 1 minute in: http://www.twitch.tv/igp/b/465216210

Notable quotes:
"Flamers, they're not so bad."
Bounties; "Player created contracts." They want to let players put bounties on one another.
"There will be special content" "I'm going to tease the hell out of you guys" but no word on what that content is.

It lasts for 35 minutes. There's some interesting stuff, but we will see how it pans out. Wouldn't be the first time things have gotten delayed or not lived up to expectations.


My understanding :
UI2: Looks good, but god, why taking so long ? (I also liked "it wont be the buggy ui we have now", i'm not quoting but that's the meaning.)
Community warfare : Looks ambitious, maybe too ambitious, at least in the beginning. If they can achieve it, it would make the game 10 times more interesting.
Also, everything seem to be on the drawing boards only so far. So considering how fast PGI works, I doubt 6 months will be sufficient.

#511 CrashieJ

    Member

  • PipPipPipPipPipPipPipPip
  • 1,435 posts
  • LocationGalatea (Mercenary's Star)

Posted 27 September 2013 - 02:38 AM

Meanwhile, at the Command Chair

Posted Image

Edited by gavilatius, 27 September 2013 - 02:40 AM.


#512 Rushin Roulette

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 3,514 posts
  • LocationGermany

Posted 27 September 2013 - 03:13 AM

The Kurita are causing the delay in the Command chair posts... you can see 2 of their spies in the background on the left. :) :)


View Postgavilatius, on 27 September 2013 - 02:38 AM, said:

Meanwhile, at the Command Chair

Posted Image


#513 Taren Avalis

    Member

  • PipPip
  • Knight Errant
  • 23 posts
  • LocationGreat Gorge, Crucis March

Posted 27 September 2013 - 03:28 AM

PGI hasn't exactly churned out tons of content, but they're a small studio with a fraction of the resources of studios that have tanked much bigger projects. If all the people crying about the game's lack of content in this thread really cared about the game/IP you think they would've caught on by now with all of their purported wisdom and realized that all the good suggestions in the world can't make PGI work faster, and either accepted that or moved the hell on, instead of bringing their toxic attitude here and constantly bashing the developers.

At this point, if you really feel the developers cheated you, contact the BBB, Labor and Industry, start a class-action suit, do whatever you need to, except hanging around on the forums trolling like teenager with no outlet for their frustrations at the world at large. All you're doing is doing harm to the IP and creating a stigma that may chase players AND developers away for years to come at this point. I understand that the idea is "PGI screwed me, I'm going to make sure they never succeed with this game out of spite", but how often does that type of rancor actually do any good in this screwed up world? I'll answer that for you - never. Maybe instead of being so ******* petty, you could get over yourselves and move on, and deal with this issue in the appropriate channels as I mentioned, or *gasp* just learn to let something go without the need for vengeance.

Investing in the development of a game in its infancy is a risky venture - if you all don't know development timelines change, and hopes and expectations get tempered with realism over the course of a project, I guess you haven't seen too many of these massively multiplayer games over the past decade. You bought futures in PGI, and they didn't carry the torch of this game to your liking, but you should've known the risk when you started throwing money at the screen.

I feel your pain. I waited almost decade hoping that BioWare would make a Star Wars MMO, only to watch the studio/publisher combine to butcher the entire project and make a half-assed WoW clone that could've been so much more. Instead, they folded, set up a cash shop, and went into maintenance mode to milk the few people still into the game enough to shell out money for new dress-up items. When I realized that all the good suggestions in the world weren't getting through to the company, I voted with my wallet and moved on, but I didn't keep trolling the forums like a spurned lover.

In case you haven't noticed, that's the way the MMO winds are blowing these days. Sad but true. It's not about making the game that it could be - it's about making enough of a game to get by and turn a profit. All that seems to take anymore is a cash shop. Developers are sick of scrambling to make timelines under the threat of incessant nerd rage, it seems, and just tune us out and move on to the next cash grab.

So where does that leave us? I'll take this game for what it is, a fun stompy robot simulation, lacking any sort of substance or reason to play other than enjoying the thrill of the battle, the IP, and shooting {Scrap} with your friends. I still find it vastly more entertaining than the same-old Call of Duty remake every year, which has just as little substance and still manages to be one of the most popular games in the world.

Like Crey Rivers said, some of us come here to look for info and discussion about the game, and half the threads we stumble into are haunted by the same handful of ******** trolls that just can't seem to let go. I care too, but I'm realistic. This is about as good as it gets for the immediate future. The one good thing about this game is that some of us have real lives - and it doesn't take a massive time commitment to get a few drops in with friends and then move on to wife, kids, job, etc. So don't play it constantly. Play it a little bit. And maybe in 6 months or a year this game will be a little closer to what you want, and you can throw yourself into it again with gusto. And if not - find something else to do, because there are a hell of a lot better things to do with your life than troll a bunch of silly Canadians without the wherewithal to defend themselves or the care to justify their actions to you. They're making enough cash from mechs they really don't care. Sad truth of online games today.

Edited by Taren Avalis, 27 September 2013 - 03:42 AM.


#514 FrerkShow

    Rookie

  • Overlord
  • 4 posts

Posted 27 September 2013 - 04:15 AM

View PostTaren Avalis, on 27 September 2013 - 03:28 AM, said:

PGI hasn't exactly churned out tons of content, but they're a small studio with a fraction of the resources of studios that have tanked much bigger projects. If all the people crying about the game's lack of content in this thread really cared about the game/IP you think they would've caught on by now with all of their purported wisdom and realized that all the good suggestions in the world can't make PGI work faster, and either accepted that or moved the hell on, instead of bringing their toxic attitude here and constantly bashing the developers.

At this point, if you really feel the developers cheated you, contact the BBB, Labor and Industry, start a class-action suit, do whatever you need to, except hanging around on the forums trolling like teenager with no outlet for their frustrations at the world at large. All you're doing is doing harm to the IP and creating a stigma that may chase players AND developers away for years to come at this point. I understand that the idea is "PGI screwed me, I'm going to make sure they never succeed with this game out of spite", but how often does that type of rancor actually do any good in this screwed up world? I'll answer that for you - never. Maybe instead of being so ******* petty, you could get over yourselves and move on, and deal with this issue in the appropriate channels as I mentioned, or *gasp* just learn to let something go without the need for vengeance.

Investing in the development of a game in its infancy is a risky venture - if you all don't know development timelines change, and hopes and expectations get tempered with realism over the course of a project, I guess you haven't seen too many of these massively multiplayer games over the past decade. You bought futures in PGI, and they didn't carry the torch of this game to your liking, but you should've known the risk when you started throwing money at the screen.

I feel your pain. I waited almost decade hoping that BioWare would make a Star Wars MMO, only to watch the studio/publisher combine to butcher the entire project and make a half-assed WoW clone that could've been so much more. Instead, they folded, set up a cash shop, and went into maintenance mode to milk the few people still into the game enough to shell out money for new dress-up items. When I realized that all the good suggestions in the world weren't getting through to the company, I voted with my wallet and moved on, but I didn't keep trolling the forums like a spurned lover.

In case you haven't noticed, that's the way the MMO winds are blowing these days. Sad but true. It's not about making the game that it could be - it's about making enough of a game to get by and turn a profit. All that seems to take anymore is a cash shop. Developers are sick of scrambling to make timelines under the threat of incessant nerd rage, it seems, and just tune us out and move on to the next cash grab.

So where does that leave us? I'll take this game for what it is, a fun stompy robot simulation, lacking any sort of substance or reason to play other than enjoying the thrill of the battle, the IP, and shooting {Scrap} with your friends. I still find it vastly more entertaining than the same-old Call of Duty remake every year, which has just as little substance and still manages to be one of the most popular games in the world.

Like Crey Rivers said, some of us come here to look for info and discussion about the game, and half the threads we stumble into are haunted by the same handful of ******** trolls that just can't seem to let go. I care too, but I'm realistic. This is about as good as it gets for the immediate future. The one good thing about this game is that some of us have real lives - and it doesn't take a massive time commitment to get a few drops in with friends and then move on to wife, kids, job, etc. So don't play it constantly. Play it a little bit. And maybe in 6 months or a year this game will be a little closer to what you want, and you can throw yourself into it again with gusto. And if not - find something else to do, because there are a hell of a lot better things to do with your life than troll a bunch of silly Canadians without the wherewithal to defend themselves or the care to justify their actions to you. They're making enough cash from mechs they really don't care. Sad truth of online games today.




I read the forums quiet a bit. And this statement i can totaly agree with. A good friend of my is working in a small studio here in germany and so i have much understanding for the things that going on with the developement
I think most of the hater-folks just compare it to major-labels like EA or so. And they dont realise that they can benifit much more from this "work in progress" style of a game when the pronounce there critic more constructifly.
What me impressed the most is, that you can see that both the studio and PGI are playing this game and there are into this franchise.
Thanks Phil and Daeron for the good jo they made.

See u on the battlefield.


p.s.: sorry for my english

Edited by FrerkShow, 27 September 2013 - 04:17 AM.


#515 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 27 September 2013 - 05:18 AM

Did I just see Mechcommander mode in that live stream? ME. WANT. NOW!!!

#516 Rubidiy

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 518 posts
  • LocationRussia

Posted 27 September 2013 - 06:37 AM

nice launch! Not trolling. Disconnects, manually synchronized drops... PGI is such an IGP... Really enjoyed the show, the tournament. Amazing final! Team Cobra, you're the best. Most enjoyable team to watch. Team Tiger, congratulations! Well played! :)

#517 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 27 September 2013 - 07:36 AM

View PostCrey Rivers, on 27 September 2013 - 01:58 AM, said:


not to rekindle an argument, but there's been a few things that really bugged me here...

You keep saying over 2 years this and that....talk about misleading.
closed beta went live May 22, 2012, open beta Oct 29, 2012...start of closed beta til now...approx 16 months, where the heck did you get 2+ years from? you're 8 months short. I'd also like to point out that the game spent less than 1 year in open beta, so if you've only played 6 games in the last year, then, assuming you played more before that time, it would have to have been during CB...

You bought a founders pack to gain early access to a game and then played 6 matches in 1 year?! How could you possibly form a respectable opinion of any game only playing it 6 times in one year? Ignoring the fact that the point of beta testing is....TESTING...

"no I don't have fun playing the game."
How do you even know? There's mechs that I've played and hated, and sold, probably just as many as the ones I love, and have bought all the variants of, and mastered. I've had horrendously bad nights in mechs I do love, probably having played 6 horribly un-fun games in a single night at times...but for every bad game I've had, I've probably had 20 that have been epic and make me completely forget about the bad ones.
With all the variables...different builds within a single chassis, different variants of a single mech, and all the new mechs that have rolled out, all the maps and combinations of map and game types, not to mention having some rough games regardless of mech, how could you possibly think it's reasonable to make this statement?
There are guys that have joined up today that have more playtime than you in the past year.
Have you ever played with an organized or semi organized team? My guild is insanely fun to play with, maybe find someone to play with, it is a team game...it's way more fun that way.
You simply don't the anywhere near enough experience playing to justify spewing your negativity all over the forums like you have this morning.

Just to clarify a few points. I have logged countless hours playing the game. I have merely gotten bored with the game as a whole and only played a game over the last year (a little less than a year since I grew bored with it shortly after closed beta and the 90 day CW launch was blown past) I have played tons of matches as both a premie and a pug. I had a good regular group that I would drop with on the TS servers and even was part of HPG Radio for a brief time. I have defended the company against detractors for a long time. I have spent just as many hours playing this game as anyone, just not recently, which is what should truly be the point. I would almost concede the two year statement except this was one of the main selling points when it came to getting people to sign up and support the game.
I didn't quit playing because it was in Beta, I quit playing because it became boring and repetitive. Even with your timeline we are talking 18 months with absolutely nothing added to increase the depth of the game itself. I'll happily admit that some of the features are cool and interesting. Those features do absolutely nothing to create a story for me to take part in. As it stands now it's no different than any other FPS out there such as CoD, Battlefield, etc. except when it comes to the mechanics of the weapons and piloting a mech. It has done nothing to have ANY kind of story that leads us past stomp stomp stomp, pew pew pew, cap cap cap, and then repeat. There is nothing to play for other than grinding money in order to buy another mech. I still have not hit start on my premium timer nor have I spent my MC because I said I would wait until I saw what was going to be implemented on these fronts.
I have not once said I want a refund, this game desrves a 0 rating, or attacked anyone because they do enjoy it. I have, however, been called names, personally attacked verbally, and told to just go away because I no longer say "Hey guys, be patient and have faith" or "Quit whining and enjoy the game for what it is." I have just as much right to voice my ideas, concerns, and complaints as everyone else does to voice their ideas, enjoyment, and praise for this game.

#518 Lysander Voidrunner

    Member

  • PipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 505 posts

Posted 27 September 2013 - 07:56 AM

View PostSandpit, on 26 September 2013 - 09:17 PM, said:


And this? This is simply trolling. I said 6 in past year. Guess what? Exact same game it was two years ago minus new mechs, Amos, mc items, and balancing issues. Want a quick run-down? Hundreds of matches since closed beta, thousands of hours playing Btech in every incarnation as well as tabletop. My lack of interest in the game for a year should speak more to the fact that not a single new piece of content has been released in the past two years outside of mechs and maps but instead of addressing that issue you choose to call names and insult. To each their own though. Amazing that I don't feel the need to attack people on here yet I get called names on a regular basis because I voice my opinion on the game (not the players) and problems I see with it.



Not that I want to start an argument or anything, but were you expecting transformable mechs? Spaceship battles and Skyrim-esque dungeon crawling? This is Battletech, mech on mech focus. So to an extent, the game WILL be kind of like this for the next X years. The only thing that will change is that they will add new stuff like bases and asymetric warfare and new maps and new mechs and new paint schemes. That's all.

If you expect a game to be totally transformed from what it was 2 years ago, I would say that it's a little unrealistic. What I find to be very realistic is that content delivery needs to be done at a much quicker pace than it is done now. The only thing that is anthing remotely resembling quick right now is the mech delivery and even that is a little slow. CW, DX11, Clans and all other bells and whistles should have been done long ago.

I don't expect the game to be different from what it was at open beta launch, I just expect it to have more attractions. To put it bluntly, I don't go to an ammusment parc to experience new things, I go there to experience the rides, what I expect is that they add new ones as the years go by...

#519 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 27 September 2013 - 08:53 AM

So about that community warfare, the clan mechs, the special phoenix mechs on display in the special event match, the first ever competitive e-sports tournament in MWO history, and third person not having a huge advantage over first person?

Posted Image

I'm not saying 'I told you so,' but I totally told you so.

#520 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 27 September 2013 - 08:56 AM

View PostTaren Avalis, on 27 September 2013 - 03:28 AM, said:

PGI hasn't exactly churned out tons of content, but they're a small studio with a fraction of the resources of studios that have tanked much bigger projects.


While I agree with a lot of your points (every time I hear people talk about suing I just sink into my chair and cover my head with my hands) there are also much smaller studios who put out content much more quickly. A great example is Natural Selection 2- they have a seven-man team and no publisher, so money is incredibly tight for them. Funny thing though, they manage to come out with major new patches every few months that add quite a lot of content to the game, and they went from alpha to launch in a couple years just like MWO- but alpha was a buggy unplayable mess like any alpha should be, and NS2 is a slick, professional game that looks and plays just as well as any triple-a multiplayer shooter. If the team behind NS2 can do it with 1/7 the people and a fraction of the money, I don't see why we've gotten almost no content since going into open beta here- especially given that the devs are using a commercial game engine that is designed for quick game iteration.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users