Also what happens if you fire less missiles from a hardpoint than its capable of? like a lrm 10 from a 15 tube slot, will that fire 10 or 15 missiles? I'm guessing 10 otherwise A1's would be firing 15x6 ssrms in streakcats.
ok time for a couple quick tests.
I have a stalker 5S (default 2x Lrm10, 2x srm6)
setup with 4x lrm20.
expected (bugwise) lrm usage, lrm10 slots work fine (2 volleys of 10 each) srm6 will fire 4x6 volleys each to reach minimum of 20 missiles fired, so overall each cycle should fire 20+20+24+24 = 88 missiles.
testing
launcher 1 (torso srm6 slot)1440 -> 1416
launcher 2 (arm lrm10 slot)1416 -> 1396
launcher 3 (arm lrm10 slot) 1396 -> 1376
launcher 4 (torso srm6 slot) 1376 -> 1352
so yup working exactly as described. Its quite funny because if I dropped the arm mounted lrm 20's for lrm15's i'd do the same damage.
Also im pretty sure if you have less missiles than required to fire, you will fire one volley from the launcher, whatever its size is. so if I had one missile, i'd either fire 6 or 10 I think.
Edited by Asmosis, 18 August 2013 - 02:17 AM.



















