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Lrms Firing More Missiles Than They Should


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#21 Asmosis

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Posted 18 August 2013 - 01:59 AM

and tube count is based on factory default loadout?

Also what happens if you fire less missiles from a hardpoint than its capable of? like a lrm 10 from a 15 tube slot, will that fire 10 or 15 missiles? I'm guessing 10 otherwise A1's would be firing 15x6 ssrms in streakcats.

ok time for a couple quick tests.

I have a stalker 5S (default 2x Lrm10, 2x srm6)

setup with 4x lrm20.
expected (bugwise) lrm usage, lrm10 slots work fine (2 volleys of 10 each) srm6 will fire 4x6 volleys each to reach minimum of 20 missiles fired, so overall each cycle should fire 20+20+24+24 = 88 missiles.

testing
launcher 1 (torso srm6 slot)1440 -> 1416
launcher 2 (arm lrm10 slot)1416 -> 1396
launcher 3 (arm lrm10 slot) 1396 -> 1376
launcher 4 (torso srm6 slot) 1376 -> 1352

so yup working exactly as described. Its quite funny because if I dropped the arm mounted lrm 20's for lrm15's i'd do the same damage.

Also im pretty sure if you have less missiles than required to fire, you will fire one volley from the launcher, whatever its size is. so if I had one missile, i'd either fire 6 or 10 I think.

Edited by Asmosis, 18 August 2013 - 02:17 AM.


#22 Jabilo

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Posted 18 August 2013 - 02:04 AM

I will "test" this out shortly :P

Edit:

Can confirm that you launch extra missiles as previously posted. The ammo is removed from your stock so it is not just a graphical glitch.

I dished out more than 700 damage with 2 x LRM 20s on a Awesome 8T.

This mech has 2 x 15 LRM launchers.

This means that although I had equipped 2 x LRM 20s I was firing 60 missiles per volley.

However, I ran out of missiles extremely quickly.

Edited by Jabilo, 18 August 2013 - 02:27 AM.


#23 Asmosis

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Posted 18 August 2013 - 02:27 AM

testing A1

lrm5 used 1040 -> 1035
lrm10 used 1080 -> 1070
lrm20 used 1070 -> 1040 was very clearly two lrm15 volleys

so it looks like if you fire less than the tube count it only fires what its supposed to.

Also did 24 damage with a single lrm20 volley, taking into account a few would have missed its clearly doing the damage of a lrm30. that makes the catapult C1 just about the strongest mech on the field lol :P

(or maybe the AWS-8T, now capable of equipping lrm"60" + 5 assorted lasers)

Edited by Asmosis, 18 August 2013 - 02:48 AM.


#24 Jabilo

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Posted 18 August 2013 - 03:33 AM

If anyone owns an AWS 8R now is the time to break it out.

I will not spoil the fun for you, but if you have a play in Smurfy's you will see what I mean.

#25 eRoiK

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Posted 18 August 2013 - 04:10 AM

That why i see a victor lance with 3 lrm 15 per victor (VTR-9S 10-5-2 tubes) ?
ppl start exploit ..

#26 Mazzyplz

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Posted 18 August 2013 - 08:50 AM

it's obvious people are exploting this, needs a hotfix NOW.

not later, NOW!!!!!!

not on patch date.

NOOOOWWWWW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#27 Kaptain

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Posted 18 August 2013 - 02:35 PM

View PostDeaconW, on 17 August 2013 - 03:12 PM, said:


Dude...you are a founder like me, surely this is a rhetorical question, right? I mean...this kind of stuff is an established, expected pattern for PGI patches at this point for me... :D


Not saying it not expected at this point :P Just confused as to how it keeps happening over and over again. Everything else aside the only real complaints I have: ninja nerfing/buffing and phantom patch bugs appearing on systems that were once working decently.

View PostMadTulip, on 17 August 2013 - 03:49 PM, said:


It is the well encapsulated strictly organized higly modular generic code written to the single word exactly as suggested by "basic code structure for dummies vol 0.9999999999987 INTEL PENTIUM DIVISION ERROR" which might leed to "no chees error" when changing the color of one of the screws on the rear view mirror of a taxi that never even does show up on any of the current maps.

a fool proof thing basicaly.



:ph34r:

#28 Shakespeare

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Posted 19 August 2013 - 02:41 PM

View PostMazzyplz, on 18 August 2013 - 08:50 AM, said:

it's obvious people are exploting this, needs a hotfix NOW.

not later, NOW!!!!!!

not on patch date.

NOOOOWWWWW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


yeah, I was excited at first that more people were having success with LRMs. Then I learned/discovered that people are intentionally leaning on a new bug to boost LRM impact. Now I am sad again.

Literally the only time lots of people drive vehicles with LRM is when there's something demonstrably broken about them.

I wonder what that says about PPCs?

#29 John Bosco

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Posted 19 August 2013 - 07:16 PM

I have a Stalker with Lrm15x4 firing 74 missiles per shot, it started 15 days ago, iknow cause in my case, i began to get out of ammo very early in the match.





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