Please no Persistant Stat Tracking
#141
Posted 14 June 2012 - 08:38 PM
#142
Posted 14 June 2012 - 08:52 PM
Rejarial Galatan, on 14 June 2012 - 08:38 PM, said:
You do realize there is going to be elitism regardless right?
You do realize that if they're keeping you from joining them for the sole reason of your stats you're probably better off not playing with them in the first place right?
You do realize that not everyone is a elitist jackass right?
I play WoT for a fairly large clan, that started off really small, and now has 3 full divisions, and have been the targets of an ongoing war of multiple clans ganging up on us for the land we held on the clanwars map. Guess what? Despite being one of the top clans in the game we still value a decent person who fits in far more than we do someone who has great stats but doesn't. We've kicked people with great stats who didn't fit in. Our leader will rake you over the coals in an interview to join the clan over your stats, but guess what? If you fit in you can join, and we have plenty of people willing to help you work on things you're not good at and get better.
A lot of the more respected clans, and larger clans in the game are like that. Some are more selective sure. Prove you're a good player in a competitive environment and are a decent person to get along with and guess what? You'll find a place to belong.
Basically...why on earth are you worried that a bunch of elitist jackasses that you probably wouldn't get along with to begin with due to their natures being completely opposite of yours who only see what they want to see and don't take the time to look any deeper don't want anything to do with you and your bad stats?
#143
Posted 14 June 2012 - 09:00 PM
#144
Posted 14 June 2012 - 09:39 PM
Translated: You want in our clan with that crappy jenner? NEVER. Your k/d is horrible. You suck! Stats will only encourage and enable the elitist jerks to wrongly categorize people on stats that DO NOT REFLECT their gameplay abilities. Happens in every game that has persistent stats. Ruins every game that has them. Of course, this is only my opinion. Whether you trust in my opinion to be accurate is up to you. My experience in MMO's and FPS games (played most of them, used to compete in mw leagues and ladder matches in fps games) leads me to believe that the casual gamers who want to play this game will eventually leave if the elitist jerks are running the show - and they will be if persistent stats are tracked and made public.
#145
Posted 14 June 2012 - 09:46 PM
Edited by Mims, 14 June 2012 - 10:09 PM.
#146
Posted 14 June 2012 - 09:49 PM
Gigadouche, on 12 June 2012 - 11:09 PM, said:
Well zonestats actually had alot more than just killcount...
#147
Posted 14 June 2012 - 09:51 PM
#148
Posted 14 June 2012 - 09:54 PM
#149
Posted 14 June 2012 - 09:54 PM
Harabec Weathers, on 13 June 2012 - 08:45 AM, said:
My team did something similar for fun a couple times in MW4, we all made ravens with a single laser and all armor stripped and speed jacked to the max and played a city map.
#150
Posted 14 June 2012 - 10:05 PM
1. It gives a large amount of historical data. You basically have a backlog of data to test against for say balancing the matchmaker. Find some matches that are clearly dismatched (extremely short, one sided matches) and tweak the algorithm and see how things might have turned out differently.
2. It allows you to track trends. For instance you will see a drifting of the playerbase to certain weapons. If an overpowered cookie cutter build becomes dominant you can see how it effects the overall playerbase.
3. It allows you to figure out if a map is imbalanced. For instance if one side wins an average of 60% of the time something is ****** up with that map.
4. It allows you to help detect cheaters. When a person starts aimbotting their hit% and kill/death tends to jump dramatically. See something fishy and you can go game by game and look for the trend. This has the advantage of not needing a client side scan or spectating when doesn't work well with advanced hacks.
5. Give the community access to the data and they will build interesting tools around it. These sites will give meaning to people who want to compete stat wise while the rest of the playerbase can ignore it.
The data itself isn't scary. It is better to give it to the players/community to develop their own tools.
#151
Posted 14 June 2012 - 10:14 PM
Gigadouche, on 12 June 2012 - 08:35 PM, said:
Well... you could just not care about a useless stat, get on ts/vent/etc. and work with a team regardless what it does to your stats (which while kdr might go down the rest should go up, especially w/l
The only issue I have with global stat tracking is it took away some of the appeal of servers/communities that traditionally had their own server specific/community stat trackers.
#152
Posted 14 June 2012 - 11:02 PM
You guys crack me up, "I want this, I want that, NO don't do that!" "WAH WAH WAH!!"
Seriously you supposed know it all about what is good and what is bad for the community, you'd figure you guys would group up and go make a game of your own they way you want it or don't want it.
It's not your game, let the Devs make what they feel best.
I for one loved ZoneStats and hope they add it, but I wouldn't be heart broken one way or the other. What would make me vomit is if they actually took one of these threads chock full of demands and declarations seriously.
#153
Posted 14 June 2012 - 11:03 PM
From another perspective, many players (me included) simply do not want to play with complete newbies or people whom are too far below or above their own skill level. It's not fun getting stomped constantly or consistently stomping others with no challenge. Not including these stats just so you can have a risk-free casual gaming experience is not a valid reason to make the game completely stats-unaware, nothing is stopping you from being a little braver and trying new roles at the expense of your beloved KDR. Not everyone cares about padding their K/D ratios, most of these new games track a lot more than just kills and deaths now anyway. And as for MWO, the developers have already stated that players will be rewarded for playing specific roles and accomplishing specific tasks on their respective teams. It sounds to me like what you described is more of a personal issue as opposed to an issue with stats tracking in and of itself.
It makes a lot more sense for MWO to INCLUDE persistent stats tracking, but also have the option for more 'casual' risk-free games. Stats help me stay away from complete baddies and goofballs as well as overly pedantic psychopaths who freak out over every little thing in a game, i.e. they enable me to find the middle ground of players who want to play well and have fun.
#154
Posted 15 June 2012 - 12:51 AM
Rejarial Galatan, on 14 June 2012 - 09:00 PM, said:
Then you might want to just go off the internet because frankly there's nothing that would satisfy the requirement given the elitists are elitists either way, the question is how you handle them.
Your idea basically is shooting the tools they use, me and others pointed out then that shooting their tools just makes them use another one, then you are just gonna shoot that too till we ALL lose our tools, all because you get incensed by elitists and somehow think that removing a common tool that is used by others as well in even larger portion, not just them will help.
Meanwhile Frostriken is terrified that it turns everyone into elitists...
#155
Posted 15 June 2012 - 05:10 AM
Rejarial Galatan, on 14 June 2012 - 09:00 PM, said:
(...)
I am sick of them, and want to see them wiggle a little for once.
#156
Posted 15 June 2012 - 08:22 PM
Melcyna, on 15 June 2012 - 12:51 AM, said:
Your idea basically is shooting the tools they use, me and others pointed out then that shooting their tools just makes them use another one, then you are just gonna shoot that too till we ALL lose our tools, all because you get incensed by elitists and somehow think that removing a common tool that is used by others as well in even larger portion, not just them will help.
Meanwhile Frostriken is terrified that it turns everyone into elitists...

i do want the developers to track the stats of each match to keep upgrading the game in positive ways. what i do not want to see is stats being made public for everyone to see. why? because of what things like gearcheck did on World of Warcraft. It reduces play to the point where you are going for stats and stats alone to basically fit some other persons ideal style just so you can actually get into more than just pugs that go no where or have little to no cohesion. Stats being made public can do bad things to games and reduce a formerly lovely community into stat hounding oddballs who want nothing more than to see specific stats.
and to cipher: dont care how it sounds, i speak from personal experience of this sort of thing being done to me specifically out side of games. I am sick of the exclusionary methods elitists use, and wanna see them work for it for once.
#157
Posted 15 June 2012 - 09:41 PM
but let me condense what i can gather from those sentences:
A. there is a parameter called gearcheck
B. they use it to gauge your gear i presume
C. in a game like WoW, i presume your gear makes up a good chunk of what you are, like most MMORPG.
and most importantly these ppl who form these groups you are trying to enter are therefore ELITISTS correct?
and you want to join their group?
...

you know, i think there's a fundamental problem here... so your hope is that these ppl magically turn non elitists without gearcheck and therefore will allow you to join their group...
never mind of course that if these ppl actually bother to ask gearcheck or whatever it is they wanna call it, then they OBVIOUSLY are intending to do something with some sort of minimum capability check in mind, and most likely they intend to do it as EFFICIENTLY as possible (else why check for the participant's stat).
SO, if there was no gearcheck, they'd just use something else in place as a substitute to gauge your rough capability... to which i am guessing you'd then will say we should remove that too?
Let me guess, so they then should conduct an on the spot interview of all the potential candidate to their activity of the day in which they intend to bring a random into and you both will TOTALLY hit it off fine.
Oh good lord in heaven save us all...
Edited by Melcyna, 15 June 2012 - 10:01 PM.
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