Main reason... the way experience is done.
It's lame, and completely unbalanced against the money required to purchase mechs. Example, I started in beta and chose the centurion to work on first. I've boughten two, experienced each of them up to the first level. Then I decided to buy a Cataphrac. Now I don't have enough money to buy the third centurion. But I look at my two centurions that are in my mech bay. I could play them to get more money, but the experience is wasted on them until I figure out exactly which variant I want. Yes I know that I can pay to convert it, and I know that the exp will get used on at least one of them for the tier 2 and 3 skills, but that is just part of the lameness of making us pay to convert experience, instead of being able to use that experience as part of the f2p experience.
MWO has been compared to WoT millions of times, but this is where I'm coming from. In WoT, once you experience up a tank, you can put the extra exp into training your crew. Here, there is too much wasted. If you could convert your earned experience into general experience automatically once you skill up the first tier of a mech, that would help. This could also be solved by making the skills harder to get, but I know that would increase the cry factor, of which yes, I'm contributing too right now.
Enjoy the battles, 12 man was a great advancement for the game, and mechs are really well done, which I know is the main focus of the game, but everything outside the battlescape needs a complete rethink to be worth playing, from experience to nonsensical skills to a non-full screen mode to the 2D mechlab. It's all lame and feels like an afterthought.
I'm just giving some feedback. I just closed out the game after a battle or two and the reasons above are why, and I don't feel like starting it up again.
0
Why I Don't Feel Like Playing This Game
Started by OldGrayDonkey, Aug 16 2013 03:52 PM
3 replies to this topic
#1
Posted 16 August 2013 - 03:52 PM
#2
Posted 16 August 2013 - 10:14 PM
Honestly, I felt the same way at first. But then I realized that what made the game worth playing at all had nothing to do with "the grind." It had everything to do with just piloting the mechs. That's the game. Everything else is just window-dressing to get people to pay.
Now: Could/Should it be done better? Almost certainly. But it may help you to decide what makes the game worth playing to you. Is it the grind, or just piloting mechs and blowing people up?
Now: Could/Should it be done better? Almost certainly. But it may help you to decide what makes the game worth playing to you. Is it the grind, or just piloting mechs and blowing people up?
#3
Posted 16 August 2013 - 10:24 PM
Mackman, on 16 August 2013 - 10:14 PM, said:
Honestly, I felt the same way at first. But then I realized that what made the game worth playing at all had nothing to do with "the grind." It had everything to do with just piloting the mechs. That's the game. Everything else is just window-dressing to get people to pay.
Now: Could/Should it be done better? Almost certainly. But it may help you to decide what makes the game worth playing to you. Is it the grind, or just piloting mechs and blowing people up?
Now: Could/Should it be done better? Almost certainly. But it may help you to decide what makes the game worth playing to you. Is it the grind, or just piloting mechs and blowing people up?
Not enough. We have about 10 maps and 2 game modes and if playing a big mech is the only thing to this game, there needs to be alot more options in regards to ways to play.
That being said, to me the game is all about collecting mechs and modifying them. This is what make the current game a grind now that I am seeing about a 50% reduction in the overall pace in earning C-bills. Before with premium it wasn't too bad because I could get a new mech and/or purchase whatever weapons or equipment I wanted/needed realitively quickly. Therefore if I started getting a little bored with the game I could change it up pretty easily. Now it is just a hellious grind.
Luckly I have 12 bright, new, shiny mechs coming my way in October and it will take me a few months to play them all, test a ton of builds, pick my favorites and get them dialed in to the best they can be.
Hopefully soon though, they will start adding in more things to do and get rewards back up to the point it doesn't feel like a grind to get anywhere.
#4
Posted 16 August 2013 - 10:37 PM
Darkstang, on 16 August 2013 - 03:52 PM, said:
Main reason... the way experience is done.
It's lame, and completely unbalanced against the money required to purchase mechs. Example, I started in beta and chose the centurion to work on first. I've boughten two, experienced each of them up to the first level. Then I decided to buy a Cataphrac. Now I don't have enough money to buy the third centurion. But I look at my two centurions that are in my mech bay. I could play them to get more money, but the experience is wasted on them until I figure out exactly which variant I want. Yes I know that I can pay to convert it, and I know that the exp will get used on at least one of them for the tier 2 and 3 skills, but that is just part of the lameness of making us pay to convert experience, instead of being able to use that experience as part of the f2p experience.
MWO has been compared to WoT millions of times, but this is where I'm coming from. In WoT, once you experience up a tank, you can put the extra exp into training your crew. Here, there is too much wasted. If you could convert your earned experience into general experience automatically once you skill up the first tier of a mech, that would help. This could also be solved by making the skills harder to get, but I know that would increase the cry factor, of which yes, I'm contributing too right now.
Enjoy the battles, 12 man was a great advancement for the game, and mechs are really well done, which I know is the main focus of the game, but everything outside the battlescape needs a complete rethink to be worth playing, from experience to nonsensical skills to a non-full screen mode to the 2D mechlab. It's all lame and feels like an afterthought.
I'm just giving some feedback. I just closed out the game after a battle or two and the reasons above are why, and I don't feel like starting it up again.
It's lame, and completely unbalanced against the money required to purchase mechs. Example, I started in beta and chose the centurion to work on first. I've boughten two, experienced each of them up to the first level. Then I decided to buy a Cataphrac. Now I don't have enough money to buy the third centurion. But I look at my two centurions that are in my mech bay. I could play them to get more money, but the experience is wasted on them until I figure out exactly which variant I want. Yes I know that I can pay to convert it, and I know that the exp will get used on at least one of them for the tier 2 and 3 skills, but that is just part of the lameness of making us pay to convert experience, instead of being able to use that experience as part of the f2p experience.
MWO has been compared to WoT millions of times, but this is where I'm coming from. In WoT, once you experience up a tank, you can put the extra exp into training your crew. Here, there is too much wasted. If you could convert your earned experience into general experience automatically once you skill up the first tier of a mech, that would help. This could also be solved by making the skills harder to get, but I know that would increase the cry factor, of which yes, I'm contributing too right now.
Enjoy the battles, 12 man was a great advancement for the game, and mechs are really well done, which I know is the main focus of the game, but everything outside the battlescape needs a complete rethink to be worth playing, from experience to nonsensical skills to a non-full screen mode to the 2D mechlab. It's all lame and feels like an afterthought.
I'm just giving some feedback. I just closed out the game after a battle or two and the reasons above are why, and I don't feel like starting it up again.
Burn out. You need to take a break from the game. Play other games for a while, or reduce your computer usage. You may see MWO again in a different light after a rest or a break. Anyway, there is a whole list of gradual changes being introduced into the game including a new UI. After a few months, it might feel like a different game. Should note that medium mechs are going to get a boost soon too, and you might see your Centurions in a different light.
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