So over the past couple of months I have noticed a strange and really annoying trend. One day I will jump in and play and it will be wins almost all day. Then other days, like today, it is all losing. Friends that I talk to tell me they experience the exact same thing continuously. It is very frustrating.
This really feels like it is a server side issue or something. how is it possible to constantly end up on a team that all do under 300 damage, when I do 300 to 900 in the same round and keep losing. If you flip a coin 10 times you're bound to call it right at least 25% of the time. I have gone 0 for 10 today.
I'm not whining about this, just wondering how many others experience this same issue. Over 10 people that I play with regularly see the same thing.
1
Winning And Losing!
Started by XM15, Aug 17 2013 10:25 AM
7 replies to this topic
#1
Posted 17 August 2013 - 10:25 AM
#2
Posted 17 August 2013 - 10:36 AM
XM15, on 17 August 2013 - 10:25 AM, said:
So over the past couple of months I have noticed a strange and really annoying trend. One day I will jump in and play and it will be wins almost all day. Then other days, like today, it is all losing. Friends that I talk to tell me they experience the exact same thing continuously. It is very frustrating.
This really feels like it is a server side issue or something. how is it possible to constantly end up on a team that all do under 300 damage, when I do 300 to 900 in the same round and keep losing. If you flip a coin 10 times you're bound to call it right at least 25% of the time. I have gone 0 for 10 today.
I'm not whining about this, just wondering how many others experience this same issue. Over 10 people that I play with regularly see the same thing.
This really feels like it is a server side issue or something. how is it possible to constantly end up on a team that all do under 300 damage, when I do 300 to 900 in the same round and keep losing. If you flip a coin 10 times you're bound to call it right at least 25% of the time. I have gone 0 for 10 today.
I'm not whining about this, just wondering how many others experience this same issue. Over 10 people that I play with regularly see the same thing.
First, you need to reduce your self-induced variables...are you playing at relatively the same time each day? Weekends vice workday/schooldays? Are you pugging the entire time, premading with randoms, premading with friends, running 12's? Is there a consistency to your playstyle in that regard during consistent times?
Then consider you might be "cresting" an Elo in a sense....doing well, getting nudged into a tougher competitive bracket, then not improving fast enough to stay with that new level of competition and being nudged back down.
There are so many unknowns to the streakiness of Elo/game matchmaking that it's nigh impossible to honestly know the answer to this.
I occasionally hit streaks such as you describe and then my game experience goes back to the 60% or so win loss norm I typically experience. But I pug/random 4 man more than I do anything else and 12 mans are something that frankly I don't even normally consider in terms of my win/loss streaks, as it's feast or famine and I only regularly 12man 3 nights a week...too small of a sample size in other words.
#3
Posted 17 August 2013 - 10:49 AM
Lukoi,
I see and understand what you are saying. I guess I really don't understand the matchmaking. I thought the matchmaking was all based on weight, not skill. But if it is based on skill, why do most games end up in a slaughter? There are so many times that there are no deaths, or just a couple, on one team while the other team does very little damage save one player. I usually pug. and sometimes play in 4 or less groups. I haven't even played in a 12 man group, I don't plan on it unless it is with friends. Either way, it is odd that the win and loss streaks go the way they do.
I see and understand what you are saying. I guess I really don't understand the matchmaking. I thought the matchmaking was all based on weight, not skill. But if it is based on skill, why do most games end up in a slaughter? There are so many times that there are no deaths, or just a couple, on one team while the other team does very little damage save one player. I usually pug. and sometimes play in 4 or less groups. I haven't even played in a 12 man group, I don't plan on it unless it is with friends. Either way, it is odd that the win and loss streaks go the way they do.
#4
Posted 17 August 2013 - 12:27 PM
I have been tracking wins and losses for over two weeks now. I tend to play during the same time and days and I find that my results are pretty evenly split between wins and losses.
I have experienced all win and all loss days, usually a few months back. They seemed to coincide with "prime time" playing for US time zones.
I have experienced all win and all loss days, usually a few months back. They seemed to coincide with "prime time" playing for US time zones.
#5
Posted 17 August 2013 - 02:03 PM
I sometimes wonder if the matchmaker pits me against impossible odds in order to maintain a roughly 1:1 win/loss ratio. Probably paranoia but you never know...
#6
Posted 17 August 2013 - 03:02 PM
James Warren, on 17 August 2013 - 02:03 PM, said:
I sometimes wonder if the matchmaker pits me against impossible odds in order to maintain a roughly 1:1 win/loss ratio. Probably paranoia but you never know...
No. The 1:1 W/L idea of Elo is a myth. It's not intentionally trying to create a balanced W/L, but simply trying to create even enough matches that they will naturally end up ~1:1.
#7
Posted 17 August 2013 - 09:26 PM
What is your BAC? For me I need to be more than a little intoxicated to do an excellent job of dodging in my lights. However my heavier mechs require me to be stone cold sober to get the most out of my mech.
#8
Posted 17 August 2013 - 09:32 PM
OneEyed Jack, on 17 August 2013 - 03:02 PM, said:
No. The 1:1 W/L idea of Elo is a myth. It's not intentionally trying to create a balanced W/L, but simply trying to create even enough matches that they will naturally end up ~1:1.
Exactly, it's the long tail, statistically speaking, not a mechanic that actively hinders.
Even if it does feel like it. Everything comes in streaks.
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