

Machineguns And Battlemechs
#141
Posted 20 August 2013 - 09:40 AM
no crit: 48% chance, 0.1 damage to IS (0.48/s), 0 damage to IC
single crit: 31% chance, 0.235 damage to IS (0.7285/s), 0.9 damage to IC
double crit: 17% chance, 0.47 damage to IS (0.799/s), 1.8 damage to IC
triple crit: 4% chance, 0.705 damage to IS (0.282/s), 2.7 damage to IC
Summing up:
1 DPS vs armour
2.2898 DPS vs internal structure
6.93 DPS vs internal components
#142
Posted 20 August 2013 - 09:46 AM
#143
Posted 20 August 2013 - 09:48 AM
MaxKarnage, on 20 August 2013 - 08:49 AM, said:
About time MGs got nerfed, I was sick of seeing all those OP 6xMG Jagermechs mowing everything down.
If you were losing to a mech that had to be within 250 meters of you AND hitting exposed internals to do ANYTHING, you need to go back to playing MechAssault, because they will never be able to nerf this game enough to make you a good player.
Here's a thought...... DON'T let them facehug you?
stjobe, on 20 August 2013 - 09:40 AM, said:
no crit: 48% chance, 0.1 damage to IS (0.48/s), 0 damage to IC
single crit: 31% chance, 0.235 damage to IS (0.7285/s), 0.9 damage to IC
double crit: 17% chance, 0.47 damage to IS (0.799/s), 1.8 damage to IC
triple crit: 4% chance, 0.705 damage to IS (0.282/s), 2.7 damage to IC
Summing up:
1 DPS vs armour
2.2898 DPS vs internal structure
6.93 DPS vs internal components
OK< math not my strong point. Back to useless?
(since funnily enough, it wasn't the MG that was OP< but the impervious to damage Spiders carrying them, which I will bet are STILL impervious to damage. )
#145
Posted 20 August 2013 - 09:51 AM
Bishop Steiner, on 20 August 2013 - 09:48 AM, said:
Too early to say, give me a few drops after the patch and I'll tell you.
On the face of it though, it doesn't look too bad; they still do about 9 DPS vs IS in a quad build.
#147
Posted 20 August 2013 - 09:54 AM
Koniving, on 20 August 2013 - 09:48 AM, said:
Thought it was 120? There is no damage beyond at 121 meters in any tests I've done. 120 meter limit.
IDK after this patch. They upped the range awhile back, and I was scoring hits and damage to 250 in game.
Well, smurfy says 240, actually.
#148
Posted 20 August 2013 - 09:55 AM
Bishop Steiner, on 20 August 2013 - 09:54 AM, said:
Well, smurfy says 240, actually.
Curious. Might explain the nerfs then. I haven't genuinely tested or tried shooting beyond 120 since the patch first went in setting it there. Once I learned "121 and it's wasted" I stopped shooting beyond 120.
Edited by Koniving, 20 August 2013 - 09:56 AM.
#149
Posted 20 August 2013 - 09:57 AM
#150
Posted 20 August 2013 - 09:57 AM
#151
Posted 20 August 2013 - 09:59 AM
Koniving, on 20 August 2013 - 09:55 AM, said:
Curious. Might explain the nerfs then. I haven't genuinely tested or tried shooting beyond 120 since the patch first went in setting it there. Once I learned "121 and it's wasted" I stopped shooting beyond 120.
IIRC, it used to be 90 with a drop-off to zero at 120. Then they buffed it to 120 with a drop-off to zero at 240.
#152
Posted 20 August 2013 - 10:00 AM
Jaynestown, on 20 August 2013 - 09:51 AM, said:
While we're talking about Battletech being ridiculous, in general, can we discuss how these rustic looking farmers are using a robot crab to load crops into a blimp?
What amazes me is how the universe is best described as that of Firefly the series. Some high tech. Mostly rustic.
Mechs are generations old and rehashed, restored, etc., which actually explains why the computer systems and such are so awful. Everything's old, used, restored occasionally, and most people fall into debt trying to maintain them.
That Harvester Ant is probably covered in rust, more than 70 years old, and is a culmination of patchwork. It's also running a combustion engine that's admittedly larger than your average lawn mower.
Of course.. Without repair and rearm we're running around in the most advanced Star League tech possible before the collapse and 500+ years of wars.
#153
Posted 20 August 2013 - 10:02 AM
#154
Posted 20 August 2013 - 10:05 AM
Mudhutwarrior, on 20 August 2013 - 09:57 AM, said:
If PGI was capable of common sense we'd have a capacity hardset between 30 and 45 and never need the ghost heat system.

My latest rig has a capacity of 90. Worse... it's using 60 standard heatsinks, and has a cooling rate of 6/second. My twin ER PPCs are cold before I fire again on Alpine or when standing in the water on Forest Colony in 80ish degrees Fahrenheit. Yay heat neutrality! In yo' face, Paul!
Anyway... I can kind of agree with your statement here. But the same should also be said for autocannons. Pinpoint at the start and as you build up heat lose accuracy. However this is never going to happen.
Edited by Koniving, 20 August 2013 - 10:06 AM.
#155
Posted 20 August 2013 - 10:07 AM
Caelroigh Blunt, on 17 August 2013 - 02:47 PM, said:
Oh my, this is a game and has only incidental resemblance to reality. In the real world a single shot, with a heavy anti tank weapon (like the main gun on tanks) will put out a armored vehicle for good. And with all this computer aided aiming it won't miss anything inside of two kilometers, if it hasn't any cover. But would this be fun, no it wouldn't. So don't talk about reality, take the game as it is and hope that it will be balanced - thats also not reality - and just have fun and don't forget, there are others that want to have fun, too.
#156
Posted 20 August 2013 - 10:16 AM
Caelroigh Blunt, on 17 August 2013 - 02:47 PM, said:
Its a good thing that you feel that way seeing as the crit chance and damage multiplier both got nerfed in today's patch. QQ about something else.
#157
Posted 20 August 2013 - 10:23 AM
We did the same thing with 4 Jenners with 6spl and actually will take a guy down just as fast. Pretty much if you build 4 of ANY mech with the same loadout, communicate and focus fore you will have same results. We have done it with most weapons with same results. But it will only be noticed what killed um and the nerfs a coming weee
Theres really an easy fix to all of this, but it has been said. If its done a certain way, it will be sad day. But not going to say, I want to see how it all pans out.
#158
Posted 20 August 2013 - 10:23 AM
Caelroigh Blunt, on 17 August 2013 - 02:47 PM, said:
Reading this, I think you believe the MGs in MWO to be of similiar size to this:

When in reality, they would be far closer to this:

MASSIVE
#159
Posted 20 August 2013 - 10:37 AM
Dozier, on 20 August 2013 - 10:23 AM, said:
Me and wispsy one shot a load of devs + their team from behind with a pair of those on alpine after running all the way around the map to get behind them.
There were 3 mechs tumbling down the hill in ruins before they cottoned on.
I often wonder if that game is why siesmic is so OP these days...
It makes me laugh that people complain about a few guys running around them for 30 seconds with MG Spiders, yet are completely fine with a pair of Jenners one-shot killing them from the rear.
Edited by Rippthrough, 20 August 2013 - 10:38 AM.
#160
Posted 20 August 2013 - 10:45 AM
Rippthrough, on 20 August 2013 - 10:37 AM, said:
I hate Jenners but I'd rather get taken down by a Jenner as opposed to a Spider. Hell, I'll throw a party if it's a Jenner. Just something wrong with getting eaten by a couple HSR/hit box exploiting terds literally "ping ping"ing you to death. Like a bunch of cartoon mexican jumping beans paper cutting you - annoying!
Edited by Trauglodyte, 20 August 2013 - 10:46 AM.
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