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Victor's Complete Guide For Newbies Looking To Play At A Competitive Level!


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#41 Victor Morson

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Posted 03 September 2013 - 10:42 PM

This last patch means I'll be doing a major update to the thread tomorrow for anyone interested. PPCs are up in the air, Gauss moved way up the top list, SRM4s got useful.. all kinds of good stuff.

#42 Victor Morson

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Posted 07 September 2013 - 10:50 PM

Bumping for a major update based on recent balance changes!

#43 Panthros

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Posted 08 September 2013 - 08:04 PM

Would you mind posting the smurf on your tier 1 mechs? I am interested in your Centurion build the most actually. I know there a lot of builds out there on the CN9-A and CN9-D but it is hard to know what to trust to try. I do not have unlimited C-Bills :)

Thanks and keep up the great work on this post.

#44 wickwire

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Posted 09 September 2013 - 12:48 AM

incredibly awesome and hopeful post, i read it all, thank you!!

#45 627

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Posted 09 September 2013 - 12:48 AM

just read you guide, some nice info. But I have a few things add:

BAP for LRM - especially to counter an ECM - won't work. BAP counter is 150m which is below your minimum range of 180m for the LRMs. For that purpose it is useless weight.

Tag and streaks - does that work? In an ecm bubble? Never tried it, but i always thought that won't work.


You mentioned ammo consumption and that it starts in the head. Unfortunately, that is not true. It seems that every mech (chassis?) has a different order how ammo is used up. You can track it with that cockpit monitor, where all ammo is displayed for the different parts. But this is time consuming and frustrating because that monitor don't always work.

Oh and one more little thing on the skill trees - for elite (or better, mastering), you'll only need 3 mechs of that weight class, you don't need 3 variants from that mech. So if you finished basic on a unloved variant, you could sell that mech if you have others in that weightclass and can still master the other variants.

Edited by 627, 09 September 2013 - 12:49 AM.


#46 Here5y

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Posted 09 September 2013 - 12:59 AM

Good Job Man ! * thumbs up *

#47 Victor Morson

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Posted 09 September 2013 - 01:42 AM

View Post627, on 09 September 2013 - 12:48 AM, said:

just read you guide, some nice info. But I have a few things add:

BAP for LRM - especially to counter an ECM - won't work. BAP counter is 150m which is below your minimum range of 180m for the LRMs. For that purpose it is useless weight.


You misunderstand the purpose; it's to stop them from preventing you from firing on other target.

OK, here's the scenario: You're hanging in the back of your group obliterating the enemy with your missiles. Now a single ECM Spider starts jumping around the main group. Every time he passes by you, bam, you just lost your weapons lock. While he's too close for you to hit, he's preventing you from doing anything, not just fighting him. By the time your buddies can beat him back, you're already screwed.

This isn't a rare situation - it occurs in about every single match that happens to have ECM lights.

View Post627, on 09 September 2013 - 12:48 AM, said:

Tag and streaks - does that work? In an ecm bubble? Never tried it, but i always thought that won't work.


TAG will allow you to lock the target from outside of the bubble. Once you are inside of the bubble, you will need BAP (and enough BAPs to cancel their ECMs) to counter the ECM; the TAG will still help guidance slightly.

View Post627, on 09 September 2013 - 12:48 AM, said:

You mentioned ammo consumption and that it starts in the head. Unfortunately, that is not true. It seems that every mech (chassis?) has a different order how ammo is used up. You can track it with that cockpit monitor, where all ammo is displayed for the different parts. But this is time consuming and frustrating because that monitor don't always work.


That's actually untrue. There is a set order for it:

HD --> CT --> RT --> LT--> LA --> RA--> LL--> RL

This is why storing ammo is a terrible idea even on an XL build in the legs, if you can at all avoid it. Since the ammunition gets used very last in the legs, it means any build carrying ammo in the legs is likely to still have ammo in them when they are battered. It's ugly.

View Post627, on 09 September 2013 - 12:48 AM, said:

Oh and one more little thing on the skill trees - for elite (or better, mastering), you'll only need 3 mechs of that weight class, you don't need 3 variants from that mech. So if you finished basic on a unloved variant, you could sell that mech if you have others in that weightclass and can still master the other variants.


You need three variants of a single chassis to master a mech. To master a Hunchback, you require Elite in three Hunchbacks. You cannot substitute this for other mechs in the weight class.

#48 627

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Posted 09 September 2013 - 02:14 AM

View PostVictor Morson, on 09 September 2013 - 01:42 AM, said:


You misunderstand the purpose; it's to stop them from preventing you from firing on other target.

OK, here's the scenario: You're hanging in the back of your group obliterating the enemy with your missiles. Now a single ECM Spider starts jumping around the main group. Every time he passes by you, bam, you just lost your weapons lock. While he's too close for you to hit, he's preventing you from doing anything, not just fighting him. By the time your buddies can beat him back, you're already screwed.

This isn't a rare situation - it occurs in about every single match that happens to have ECM lights.


ok, got that, thought you mean fighting that specific light mech.

View PostVictor Morson, on 09 September 2013 - 01:42 AM, said:


That's actually untrue. There is a set order for it:

HD --> CT --> RT --> LT--> LA --> RA--> LL--> RL

This is why storing ammo is a terrible idea even on an XL build in the legs, if you can at all avoid it. Since the ammunition gets used very last in the legs, it means any build carrying ammo in the legs is likely to still have ammo in them when they are battered. It's ugly.


Nope. I thought it is that way but it isn't (at least it wasn't in july when i tested it). Tested it on jager, cats and cicada, and there was a difference. Even in the thread about it deep in the forums there was the conclusion that it depends on the mech. Will try again if i have some spare time, maybe they changed it.


View PostVictor Morson, on 09 September 2013 - 01:42 AM, said:

You need three variants of a single chassis to master a mech. To master a Hunchback, you require Elite in three Hunchbacks. You cannot substitute this for other mechs in the weight class.


And here i'm certain, you don't need all three variants from a single chassis. I had my 3 cicadas mastered and bought the YLW and two other Cents. After basic for all three i played the wang exclusively and i could master it because of my cicadas.

You'll see the same on every weight class. But this is really a minor point to argue about :)

Edited by 627, 09 September 2013 - 02:16 AM.


#49 Victor Morson

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Posted 09 September 2013 - 04:01 AM

View Post627, on 09 September 2013 - 02:14 AM, said:

Nope. I thought it is that way but it isn't (at least it wasn't in july when i tested it). Tested it on jager, cats and cicada, and there was a difference. Even in the thread about it deep in the forums there was the conclusion that it depends on the mech. Will try again if i have some spare time, maybe they changed it.


It's like this on every single 'mech we've ever run.

View Post627, on 09 September 2013 - 02:14 AM, said:

And here i'm certain, you don't need all three variants from a single chassis. I had my 3 cicadas mastered and bought the YLW and two other Cents. After basic for all three i played the wang exclusively and i could master it because of my cicadas.

You'll see the same on every weight class. But this is really a minor point to argue about :P


... it just doesn't work this way man. You need to BASIC three variants of the same chassis. Then you need to ELITE three variants of the same chassis. This unlocks Mastery as an option on that chassis, in the same way basic unlocks elite.

This is not cross-chassis. At all, 110% positively. Otherwise I would be the master of the Awesome and Victor that I own one of, because I am a master in Highlanders. However they are both locked to BASIC for this very reason. The same goes when I mastered Trebuchets and Centurions. It just doesn't work like that.

Edited by Victor Morson, 09 September 2013 - 04:02 AM.


#50 627

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Posted 09 September 2013 - 04:17 AM

Ok, I'll try to check that ammo consumption again.

But for unlocking skills, it was always this way:
http://mwomercs.com/...e-weight-class/

(Just search for "unlock+master" for more examples).

I have to admit, i can't check it because everything is mastered already. But everytime it was this way:

3 variants of a mech "basic'd" to unlock elite for these 3 variants. 3 variants of that weight class "elited" to unlock master for these variants.
So you have 3 mastered Cicadas and 3 basic'd Hunchbacks, then you can elite any hunchback and go straight to master for that variant without the needs to elite the other two hunchbacks. I had that in the medium bracket and in the heavy bracket (last mech was my quickdraw to benefit from this).

Edited by 627, 09 September 2013 - 04:18 AM.


#51 Aym

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Posted 09 September 2013 - 06:16 AM

View PostVictor Morson, on 09 September 2013 - 04:01 AM, said:


It's like this on every single 'mech we've ever run.



... it just doesn't work this way man. You need to BASIC three variants of the same chassis. Then you need to ELITE three variants of the same chassis. This unlocks Mastery as an option on that chassis, in the same way basic unlocks elite.

This is not cross-chassis. At all, 110% positively. Otherwise I would be the master of the Awesome and Victor that I own one of, because I am a master in Highlanders. However they are both locked to BASIC for this very reason. The same goes when I mastered Trebuchets and Centurions. It just doesn't work like that.

You have to unlock basics for 3 to move to elite. However I do believe if you have unlocked 3 ELITE mechs of the weight class, you're cleared to move from Elite to Master. That does not change the basics requiring 3 of the same chassis.

#52 Marmon Rzohr

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Posted 12 September 2013 - 01:40 AM

View PostPanthros, on 08 September 2013 - 08:04 PM, said:

Would you mind posting the smurf on your tier 1 mechs? I am interested in your Centurion build the most actually. I know there a lot of builds out there on the CN9-A and CN9-D but it is hard to know what to trust to try. I do not have unlimited C-Bills :)

Thanks and keep up the great work on this post.



As far as a Cent-9A brawler build is concerned, it think this might be a gold standard:
(nearly everyone uses it with one relatively small variation or another)
http://mwo.smurfy-ne...dab374d3a0242da

MLs, SRMs, fast STD engine. Though a lot of Cents I see don't go with Artemis, I think it's worth the weight since the SRMs are your primary weapons.

Edited by Marmon Rzohr, 12 September 2013 - 01:47 AM.


#53 Kaijin

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Posted 12 September 2013 - 06:00 PM

View PostVictor Morson, on 09 September 2013 - 01:42 AM, said:

There is a set order for it:

HD --> CT --> RT --> LT--> LA --> RA--> LL--> RL

This is why storing ammo is a terrible idea even on an XL build in the legs, if you can at all avoid it. Since the ammunition gets used very last in the legs, it means any build carrying ammo in the legs is likely to still have ammo in them when they are battered. It's ugly.


If a build has ammo left over after the 10 minute mark, odds are good the truly battered parts will be the torsos and arms, with the legs having the most remaining armor, provided it wasn't weak in the legs in the first place. The best armored place is where you'd want it, isn't it? The only reason not to put it in the legs is if you're running a standard engine. Then you can stick the ammo in the side torsos with CASE and not have to worry about getting cored if it blows.

#54 scJazz

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Posted 13 September 2013 - 04:37 AM

Victor,
You need 3 Variants of the same Chassis with Basic completed to unlock Elite.
You need 3 Variants of any Chassis of the same Weight Class with Elite completed to unlock Master.

Pics from my pilot lab...
Posted Image

Posted Image

Edited by scJazz, 13 September 2013 - 04:49 AM.


#55 Enigmos

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Posted 13 September 2013 - 05:36 AM

Regarding your estimation of the Target Information Gathering module: for anyone directing teammates on target prioritization this module is very valuable. If faced with three mechs the module will help the leader identify the greater threat much faster. As such if the pilot expects to be assigned target designation tasks he or she should equip it.

Edited by OriginalTibs, 13 September 2013 - 05:37 AM.


#56 Carmilla D Morenta

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Posted 10 November 2013 - 02:35 PM

Very nice post, very informative. Managed to answer the questions I came on looking for -_-

#57 Cellinor

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Posted 28 March 2015 - 08:31 AM

With the installation of Quirks, has the Victor regained its glory?

#58 TercieI

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Posted 28 March 2015 - 09:10 AM

View PostCellinor, on 28 March 2015 - 08:31 AM, said:

With the installation of Quirks, has the Victor regained its glory?


No. So long as JJ are junk, so is the VTR.

Also: Holy Thread Necromancy, Batman.





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