We all know about hit detection. But does anyone else have an issue with damage not being applied?
When I hit an atlas at 150 meters with all my missiles, its health will drop about 6%. I get a red cross-hair...
When I blast an OVERHEATED Jenner at 90 meters with the same amount of missiles... 2% ?! WTF?
Again cross-hair turns red. Does it turn red because only a few missiles are detected? Again Jenner isn't moving, I know all of the missiles actually hit the mech. (On my screen anyway)
Then next match, one volley of all my srm 6s and a Jenner drops dead.
Anyone else notice inconsistent damage rolls?
This happens with all different types of mechs. I once shoved 3 volleys of my srm 6s (72 Missiles) in the BACK of a BlackJack and it didn't die...
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Srm Damage Doesn't Add Up
Started by Meat Cutter, Aug 17 2013 06:19 PM
2 replies to this topic
#1
Posted 17 August 2013 - 06:19 PM
#2
Posted 17 August 2013 - 06:22 PM
Known issue with SRM damage registration, which is part of why we got a temporary damage buff from 1.5 to 2.0
#3
Posted 17 August 2013 - 08:20 PM
One Medic Army, on 17 August 2013 - 06:22 PM, said:
Known issue with SRM damage registration, which is part of why we got a temporary damage buff from 1.5 to 2.0
In all honesty 2.0 is fine even in full registration scenarios. Streaks could even be buffed to 2.0 without wildly swinging balance now that they track properly. Splash damage seems to be at a level where it is not problematic at this point.
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