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So The Battlemaster Variants Are Out!


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#21 Chill Bill

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Posted 16 October 2013 - 11:23 AM

View PostMisterPlanetarian, on 16 October 2013 - 08:09 AM, said:


........... a 900 damage game in the 1D.......................


Mind sharing your 1D build?

#22 Cagneyy

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Posted 16 October 2013 - 11:51 AM

Im having alot of success with the BLR so far. Smurfys is giving me an error while trying to save my build currently so ill give the rundown.

BLR-1D = Currently with this variant i am running 3x AC2s (5t ammo) on the left arm, 1 PPC on the right arm, 4 mlas on the torso. Endo and DHS w/ XL350. Max armor to boot.

With this build i only played around 10 games but never went below 500 damage. Having what is basically a dakka jager built onto your arm is insanely effective. Plus the burst close range with the mlas finishes the job nicely.

BLR-1G(P) = This one i put the most time in with yesterday and its scary. 2x AC5s on the left arm, 1 llas on the right arm, 6 mlas on the torso. Endo and DHS w/ XL380. A shade under max armor.

I am in love with this mech. Broke 1k damage first night out and K/D 13-3. It brawls, It pokes and works early mid and late game. There is always an option off cooldown (just remember to manage heat).

IMHO the XL engine is a safe bet with this chassis. I died once all night to side torso. The CT seems to make a cross leaving small targets for the sides, and the giant arms protect from any shots on your flank. Plus after speed tweak my 1G is running 80kph the 1D tops at 74kph. I feel that taking full advantage of the manuverability of this mech is a must. See you guys out there!

#23 Dawnstealer

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Posted 16 October 2013 - 11:58 AM

View PostCagneyy, on 16 October 2013 - 11:51 AM, said:

Im having alot of success with the BLR so far. Smurfys is giving me an error while trying to save my build currently so ill give the rundown.

BLR-1D = Currently with this variant i am running 3x AC2s (5t ammo) on the left arm, 1 PPC on the right arm, 4 mlas on the torso. Endo and DHS w/ XL350. Max armor to boot.

With this build i only played around 10 games but never went below 500 damage. Having what is basically a dakka jager built onto your arm is insanely effective. Plus the burst close range with the mlas finishes the job nicely.

BLR-1G(P) = This one i put the most time in with yesterday and its scary. 2x AC5s on the left arm, 1 llas on the right arm, 6 mlas on the torso. Endo and DHS w/ XL380. A shade under max armor.

I am in love with this mech. Broke 1k damage first night out and K/D 13-3. It brawls, It pokes and works early mid and late game. There is always an option off cooldown (just remember to manage heat).

IMHO the XL engine is a safe bet with this chassis. I died once all night to side torso. The CT seems to make a cross leaving small targets for the sides, and the giant arms protect from any shots on your flank. Plus after speed tweak my 1G is running 80kph the 1D tops at 74kph. I feel that taking full advantage of the manuverability of this mech is a must. See you guys out there!

Yeah, the BLR is rapidly becoming my favorite mech in the game, and there's a lot I'm pretty fond of.

Posted Image

This face. All. Day. Long.

#24 Dawnstealer

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Posted 16 October 2013 - 12:03 PM

View PostCagneyy, on 16 October 2013 - 11:51 AM, said:

Im having alot of success with the BLR so far. Smurfys is giving me an error while trying to save my build currently so ill give the rundown.

BLR-1D = Currently with this variant i am running 3x AC2s (5t ammo) on the left arm, 1 PPC on the right arm, 4 mlas on the torso. Endo and DHS w/ XL350. Max armor to boot.

With this build i only played around 10 games but never went below 500 damage. Having what is basically a dakka jager built onto your arm is insanely effective. Plus the burst close range with the mlas finishes the job nicely.

BLR-1G(P) = This one i put the most time in with yesterday and its scary. 2x AC5s on the left arm, 1 llas on the right arm, 6 mlas on the torso. Endo and DHS w/ XL380. A shade under max armor.

I am in love with this mech. Broke 1k damage first night out and K/D 13-3. It brawls, It pokes and works early mid and late game. There is always an option off cooldown (just remember to manage heat).

IMHO the XL engine is a safe bet with this chassis. I died once all night to side torso. The CT seems to make a cross leaving small targets for the sides, and the giant arms protect from any shots on your flank. Plus after speed tweak my 1G is running 80kph the 1D tops at 74kph. I feel that taking full advantage of the manuverability of this mech is a must. See you guys out there!

Something like this?

http://mwo.smurfy-ne...b76d41f7bd7f28f

#25 Cagneyy

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Posted 16 October 2013 - 12:08 PM

View PostDawnstealer, on 16 October 2013 - 12:03 PM, said:



Pretty much. I opted not to go for ams but instead load more ac2 ammo

#26 MisterPlanetarian

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Posted 16 October 2013 - 12:30 PM

View PostChillbill, on 16 October 2013 - 11:23 AM, said:


Mind sharing your 1D build?



http://mwo.smurfy-ne...86c26e1d387a3c9

Just swap 4ML for 2MPL

3X LL 2ML and AC10 is also possible

Edited by MisterPlanetarian, 16 October 2013 - 12:32 PM.


#27 Chaldon

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Posted 20 October 2013 - 11:10 AM

Currently
1S:
XL320, 2 SRM-4 in arms (1T ammo), 2 LRM-10 in torso (2T ammo) , 2 PPC, BAP & no upgrades.

1G:
STD255, 2 ac/5, 1 LL, 6 ML, DHS
XL320, 2 ac/5 (7T ammo), 1erPPC, 6ML, DHS
XL320, 1 LB10-ac (2T ammo), 1 LPL, 2 ML, 2 LL, 1 SSRM (1T ammo), DHS

needing cash..... will edit in thoughts later on these builds.

Though XL350 is stated as the best I can't help but wonder if XL340 is better for tonnage...

Edited by Chaldon, 20 October 2013 - 12:30 PM.


#28 Bront

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Posted 20 October 2013 - 01:17 PM

View PostChaldon, on 20 October 2013 - 11:10 AM, said:

Though XL350 is stated as the best I can't help but wonder if XL340 is better for tonnage...

1.5 tons for 3 extra critical slots, which might be bought back though Endo-steel.

The XL360 is also useful for another 1.5 tons after that, but it's also the max engine in a few mechs.

#29 NRP

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Posted 20 October 2013 - 02:58 PM

I run an XL340 in my 1G. It goes something like 71 kph with the speed tweak (if I remember correctly).

#30 Chaldon

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Posted 20 October 2013 - 05:32 PM

View PostBront, on 20 October 2013 - 01:17 PM, said:

1.5 tons for 3 extra critical slots, which might be bought back though Endo-steel.
The XL360 is also useful for another 1.5 tons after that, but it's also the max engine in a few mechs.

View PostNRP, on 20 October 2013 - 02:58 PM, said:

I run an XL340 in my 1G. It goes something like 71 kph with the speed tweak (if I remember correctly).


What I'm looking for is the most useful engine size in the XL340 - 360 range across several different mechs. All those Millions need to be shared around.

#31 Bront

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Posted 20 October 2013 - 11:08 PM

View PostChaldon, on 20 October 2013 - 05:32 PM, said:


What I'm looking for is the most useful engine size in the XL340 - 360 range across several different mechs. All those Millions need to be shared around.

350 or 360. I don't think there's a mech that can mount a 350 that can't also mount a 360 (which is the max engine in several mechs, like Dragons, Quickdraws, Shadowhawks, Kintaros, likely the other 2 saber mechs, Orions, and Atlases). For the battle master, it's 3 KPH extra. For a Cent-D, it's 4kph, so it's not a huge difference, though it will also give your mechs faster torso and arm twist speed, and for the Victor, it's the smallest engine you can mount and still top 80 kph.

The XL350-60 can hold an extra HS over the XL340, though an XL340 has the added benefit of fitting in a Cataphrat as it's max engine.

So it all depends. I've had builds where an XL350 would have been better, and I've had builds where the XL360 used tonnage that was otherwise wasted (no crit slots free). I think the 350 or 360 is better than the 340, but which is the best? Depends how close you like to push the max speed and need the extra torso twist speed.

#32 MisterPlanetarian

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Posted 20 October 2013 - 11:52 PM

I got the 340 mainly for my firebrand and dragon. It just happens to fit really well with most battlemaster builds.


If i were to get another big XL it would be the 365 for the Victor if i get one eventually.

#33 Baozi

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Posted 21 October 2013 - 12:24 AM

I'm having a great time running this build so far:

http://mwo.smurfy-ne...e70b991d22c5b11

3xAC2 (7 tons of ammo), 4xMLas, 15 DHS, and a Standard 340.

It runs a bit hot, but it's manageable if you "skirmish" with it.

That is, pop out of cover, blast people on full auto with the triple AC2s, then dash back into cover to cool down. If the enemy gets close, rock n' roll their armor off, then MEDIUM LASER BARRAGE!

Abuse Coolant Flush as needed.

1138 damage game with it!

http://i.imgur.com/lukPZZ0.jpg

I'm thinking about slapping an XL400 into it for more hilarity!

http://mwo.smurfy-ne...e70b991d22c5b11

Edited by Baozi, 21 October 2013 - 12:24 AM.


#34 Elyam

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Posted 21 October 2013 - 09:46 AM

I've been in 20 matches each so far with the G and D (interesting how they both took the same number of matches for me to earn all 8 basic skills). These have been about 50/50 on using either a 340 std or a 315 XL as I experimented with varieties of builds. I can firmly say that deaths due to engine destruction did not increase noticeably when using the XL. And only in two matches with the standard did I benefit from a zombie event (i.e., survival with 1 side blown off). Yes, this certainly does have something to do with the CT mid extensions that cover part of the forward-facing side torsos. I will probably stick to an XL with all BLR designs from this point on.

And as everyone is aware, good timing on torso positioning to spread incoming fire to the big arms and even to a well-armored back (if this applies to your armor distribution) can strongly increase durability. Some mechs benefit from this noticeably, and the BLR is among them. Multiple times this weekend I waded through 1 or 2 lances alone and came out still alive, or lasted far longer than expected, similar to the survival time I get from a fully-jet-maneuvering VTR. The BLR has enough speed to be a line-breaker and group-disruptor in this way.





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