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Brawling Extinct


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#21 Waking One

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Posted 18 August 2013 - 02:47 AM

It's broken if you're terrible at the game and need a crutch. Have fun sniping.

View PostJestun, on 18 August 2013 - 01:59 AM, said:


If PGI listened to the whiners (selectively... some people whine about anything) then they would have balanced things like PPCs, they would not be working on 3rd person, etc.

One of the main problems is that they completely dismiss the feedback and assume that the "silent majority" agrees with them and supports whatever seemingly random change they feel like making.

they need to listen to ME because *I* am right, and nobody else!

*facepalm*

As much as i hate the PPC meta the arrogance of some people on these forums is staggering... im not sure why anybody would listen to the stupid banner sig brigade regurgitating the same crap in every thread, never posting anything useful.

Edited by Waking One, 18 August 2013 - 02:49 AM.


#22 Mizore

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Posted 18 August 2013 - 03:05 AM

View PostPeekaboo I C JU, on 17 August 2013 - 10:12 PM, said:

good luck with that, all my brawlers are about to be stripped and either parked or deleted, with the heat penalties there is no reason to run anything other than dual gauss, the most powerful brawling weapon (large pulses) are not viable, as they produce way to much heat and cause shutdowns on far to large a scale, i have already deleted my hunch 4p because of med laser nerf, and aws 8q because running a cannon 6 ppc aws is no longer viable...DELETED....pretty much the only good weapon for brawlers is ac20's and with the extreme limitations on ammo make it viable for maybe the first couple minutes....this game has devolved into a joke


Awesome-8Q with 6 PPCs?
Hunchback-4P with 9 MedLasers?
Whining about not beeing able to alphastrike any more?

Lol, definetely a cheese-user who is whining that his high alpha builds have been made nearly useless XD
YOU sir, are part of the problem!!!
PGI made these heat changes to prevent these cheese to be viable for the sake of balance.

Why do you think the Hunckback-4P has about 4 weapon groups in stock config?
Because those MedLasers never were ment to be fired in alphas all the time!
There's a world beyond alpha strikes!
Think about this!

Edited by Mizore, 18 August 2013 - 05:24 AM.


#23 xCico

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Posted 18 August 2013 - 03:23 AM

Im brawling since I started to play this game, its only way I can enyoy, I tried 4-6PPC, LRM boats, 2PPC+Gauss, and still brawling is brawling nothing can replace that to me :) I even turn ctf 3D into brawling machine and im doing great with him :P

#24 Drasari

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Posted 18 August 2013 - 03:52 AM

Brawling is far from dead. In fact 12v has made it even more popular. All kinds of flanking now while people tunnel to snipe. Sorry OP, but I think you are your own problem.

#25 Kensaisama

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Posted 18 August 2013 - 04:07 AM

Brawling is still alive, you need to use cover on approach, flank their position and hit them from the side or from behind if you can, running straight at them just doesn't work anymore :P

#26 Jman5

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Posted 18 August 2013 - 08:15 AM

If anything, brawling has gotten stronger in recent week, not weaker. The upcoming "desync" of PPCs + Gauss build could be a major boon to brawlers if PGI does it right. Then you have weight limits and medium buffs coming down the pipeline as well.

As far as balance is concerned, I find it hard not to be optimistic.

#27 MyszTrap

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Posted 18 August 2013 - 08:24 AM

Considering how myself how my self and a friend dominate in a pair of blackjacks with 4 med lasers and an ac20, i would have to say the creator of this post really needs to learn how to play the game.

And when i say dominate, i mean i sit around 500-600 damage and he is ranging anywhere from 600 to 1300.

#28 Gremlich Johns

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Posted 18 August 2013 - 10:15 AM

View PostVillz, on 17 August 2013 - 10:26 PM, said:

Posted Image

Taken yesterday

10 v 12 brawling on alpine.

Deal with it :P

Mate, you had all assaults. 4 Atlas D-DC to their 2 -- Oooooo,

835 tons in 10 vs 760 tons in 12

If your other two mechs had not disconnected, that would have been 945 tons vs 760 tons.

I am not impressed.

#29 kaffeangst

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Posted 18 August 2013 - 11:05 AM

Ahhh... Both Ryan Steel and myself out-damaged the other six guys on our team combined. They didn't even have to show up, Alpha Lance would've rolled regardless.

GG Close

#30 KharnZor

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Posted 18 August 2013 - 01:19 PM

View PostWaking One, on 18 August 2013 - 02:47 AM, said:

It's broken if you're terrible at the game and need a crutch. Have fun sniping.

they need to listen to ME because *I* am right, and nobody else!

*facepalm*

As much as i hate the PPC meta the arrogance of some people on these forums is staggering... im not sure why anybody would listen to the stupid banner sig brigade regurgitating the same crap in every thread, never posting anything useful.

I put those sigs on ignore as soon as I see them. By and large tho not a single player who bares it is worth respecting.

#31 Lord of All

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Posted 18 August 2013 - 05:44 PM

No problems here.

Posted Image

Edited by Lord of All, 18 August 2013 - 05:45 PM.


#32 GingerBang

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Posted 18 August 2013 - 06:52 PM

View PostVillz, on 17 August 2013 - 10:26 PM, said:

Posted Image

Taken yesterday

10 v 12 brawling on alpine.

Deal with it :)



*cough* team comps *cough*


Somebody with your ego would call 4 DDC's, 2 733's, and 3 stalkers a "brawl"

#33 KharnZor

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Posted 19 August 2013 - 02:10 AM

View PostGingerBang, on 18 August 2013 - 06:52 PM, said:



*cough* team comps *cough*


Somebody with your ego would call 4 DDC's, 2 733's, and 3 stalkers a "brawl"


Shouldn't you be somewhere crying over the fact you cant earn uber cbills in your ultra awesome Raven? Get back under the bridge that you came from scrub.

#34 Sir Ratburger

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Posted 19 August 2013 - 02:20 AM

I mainly brawl, very hard to do with so many ppc stalkers around but hey... its comes with the territory right?

Favorite brawling mechs are the Cataphract 4X ( my best is 8 kills and about 900 damage) and the Atlas AS7-D-DC (1008 damage 8 kills)... ooh yes and believe it or not the Cicida CDA-3M (1016 damage and 4 kills)


Posted Image
image search

Edited by Sir Ratburger, 19 August 2013 - 02:23 AM.


#35 Dimento Graven

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Posted 19 August 2013 - 07:00 AM

I did this brawling:
Posted Image
So... Y'know... Your mileage may vary...

#36 Kaldor

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Posted 19 August 2013 - 07:16 AM

View PostDaZur, on 17 August 2013 - 10:47 PM, said:

Three words... "Increase Cycle Time". If PGI increased the cycle time for PPCs all the boogeymen would go away...


Yes, and increase heat so that people overheat when they brawl with PPCs.

PPCs - not a brawling weapon
PPCs - mid to long range fie support weapon

#37 kaffeangst

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Posted 19 August 2013 - 08:02 AM

@GingerBang

Notice the Battle Time of 4:41 in the screenshot Villz posted. The engagement occurred in G7-G6, so subtract a two-and-a-half minute travel time from upper spawn. That means that we destroyed the entirety of the enemy team in 1-2 minutes. Forget the two disconnects and six other mechs on our side, they weren't "involved." Alpha Lance was the spearhead of the battle, totaling a combined 3070 damage. In the end, all four of us were in good shape, and could've gone through another 12 mechs.

#38 Voivode

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Posted 19 August 2013 - 08:16 AM

The metagame still leans towards sniping but it's a farcry better than it was a month or so ago. Brawling is perfectly viable in this game. Here are three things that will help you brawl better.

1) Patience: Your weapons require you to get close. Let the match start, use cover to avoid fire, sit tight and let the snipers exchange fire and get settled into their positions. Pay attention to where the ppc shots at your friendly snipers are coming from. Watch the red dots on the screen. Don't run facefirst at the enemy.

2) Be sneaky:Don't take the road most traveled. Hide behind covers like a scared five year old. Squirrel up some routes, but don't get too far from friendly mechs. A lot of snipers get tunnel vision. Once you meet someone and brawl them dead, take a moment to chill and let the enemy snipers / team forget you were over there before moving out. Brawling and charging are two different things. One kills the enemy, the other helps the enemy kill you.

3) Bring friends: Sniping is fine on its own. You don't need to bring people you know with you to do well sniping, that's why it remains popular in the metagame: sniping is a pug friendly way to play. Brawling is tough when you're the only one doing it or, worse, when you have a teammate doing it somewhere else on the map and you both get blasted dead and then get frustrated with the game. Find some people to play with. A push from some coordinated brawlers will bowl any sniper team over, any day. And by coordinated, I mean people doing the same thing, at the same time, in the same part of the map. It's a team game, get a team.

#39 Kaldor

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Posted 19 August 2013 - 08:21 AM

View Postkaffeangst, on 19 August 2013 - 08:02 AM, said:

In the end, all four of us were in good shape, and could've gone through another 12 mechs.


I will call BS on that if your running a standard DDC brawler build.... :rolleyes: 2 medium or 2 large lasers isnt going to get you thru another 12 mechs, lol.

Anyone that says brawling is dead needs to actually get in a decent unit, and set themselves up to brawl. We have very similar numbers to what these guys are putting up with 2 brawler Atlas', and 2 Cents/Phracts/Hunchies/Quickdraws/etc. Brawling is a mindset. You have to use cover, move as fast as possible, and once you engage, you call targets efficiently, and dont stop until everyone is dead. Sometimes it goes great, sometimes you die. Either way, the match is over quick.

#40 Mister Blastman

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Posted 19 August 2013 - 09:04 AM

Brawling is alive again if you play smart and commit to an offensive. You sit around with your {Richard Cameron} in your hands, well, you'll fail.





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