It's not viable unless you are expecting to have your team working only for you.
As a LRM boat you need to go to a good position, get lock, shoot and maintain the damn lock for more time that you would like to until you hit. All of this under fire (normally). Forget our team, they are not going to maintain a lock for you (on purpose) for more the 5sec.
You can go by two approach:
shooting from far away-> have to reduce locking time (BAP, target info gathering), faster LRM (artemis), more lock time (target decay)
shooting close (and brawling the enemy)-> big fast engine, MPL (or LL/LPL), JJ, a lot of armor everywhere! Diapers and a prayer book are optional but useful.
So your survivability depend on dumping and hitting the enemy very fast while avoiding a dual ERPPC+gauss or 5tons of enemy LRMs in the face.
See
this.
Let me go point by point about this build with you:
Armor-> You cannot sacrifice armor on your front. And the arms are your
raison d'être, do you really want to loose them? The leg armor is a gamble, with luck no enemy light will go near you and leg you in 1/2 shoot.
I like to have armor to at least sustain a AC20 shoot.
With your build? You are going to die after the 1st sniper or LRM boat see you.
LRM-> 4 LRM15 is too much. Too wasteful of ammo if you miss, too hot.
ML-> You need tonnage for ammo and armor. Those are secondary weapons. You are not going to use them because you want to, only because you need to; so your mech will probably be already very hot from the LRMs. ML are cooler then MPL and you can still do something at close combat. All depend on your play style...
JJ-> get into a good position on the top of something. Need to take cover? Let yourself fall on the back. The Cat loose speed at 25º inclination on the terrain (or at 20º, don't recall), jump over those.
Great for brawling, let you be more agile. You need a lot of armor in the legs for this.
AMS-> A must. You are going to take a lot of LRM in the face.
BAP-> more range, more info, faster lock (If I recall correctly).
AMMO-> not stellar but, frankly at the end, you will fight on close quarters. Or you will be dead. Either way you will probably have a couple of tons left is you control yourself in the beginning of the game and don't wast a lot of ammo.
Engine-> You just need to go from your base to where you want to shoot from. Bigger engine are very good on a brawler cat, but you are not one of those. If they come near you, you are a goner. Your only hope is that rescue will come while you are jumping around or that the other guy is completely cored from your missiles.
And you don't have tonnage for something bigger, so...
Edited by Crimson Dux, 07 August 2013 - 07:02 AM.