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August 20 Patch


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#21 Utilyan

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Posted 20 August 2013 - 03:06 AM

What if they BUST OUT........URBANMECH? :)
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#22 xCico

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Posted 20 August 2013 - 03:11 AM

I expect some new stuff that will ruin my gameplay and and frames will drop, but I hope for something good :)

#23 mwlue

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Posted 20 August 2013 - 03:23 AM

View Post19cico96, on 20 August 2013 - 03:11 AM, said:

I hope for something good :)



"Hope" is too OP, need immediate nerf.

Edited by mwlue, 20 August 2013 - 03:24 AM.


#24 Snowcrow

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Posted 20 August 2013 - 03:34 AM

I just want to see what the medium buff actually is.. Hoping it's more than just increased torso twist or something..

#25 AlexEss

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Posted 20 August 2013 - 04:05 AM

View PostTakony, on 20 August 2013 - 02:58 AM, said:

What I would like to see: cbill rewards restored to previous levels, and some compensation for my nerfed 2 weeks of premium time.


If we should go all legal on the matter your premium remained as advertised at all times. No change was done to the service in question.

#26 Ronan

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Posted 20 August 2013 - 04:12 AM

I'd HOPE for a whole lot of new fancy stuff to beta test before launch happens. Truck loads of new features. Give us a few weeks to search for and report bugs. But, cross pollinating a thought from another topic, how anticlimactic would launch day be if it was, well, nothing new. What are the chances that UI2, CW, those truck loads of features, ARE ready, but PGI or IGP is insisting they be held for launch day for the wow-factor?

#27 Thorqemada

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Posted 20 August 2013 - 04:14 AM

Well, they have only a very few patchdays left till Launch...

#28 Deathlike

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Posted 20 August 2013 - 04:59 AM

View PostMorang, on 19 August 2013 - 11:37 PM, said:

I forgot one small thing: it looks like time to release new champion mech (and change the set of trials).


They actually have done this earlier this month... you know they are rotating out mechs AFTER their Trial By Fire sale.. which has yet to occur with the current set of mechs.

#29 Takony

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Posted 20 August 2013 - 05:24 AM

View PostAlexEss, on 20 August 2013 - 04:05 AM, said:


If we should go all legal on the matter your premium remained as advertised at all times. No change was done to the service in question.

That's just sophistry, while the percentage is the same, actual cbill rewards took a nosedive. Before nerf 225k was the norm, now it's extremely rare, all this with the same or even better performance. And compensation can be handed out from like, good business sense as well. You know just to motivate paying customers. Whatever, it won't happen. Last time PGI did something like that when they gave former players 7M or so when they introduced cadet bonus. That was cool. This cbill nerf was a half-arsed stupid move, it's only effect: pissed off players that are less likely to spend $$.

#30 Bhael Fire

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Posted 20 August 2013 - 05:37 AM

View PostKanatta Jing, on 19 August 2013 - 09:15 PM, said:

What do you expect, what do you hope for?



Nothing...but a few minor tweaks to mediums and some optimizations.

They will hold off on putting any major stuff in until they run it past public test once of twice.

#31 101011

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Posted 20 August 2013 - 05:44 AM

Well, let's read our Quarterly Developer Update©! "Third Person view will enter public test sometime next week. We’re excited to get player feedback ahead of its planned released in August. The first in a series of tutorials will make its way onto product ion in August, along with a new engine update and DX 11. Both of these features will be going through the test servers shortly." I guess we WILL be seeing 3PV, as well as a tutorial and DX11. Probably. Maybe.

Edited by 101011, 20 August 2013 - 05:44 AM.


#32 Booran

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Posted 20 August 2013 - 05:51 AM

They'll test tutorial and dx11 asap to push it into live client. 3pv is already done and lining up for launch.

#33 MoonUnitBeta

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Posted 20 August 2013 - 06:55 AM

Cryengine update with DX11, weapon balances, HSR update, tutorials, 3PV, a peek at UI 2.0 in the test patch, Kintaro c-bill variants, a dev update on community warfare and ui2.0/what we can expect!

That wha SHOULD be in this patch and happening this week...
but... I don't think we'll be seeing anything revolutionary..

Tutorials will be nice, but I hope they don't say anything that they say in those tips at match start up... those tips are pretty useless.
"Teamwork = Victory" Like... yeah, thanks Captain Obvious

Edited by MoonUnitBeta, 20 August 2013 - 07:01 AM.


#34 The Mechromancer

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Posted 20 August 2013 - 07:22 AM

Maybe next (hero) mech?

They was supposed to be doing 2/month during "late summer"..

Edited by The Mechromancer, 20 August 2013 - 07:23 AM.


#35 Hugh Fairgrove

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Posted 20 August 2013 - 07:25 AM

View PostThe Mechromancer, on 20 August 2013 - 07:22 AM, said:

Maybe next (hero) mech?

They was supposed to be doing 2/month during "late summer"..

Probably the last week or two of the summer. More then likely. Give or take.

#36 Lucian Nostra

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Posted 20 August 2013 - 07:29 AM

C-bill Kintaros, maybe a camo and paint sale because of it, removal of Sarah's Jenner for sale.

Edited by Lucian Nostra, 20 August 2013 - 07:30 AM.


#37 Tezcatli

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Posted 20 August 2013 - 07:37 AM

Well it is day of the patch.

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#38 Bront

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Posted 20 August 2013 - 07:50 AM

View PostLucian Nostra, on 20 August 2013 - 07:29 AM, said:

C-bill Kintaros, maybe a camo and paint sale because of it, removal of Sarah's Jenner for sale.

Yup. this (though Sara Jenner sale doesn't require a patch), probably the Champion Catapult available for MC. I'm hoping for some further optimizations, and the medium agility buff (likely just changes in turn radius, twist speed, and momentum), and would love the additional light task balancing that was mentioned about a month ago.

#39 MonkeyCheese

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Posted 20 August 2013 - 07:58 AM

Flea plz, screw the masc I dont care anymore, just GIVE IT TO ME NOW!

#40 MaxStr

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Posted 20 August 2013 - 08:06 AM

Breaking news there will be a patch today, and don't you dare ask for patchnotes...apparently. :D

Details are as follows:





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