Jump to content

King Crab Does Not Have Split Crticals


44 replies to this topic

#41 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 22 August 2013 - 08:16 PM

View PostGrey Ghost, on 22 August 2013 - 06:32 PM, said:

Has MW:O added any Star League era variants (of any Mech) as of yet though?

ummm.... Highlander?

(Not to mention the Atlas DDC, which was a Star League era command mech, introduced in 2776)

Edited by Bishop Steiner, 22 August 2013 - 08:18 PM.


#42 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 22 August 2013 - 10:14 PM

View PostLucian Nostra, on 20 August 2013 - 07:29 PM, said:

Dunno why this keeps coming up, Look at the Victor 9S ingame. With an AC/20 it still has horizontal arm movement available to it, not as much as Victors that lack the AC/20 ability but it's still there.

Highlander 733c? same story the arm swings to the side again granted not as much as mechs without the ac/20.

Soooo what does it matter if the King Crab had split crits or not in BT? It can still have this method of arm articulation..

I think only the YLW lacks the ability to aim it's AC/20 arm...



The reason why the Victor has this is because it is a trade off situation. The Victor in TT has one partially articulated arm with no lower arm accuator which can only go up and down and one fully articulate are which has full range of motion. Since PGIs system doesn't allow for 3 crosshairs which would be needed to simulate this correctly, PGI effectively split the difference between the two arms different ranges of motion. What we have is a mech that ends up with one arm very nerfed and the other very buffed in terms of range of motion and that is why the Victor is the current exception to the rule.

Edit: The Highlander 733C is the same actually. It also only has 10 degrees range of motion instead of 20 like the rest of the models because of the arms.

Edited by Viktor Drake, 22 August 2013 - 10:17 PM.


#43 Grey Ghost

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 661 posts

Posted 23 August 2013 - 01:30 PM

So the pincers could work like missile doors (10% Damage Resistance) for the arms when closed.

#44 Haakon Magnusson

    Member

  • PipPipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 636 posts
  • LocationI have no idea, they keep resetting CW map

Posted 23 August 2013 - 06:38 PM

View PostJames The Fox Dixon, on 20 August 2013 - 02:26 PM, said:


Which has been fixed through an errata regarding it. Errata supercedes prior printings and fixes errors.
I would be very careful calling fa$a later prints errata, and usually it seemed just that left hand did not know what right was doing... Regardless it can be done either way and simplest would simply take original rules legal to version and leave summer trainee reprints alone. But still.. sort out 3pv and bring out kgc :D

#45 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 23 August 2013 - 07:14 PM

I think the simple answer to this thread is that due to the various different intrepretations of the King Crab, there is absolutely no reason, other than just not wanting to, that would prevent PGI from implementing the King Crab in game. All they need to do to make it game viable, is utilize the TRO listing that doesn't use split criticals and build to that spec.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users