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Patch Day - August 20Th - LIVE!


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#181 ColourfulConfetti

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Posted 20 August 2013 - 09:41 AM

Nice Job with the brawler weapon buffs, the UAC5 seems like it'll be a pretty awesome brawler weapon with this buff, the streaks buff is also a welcome buff, both of these wepons I imagine will be more prevalent now. The Lb-10x buff is also a step in the right direction, this should make it a better crit seeker in general, but it still needs a cooldown decrease, nothing huge, just a slight decrease. I do have to wonder though, with the Uac5 getting a big buff, the AC5 Ac2 and Ac10 all in comparison are kind of lacking.

I would hope you have something to adress the lacking pefromance of these other ac weapons, ac 20 excluded, it is fine where it is. Also like the medium mech buffs, for a long time now it seemed only the centurion was the only medium mech worth using, this tweak should make things a little better. So far so good PGI, next patch I'm hoping you can tackle the Gauss rifle and dual ER PPC combo, I was thinking that maybe you can just look at the gauss itself, maybe make the ammo explosion damage from having the Gauss destroyed more severe and maybe make both PPCs and gauss have a 1 second longer reload time.

Edited by PalmaRoma, 20 August 2013 - 09:44 AM.


#182 N a p e s

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Posted 20 August 2013 - 09:42 AM

I'm not sure how to feel about this patch...

The medium mech agility buffs didn't make them turn, accelerate or decelerate faster. So they can twist faster now... and their arms have a little more reach. Meh. I may have had my expectations too high.

Just reducing the cone of fire for the LBX is kind of a joke... eventually they will just remove it and it'll be like having slug rounds. Shouldn't they at least try playing around with the other parameters? So what if they buff damage to 2 per pellet and people start complaining about how its OP, you can just nerf it at the next patch or hot fix it if its really too much. Kinda silly...

The AC2 at .52 second cooldown also just seems like a bandaid to something that needs further investigation but if it gets the job done I'm fine with it.

Streaks at 2.5 damage should be ok. They spread enough that this may actually make them useful again.

I like that they've fixed some collision issues on Terra Therma.

#183 Mister Blastman

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Posted 20 August 2013 - 09:43 AM

Too bad you can't shoot that red blinky floaty thing over 3PV player mechs and if you do... and blow it up... they can't use 3PV for the rest of the game.

Heh, sniper matches would change from shoot the snipers to... find the damn red blinky things and first one to pwn the others' first gets a big edge. Still, it'd be a neat "feature" in this whole bowl of crap that 3PV really is to make it at least somewhat amusing (for the 1PV players) to abuse/troll.

"You like that 3PV eh? Lets you be extra sneaky."

"Yeah, it rox0rz!!!!!!11111"

"Hey. Why'd you shoot my probe."

"So sorry!!! (Chivalry: Medieval Warfare taunt voice)" "Heh. What's the matter, your party is over?"

#184 kbilly

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Posted 20 August 2013 - 09:43 AM

So any update on that Avast crash bug?

#185 Brkojle

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Posted 20 August 2013 - 09:43 AM

so I see, 3rd person view...sucky subject it is. PGI still don't listen the community.
I kinda remember they told us it will be option for 3rd and standard view drops. Having F4 as in/out switch camera means only one thing.

PGI SUCKS, so say we all !

#186 Viper69

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Posted 20 August 2013 - 09:43 AM

View PostProsperity Park, on 20 August 2013 - 09:34 AM, said:

I think some people missed the developer statements regarding how they will implement the queue splitting (regarding first- and third-person views). The queue splitting is sensitive to the context of Community Warfare, such that the entire Mercenary campaign will be first-person only, and only in the Faction/House combat scenarios will there be a queue split to offer Faction/House players a choice of fighting with or without third-person players present. Because Community Warfare hasn't launched yet, they aren't rolling the full queue-splitting functionalities yet.

When CW launches, they will work a perspective queue split into the Faction/House players' options, and anyone launching/dropping as part of, or alongside, a Mercenary Corporation will not have access to third-person view at all.



So instead of waiting they add it now? Also why strain an already strained match making system?

#187 C E Dwyer

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Posted 20 August 2013 - 09:44 AM

View Postmint frog, on 20 August 2013 - 08:03 AM, said:

Everyone needs to just relax. Testy Tuesday up in here.

Have some coffee and calm down

Posted Image

whats that horrible thing at the front of your jamjar ?

#188 Viper69

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Posted 20 August 2013 - 09:44 AM

View PostBrkojle, on 20 August 2013 - 09:43 AM, said:

so I see, 3rd person view...sucky subject it is. PGI still don't listen the community.
I kinda remember they told us it will be option for 3rd and standard view drops. Having F4 as in/out switch camera means only one thing.

PGI SUCKS, so say we all !



First to tell a noob to use Alt+F4 to get back into the cockpit

#189 AvatarofWhat

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Posted 20 August 2013 - 09:45 AM

seems like its going to be a great patch just two small worries and one other comment.

First the comment. Streaks were clearly useless but you guys over at pgi seem to always make drastic changes rather then gradual ones and that seems to throw off game balance. Im not saying streaks won't be fine at 2.5(i think theyll be perfect) but why not first bump them up to 2.0 like regular srms see how they do then bump them up some more if you think its necessary. You guys at pgi really need to learn to patiently tweak things, though in this case it will probably work out.

now for the two worries. First is the UAC-5. I already thought it was a great weapon and have kicked some serious *** with it. really did not think it needed to be buffed, and I don't think most of the community did either. Heck we won LMS fielding atlai with 2 of them. Some people don't like it because they dont like to gamble with it but those who do generally love the thing. Oh well, I use it a lot so i'm not upset but seems like 15% is pretty OP to me. another one of those situations where I'm thinking, "why didn't they try 20% first?". That is assuming it needed to be changed at all.

My second worry is about 3pv. I played it in the test server and while using it all the time for competitive play is definitely not an option, one could simply switch to third person to peek over a hill getting potential information on the entire enemy team while only revealing that he/she is on the other side of the hill, with no chance of being shot at. So you just traded potential information on one mech for potential information on multiple mechs. Seems like it will be exploited to me. Is 3pv going to be allowed in 12-man queue? because if its only enabled for 4-man im not too concerned.

Otherwise great job guys. It seems like this patch will be a great one and im really looking forward to it! Since you guys fixed my frames with that hotfix after implementing 12s I've been a lot more optimistic about this game.

#190 Blahberry

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Posted 20 August 2013 - 09:45 AM

Great less C-bills. Are you going to increase them ever?

#191 Dawnstealer

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Posted 20 August 2013 - 09:45 AM

View PostInnerSphereNews, on 20 August 2013 - 07:31 AM, said:

Hello MechWarriors!

Gameplay
  • Reducing spread on LBX-10 from 2.25 down to 1.3
  • Reducing the crit probability of Machine Guns. (0.11, 0.06, 0.02 > 0.06, 0.03, 0.01)
  • Crit damage multiplier on Machine Guns reduced from 12.5 to 9.0
  • Ultra AC/5 has a 15% chance of jamming, down from 25%
  • Streak SRM-2 damage has been increased from 1.5 to 2.5
  • Third Person View:
    • In the options menu is a "Start In Third Person" option to determine which view you start each match in
      • By default, this option is toggled on (to start games in third person view)
    • When you are in third person view, Arm Lock is turned on and cannot be turned off
    • When you are in third person view, the lance and minimap HUD elements are not available
    • When you are in third person view, there is a camera drone hovering behind you that other players can see
    • By default, you can press F4 to toggle between third and first person view
      • This key can be rebound in the options menu
    • You cannot switch views while your Mech is shut down

I was honestly about to begin whining horribly about 3rd person being implemented, but that actually sounds like a pretty balanced way to approach it. I'll have to see it in practice and I still think it will give people a "looking around corners" advantage, but the arm-lock nerf is a good one.

The rest of the stuff is good, too. I like the fact my dual LB10X Ilya will be extra lethal now, so thank you for that.

So far, so good.

#192 Gwaihir

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Posted 20 August 2013 - 09:46 AM

If you think a dual LBX mech is a good idea, then I've got some beachfront property in southern Florida to sell you.

#193 AvatarofWhat

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Posted 20 August 2013 - 09:47 AM

Oh yeah and give me my c-bills back!

#194 Dan Nashe

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Posted 20 August 2013 - 09:47 AM

Oh. Conquest change is awful.
Only SELFLESS Let some sucker do it. No reward for losing 750 400, lots of money for losing 6-12 with kills!

Confused snce they wanted to reward non combat, and this punishes it. I now refuse to cap after losing games where I am the only person on my tean capping and we still lose the brawl.

Edited by DanNashe, 20 August 2013 - 09:54 AM.


#195 Brkojle

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Posted 20 August 2013 - 09:47 AM

View PostPalmaRoma, on 20 August 2013 - 09:41 AM, said:

...next patch I'm hoping you can tackle the Gauss rifle and dual ER PPC combo, ...

im still strongly against that changes. I dont play that setup but dual ErPPC is excellent part of game to prevent brawling from very start.

#196 Deathlike

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Posted 20 August 2013 - 09:47 AM

The pitch changes to mediums is kinda needed... but not for the obvious reason (they still need acceleration/deceleration buffs to go with them).

One of the problems with many mediums is that they cannot look up or down enough to do their damage. Having a HBK-4P is difficult when the target is flying over your head (like a Jenner).. you have to be on relatively even ground to shoot them. So the buff will help a lot of torso bound mechs (like the Cicada-2A, most Hunchbacks, Centurions, and the BJ-1X and 1DC)... I'll have to see how much of a difference it would be.

#197 Middcore

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Posted 20 August 2013 - 09:48 AM

Whether or not 3PV ends up being truly useful, PGI did give their word that people using 3PV would be in a separate queue. Now they appear to have completely broken that promise without a word of explanation, and in fact made 3PV the default option for everybody.

(And as was pointed out earlier, if browser settings teach us anything, it's that the majority of people never bother to or learn how to change default settings. Ironically 3PV as implemented could end up being a small advantage for experienced players, if only to be used briefly to peek over hills and such, while at the same time UTTERLY SCREWING OVER newbies.)

People who feel strongly about 3PV being in the game have a right to be upset by this. It's simply very poor form to violate players' trust in such a cavalier fashion, but sadly not too surprising considering PGI's history of inept community relations.

Edited by Gaslight, 20 August 2013 - 09:49 AM.


#198 iHover

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Posted 20 August 2013 - 09:48 AM

Quote

I think some people missed the developer statements regarding how they will implement the queue splitting (regarding first- and third-person views). The queue splitting is sensitive to the context of Community Warfare, such that the entire Mercenary campaign will be first-person only, and only in the Faction/House combat scenarios will there be a queue split to offer Faction/House players a choice of fighting with or without third-person players present. Because Community Warfare hasn't launched yet, they aren't rolling the full queue-splitting functionalities yet.
Where did you come up with this, they flat out said that we would NEVER be force to drop with players in 3rd person.

#199 MechFrog1

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Posted 20 August 2013 - 09:48 AM

View PostVassago Rain, on 20 August 2013 - 09:34 AM, said:

Enjoying that totally not split third and first person, fellow mechwarriors?

If only people had predicted this would happen!

#200 Hador

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Posted 20 August 2013 - 09:48 AM

View PostCathy, on 20 August 2013 - 09:44 AM, said:

whats that horrible thing at the front of your jamjar ?

Seems to be a Turkina
http://www.sarna.net/wiki/Turkina





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