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Patch Day - August 20Th - LIVE!


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#201 C E Dwyer

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Posted 20 August 2013 - 09:48 AM

"hey why you shoot my probe"
It was sticking out, but it took alot of skill to hit as it was soooo..small..


Hopefully that wasn't the kintaro hot fix for ct death..it was was it needs renaming to lukewarm fix..as i've not seen any kind of not patch notes about it other than aknowledging the problem its due soon ?

#202 Mister Blastman

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Posted 20 August 2013 - 09:48 AM

No delay in 3PV switch (or cooldown between switch/switchback/switch), no balance. 3PV Is gonna mess everything up now. Well, it also needs a severe FOV limit too.

Edited by Mister Blastman, 20 August 2013 - 09:49 AM.


#203 Brkojle

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Posted 20 August 2013 - 09:48 AM

View PostViper69, on 20 August 2013 - 09:44 AM, said:

First to tell a noob to use Alt+F4 to get back into the cockpit

where do you see noobs here, we are all self proclaimed pros

#204 PoLaR

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Posted 20 August 2013 - 09:49 AM

Third....... pers- hey! Medium buffs, yay!

And LB-10X buff Is pretty sick too.

#205 xCico

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Posted 20 August 2013 - 09:49 AM

No desync? Oh great, snipers still have advantage over all players...

#206 PropagandaWar

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Posted 20 August 2013 - 09:49 AM

View PostiHover, on 20 August 2013 - 09:48 AM, said:

Where did you come up with this, they flat out said that we would NEVER be force to drop with players in 3rd person.

Yep I've read that and heard it more than once.

#207 TexAce

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Posted 20 August 2013 - 09:49 AM

Just from the looks without dropping yet:

LBX - nice
UAC5 - hmm could be too much. No love for AC10 or AC5 is bad
Streaks - puhh could be too much I'm afraid. 2.0 dmg should have been enough. We will see A LOT streaks now.
Terra Therma - fine with that
3PV - WTF....you didn't listen to anything we said, did you? Not bloody anything...and it could have been so easy.
Medium buffs - OK have to try it out
Machine guns - Don't like AT ALL. Spiders are the problem not the MGs.
Conquest change - hey, another reason to not play conquest at all. Thanks for that.

Edited by TexAss, 20 August 2013 - 09:52 AM.


#208 New Day

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Posted 20 August 2013 - 09:49 AM

View PostViper69, on 20 August 2013 - 09:39 AM, said:


The problem is there was no problem in the first place to warrant 3PV. They imagined it and divined some imaginary boogie man that scared people away from this game because it was hard to control. I do not know one single person in any of my friends that has ever had an issue controlling a mech. Hell I have a handful that are too young to even remember the first few mechwarriors and just picked this up and started playing. To me it says allot about modern gamers when PGI thinks they are too dim to figure out how to pilot a mech and look left or right.

They didn't imagine anything. Most casual players play games in 3PV so they will get more easily hooked if MWO is like that. They just want more money like every person ever and are trying to appeal to broader audience. I would say that is problem, not because I personally dislike that but because they are also trying to be a competitive sim, but with the lack of information this past months nobody really knows what their current direction is.
EDIT: Also don't forget the very possible (less so with Russ's post, but that could be rationalizations) that they were pressured by IGP.

Edited by NamesAreStupid, 20 August 2013 - 09:51 AM.


#209 Ransack

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Posted 20 August 2013 - 09:50 AM

View PostProsperity Park, on 20 August 2013 - 09:34 AM, said:

I think some people missed the developer statements regarding how they will implement the queue splitting (regarding first- and third-person views). The queue splitting is sensitive to the context of Community Warfare, such that the entire Mercenary campaign will be first-person only, and only in the Faction/House combat scenarios will there be a queue split to offer Faction/House players a choice of fighting with or without third-person players present. Because Community Warfare hasn't launched yet, they aren't rolling the full queue-splitting functionalities yet.

When CW launches, they will work a perspective queue split into the Faction/House players' options, and anyone launching/dropping as part of, or alongside, a Mercenary Corporation will not have access to third-person view at all.


can't speak for others, can only speak for me. This is what I see

Quote

Posted 21 March 2013 - 07:38 PM
Here are the facts.
  • Yes we are currently working on a 3rd person option for MWO.
  • There is no ETA for when 3rd person will be available.
  • Players will never be forced to use or play against other players using 3rd person.
You will have the following options as a player:
  • Play against 1st and 3rd person players.
  • Play against 3rd person players only.
  • Play against 1st person players only.
  • Players can set their preference in the options menu, or during the launch phase before matchmaking.
It should not be implememted without these conditions. period. If they weren't ready to split the queue, they should have left it(3PV) out until they were ready.

#210 jakucha

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Posted 20 August 2013 - 09:50 AM

View PostDeathlike, on 20 August 2013 - 09:19 AM, said:


That was PGI's position at the time.


And that's how businesses work. They make decisions to potentially expand profit. I don't like 3pv either, but people shouldn't act so naive when they know why.

Edited by jakucha, 20 August 2013 - 09:51 AM.


#211 Warge

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Posted 20 August 2013 - 09:50 AM

Torso turning speed... with what engine? As far as I know: the bigger engine the faster torso turning speed...

#212 Hellcat420

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Posted 20 August 2013 - 09:50 AM

View PostGaslight, on 20 August 2013 - 09:29 AM, said:


Jump snipers haven't been an issue for months, since the patch that introduced shake while the jets are firing. If you had played 3PV in the test, you would know it was hard enough to aim in 3PV while you were on the ground. Trying to jump-snipe accurately in 3PV is laughable.


that would be true if you didn't have the ability to freely switch back and forth between 1st and 3rd person view with the press of a button during the match.

#213 Marineballer

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Posted 20 August 2013 - 09:51 AM

Players will never be forced to use or play against other players using 3rd person.
Quote by Bryan Ekman 21 March 2013

#214 PropagandaWar

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Posted 20 August 2013 - 09:51 AM

View PostPoLaR, on 20 August 2013 - 09:49 AM, said:

Third....... pers- hey! Medium buffs, yay!

And LB-10X buff Is pretty sick too.

I was honestly hoping when they said agility buffs that the Mechs turning speed would be improved. Especially on the Treb/Kintaro. Seems like they received more of a flexibility buff.

#215 Rippthrough

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Posted 20 August 2013 - 09:51 AM

Oh well, goodbye SRM2, it was nice seeing you for once, relegated by streaks yet again.

#216 Zolaz

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Posted 20 August 2013 - 09:52 AM

Sorry ... you were making too much money. Well, not you, but someone was. PGI, would like to thank you for your beta testing and hope you were happy with your previous rewards. Think of it as your beta bonus.

Edited by Zolaz, 20 August 2013 - 10:21 AM.


#217 3rdworld

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Posted 20 August 2013 - 09:53 AM

View PostGaslight, on 20 August 2013 - 09:33 AM, said:


The Awesome and Centurion both follow the established engine size rules. The Awesome's max engine is a 300 (except for the 9M variant with a bigger starting engine, which can fit a 385). Both of these are within the established limit of max size for an assault being the stock engine rating times 1.2.

The Centurion's max engine is a 275 (except for the 9-D variant with a bigger starting engine, which can fit a 390). Both of these are within the established limit for medium 'mechs of stock engine rating times 1.3.

The Hero variants of both the Awesome and Centurion start with larger stock engines, so they have higher max engine limits as well, but still within the established rules.

Obviously, people don't even know the engine rules as they are, so I guess it doesn't matter if they get shot to hell.


Sorry but you are wrong.

The Cent comes stock with a 200. *1.3 = 260. A patch increased this cap to 275.

The AWS comes with a 240 * 1.2 = 288 ^ 290 max cap. A patch increased this to 300.

#218 Doctor Proctor

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Posted 20 August 2013 - 09:53 AM

View PostJman5, on 20 August 2013 - 09:39 AM, said:

You can't have your cake and eat it too. If you want to go faster, you have to sacrifice firepower, which means potentially downgrading your AC/20. If that's a dealbreaker for you, keep in mind you're still going to benefit from all the other agility buffs.

For the 4P, 4J, and 4SP, this is a big deal. Especially because 275 opens your engine up for a double heat sink slot.


Maybe I didn't explain it well enough. I get that to go faster I have to sacrifice stuff, that's why I have a Centurion with a STD275 and another one with an XL300. That's fine.

What I was basically getting at is that Mediums are in general underpowered and underarmored compared to heavier mechs. The Mediums theoretically should be faster and more maneuverable to counteract that, hence the agility tweaks. So, in a perfect world, while my Hunch wouldn't run circles around a mech at the speed of a Jenner, it should be able to get behind an Atlas and use that AC/20 on it's back.

Practically speaking in game though, any halfway decent Atlas pilot with a halfway decent engine can turn so fast with 2x basics that he can basically track me almost the whole time and keep me from ever getting around behind him for more than a split second. Buffing the engine size might help overcome that, but now I have to take smaller weapons, which sort of defeats the purpose of using an HBK-4G in the first place. At that point I'd just take a Cent with more flexible hardpoints or go with a light that can go EVEN FASTER.

#219 Deathlike

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Posted 20 August 2013 - 09:53 AM

View Postmint frog, on 20 August 2013 - 09:48 AM, said:

If only people had predicted this would happen!


I wish it was a running joke. Now, I think the joke is on us.

View Postjakucha, on 20 August 2013 - 09:50 AM, said:


And that's how businesses work. They make decisions to potentially expand profit. I don't like 3pv either, but people shouldn't act so naive when they know why.


It's true that the business reserves the right to change its mind... the problem is that they should have communicated that change of heart in advance. When you promise separate queues or "limiting it" to the testing grounds, you are being quoted on WHAT YOU SAID up until that point. Unless it was officially stated PRIOR TO THE ACTUAL CHANGE, you are doing a disservice to the people paying your salaries.. effectively.

#220 Viper69

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Posted 20 August 2013 - 09:54 AM

View PostNamesAreStupid, on 20 August 2013 - 09:49 AM, said:

They didn't imagine anything. Most casual players play games in 3PV so they will get more easily hooked if MWO is like that. They just want more money like every person ever and are trying to appeal to broader audience. I would say that is problem, not because I personally dislike that but because they are also trying to be a competitive sim, but with the lack of information this past months nobody really knows what their current direction is.



I am as casual as it gets and I never play any game in 3pv. Unless you are using the term "Casual" in a different way than its actual meaning. Casual does not equal new or inexperienced or even dumb, it means we are not serious. Which is funny because most serious competetive gamers are the ones who take advantage of a 3pv in any game they can access it. Go ahead and tell me I am wrong :D





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