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Patch Day - August 20Th - LIVE!


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#221 New Day

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Posted 20 August 2013 - 09:54 AM

View Postmint frog, on 20 August 2013 - 09:48 AM, said:

If only people had predicted this would happen!

I DID, I DID. Do I get a cookie (although I said they would do it later, once one of the ques becomes too small)?

#222 evilC

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Posted 20 August 2013 - 09:54 AM

View PostInnerSphereNews, on 20 August 2013 - 07:31 AM, said:

  • Third Person View:
    • In the options menu is a "Start In Third Person" option to determine which view you start each match in
      • By default, this option is toggled on (to start games in third person view)
    • When you are in third person view, Arm Lock is turned on and cannot be turned off
    • When you are in third person view, the lance and minimap HUD elements are not available
    • When you are in third person view, there is a camera drone hovering behind you that other players can see
    • By default, you can press F4 to toggle between third and first person view
      • This key can be rebound in the options menu
    • You cannot switch views while your Mech is shut down


Is it me, or does this sound stupid beyond belief?
By default, you are starting newbs with NO MINIMAP??
Also, F4 was the WORST key to pick, EVER.
You are just opening yourselves to people typing "Hit ALT-F4..." in chat...

Edited by evilC, 20 August 2013 - 09:54 AM.


#223 P4riah1

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Posted 20 August 2013 - 09:54 AM

To those who are saying that we need to play before we whine: They put 3PV in EXACTLY like it was on test, with NO CHANGES. We played with it on test, and it was TERRIBLE. People were ALREADY finding ways to exploit it in the 3 hours we had to use it. Within a week it will be a million times worse.

Mechwarrior Online: The Thinking Man's Shooter Call of Duty in Robots!

Edited by P4riah1, 20 August 2013 - 04:39 PM.


#224 Bors Mistral

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Posted 20 August 2013 - 09:54 AM

View PostMister Blastman, on 20 August 2013 - 09:19 AM, said:

Now snipers can hit F4, look over hill, know precisely who and what is where and when and pick the absolute perfect time to crest/jump/slide while pressing F4 again to go back to cockpit/zoom.


Put a cool-down timer on F4 so you can't just flip views? That drone needs to refuel, you know?

#225 Corvus Antaka

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Posted 20 August 2013 - 09:54 AM

patch looks good to me.

thanks for posting these notes early while we wait.

#226 Thuzel

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Posted 20 August 2013 - 09:54 AM

View PostKraven Kor, on 20 August 2013 - 09:37 AM, said:

In fact, given that 3PV was a "far off thing" and CW was a freaking core pillar of MWO's game design it stands to reason that maybe CW should have had priority.


This.

It's crap like this that reinforces the idea that PGI is just someone's pet project.

I swear I hear Yakety Sax in my head almost every time they release something new.

#227 Corvus Antaka

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Posted 20 August 2013 - 09:55 AM

View PostBors Mistral, on 20 August 2013 - 09:54 AM, said:


Put a cool-down timer on F4 so you can't just flip views? That drone needs to refuel, you know?


this.

#228 Lonestar1771

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Posted 20 August 2013 - 09:55 AM

Confirmed Aug 20, 2013: PGI has gone non-profit and is now a "charity".

In a statement completely made up by me, employees were quoted in saying: "Well you know, we hate money so we decided to add features that would make people NOT want to give us money. We feel like we have hit our stride now and look forward to unveiling even more great and useless things to our wonderful community."

#229 jakucha

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Posted 20 August 2013 - 09:55 AM

View PostDeathlike, on 20 August 2013 - 09:53 AM, said:


I wish it was a running joke. Now, I think the joke is on us.



It's true that the business reserves the right to change its mind... the problem is that they should have communicated that change of heart in advance. When you promise separate queues or "limiting it" to the testing grounds, you are being quoted on WHAT YOU SAID up until that point. Unless it was officially stated PRIOR TO THE ACTUAL CHANGE, you are doing a disservice to the people paying your salaries.. effectively.


Can you quote which part of the patch notes say they aren't split modes anymore? I'm not seeing it.

#230 Vassago Rain

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Posted 20 August 2013 - 09:55 AM

View PostRedoxin, on 20 August 2013 - 09:17 AM, said:

Ok can anybody explain to me in a reasonable way why this introduction of 3rd person view is a problem?


You'll know when the 4 man russians and actually good players farm you out repeatedly, and there's nothing you can do about it.

Hush. I'm here now.
I'm never letting go.

#231 Slash

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Posted 20 August 2013 - 09:56 AM

View PostViper69, on 20 August 2013 - 09:39 AM, said:


The problem is there was no problem in the first place to warrant 3PV. They imagined it and divined some imaginary boogie man that scared people away from this game because it was hard to control. I do not know one single person in any of my friends that has ever had an issue controlling a mech. Hell I have a handful that are too young to even remember the first few mechwarriors and just picked this up and started playing. To me it says allot about modern gamers when PGI thinks they are too dim to figure out how to pilot a mech and look left or right.



TOTALLY SUPPORT THIS!

If #Sarah could figure out how to drive a 300XL Jenner without 3PV, so can anyone else.... Lights are the hardest to drive because of their speed, people still figure it out!!

#232 stjobe

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Posted 20 August 2013 - 09:56 AM

View PostRippthrough, on 20 August 2013 - 09:51 AM, said:

Oh well, goodbye SRM2, it was nice seeing you for once, relegated by streaks yet again.

Yeah. The SRM-2 with auto-hit mechanic really needed to be stronger than the SRM-2 you actually need skill to aim :D

Some of these balance decisions baffle me, I have to admit.

#233 Aym

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Posted 20 August 2013 - 09:57 AM

So, 3rd Person View but no separate queues?

#234 Mister Blastman

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Posted 20 August 2013 - 09:57 AM

View PostBors Mistral, on 20 August 2013 - 09:54 AM, said:


Put a cool-down timer on F4 so you can't just flip views? That drone needs to refuel, you know?


That and be able to shoot the drone ending their 3pv for the rest of the entire game.

#235 Middcore

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Posted 20 August 2013 - 09:58 AM

View Post3rdworld, on 20 August 2013 - 09:53 AM, said:


Sorry but you are wrong.

The Cent comes stock with a 200. *1.3 = 260. A patch increased this cap to 275.

The AWS comes with a 240 * 1.2 = 288 ^ 290 max cap. A patch increased this to 300.


Yep I was wrong on the math. In my defense I don't play the Awesome (because who does?) so I never noticed. The Centurion I should have caught, I think for some reason I was thinking it was 55 tons (there actually are weird 55 ton variants in the tabletop).

Regardless, that doesn't mean throwing the whole system out the window and making engine size limits arbitrary from one chassis to another is a good idea. At least before the system was rational and could be explained to somebody if they wanted to know. Now the system is:

"The rules for that are X, Y, and Z...except for this 'mech, and this 'mech, and this other one, just because, and soon probably a couple more..." and eventually every single chassis and variant has a different totally random max engine size you have no choice but to just memorize.

#236 MischiefSC

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Posted 20 August 2013 - 09:58 AM

Going to post this again for people who missed it.


Quote

Bryan Ekman
<p class="author_info">

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Posted 22 March 2013 - 12:38 AM
Here are the facts.
  • Yes we are currently working on a 3rd person option for MWO.
  • There is no ETA for when 3rd person will be available.
  • Players will never be forced to use or play against other players using 3rd person.
Why add 3rd person?
  • Reduces friction for non-MechWarrior players, non-core players, and expands the MWO market to a broader audience. It helps to make the game more accessible and less intimidating.
  • Offers up a different style of gameplay and tactics.
You will have the following options as a player:
  • Play against 1st and 3rd person players.
  • Play against 3rd person players only.
  • Play against 1st person players only.
  • Players can set their preference in the options menu, or during the launch phase before matchmaking.


#237 C E Dwyer

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Posted 20 August 2013 - 09:58 AM

View PostMarineballer, on 20 August 2013 - 09:51 AM, said:

Players will never be forced to use or play against other players using 3rd person.
Quote by Bryan Ekman 21 March 2013

snip
You will have the following options as a player:
  • Play against 1st and 3rd person players.
  • Play against 3rd person players only.
  • Play against 1st person players only.
  • Players can set their preference in the options menu, or during the launch phase before matchmaking.
Clearly fingers were crossed, apart from a certain finger thats being shown to the over whelming number of people that don't want 3PV.

Would be nice to know if IGP were behind this and not PGI, but with the level of communication I doubt we ever will...

intrest dropping..bank acount stable..

Edited by Cathy, 20 August 2013 - 10:01 AM.


#238 El Bandito

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Posted 20 August 2013 - 09:59 AM

PGI. DID NOT. INCREASE. SALVAGE VALUE.

Against all expectations and logic.

#239 Klaymour

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Posted 20 August 2013 - 09:59 AM

View PostInnerSphereNews, on 20 August 2013 - 07:31 AM, said:


On to the Patch content
  • 3rd Person is here! We hope you enjoy it!
We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team


Why why why why why why!!??!!??
This could have waited till long after launch, this was a complete waste of your resources!! I really cant believe this came out before UI 2.0 or even CW testing!!

Bad form folks, bad form

#240 Deathlike

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Posted 20 August 2013 - 10:00 AM

View Postjakucha, on 20 August 2013 - 09:55 AM, said:

Can you quote which part of the patch notes say they aren't split modes anymore? I'm not seeing it.


Can you quote which part of the patch notes say they have instituted split modes? I'm not seeing it.





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