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Patch Day - August 20Th - LIVE!


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#681 Windies

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Posted 20 August 2013 - 01:37 PM

View PostChronojam, on 20 August 2013 - 01:36 PM, said:


I'm quoting this so I can easily find it later, post-launch, by easily searching my own posting history. It's adorable.


http://mwomercs.com/...e-those-queues/ Hope he likes the taste of crow.

#682 Chronojam

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Posted 20 August 2013 - 01:37 PM

View PostNgamok, on 20 August 2013 - 01:05 PM, said:


And they can quit easily then. I'll keep playing and enjoying while voicing my opinion to PGI as I see fit. Not throwing fits.


Hi, how about you let other people voice their opinions to PGI as they (we?) all see fit. Because people are unhappy, and telling them to just quit will not increase your odds of finding a match or help the community grow. In fact, it's antithetical to fostering a strong community.

#683 Seddrik

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Posted 20 August 2013 - 01:38 PM

/rant

Quote

Gameplay changes
  • Reducing spread on LBX-10 from 2.25 down to 1.3

I used to use the LBX 10 on an Ilya build and did well with multiple kills and lots of damage. But you keep changing it into just another pinpoint ballistic... I don't ever use it now. Ever.


Quote

  • Reducing the crit probability of Machine Guns. (0.11, 0.06, 0.02 > 0.06, 0.03, 0.01)
  • Crit damage multiplier on Machine Guns reduced from 12.5 to 9.0

  • I used to love Machine guns. They were different, unique. Now... they are becoming a ballistic small laser. Just totally remove all crits and up the damage. That's what you are going to do anyway... little by little... eating it away to nothing.


    Quote

  • Increased heat amount on lava in Terra Therma.
  • Lava heat increased by 20%.
  • Lava damage amount per second doubled.
  • Slightly increased ambient heat in center volcano area.

  • As if heat isn't enough on all these hot maps... Lets have more shut downs and over heat damage. Mmmm fun.


    Quote

    [*]Third Person View:


    Just what most players of MWO DIDN'T want... but go right ahead devs...


    And, every patch makes the game feel more laggy. 12 mans have so gummed up the game that I had to use the user config to get some semblance of gameplay back. Its still not smooth and quick as before. Now this patch I'm getting even more lag/skips/warping...

    Also, since 12 mans were introduced even for PUGGING... its just impossible to win due to skill with any consistency. 4 manning with 4 pugs was bad enough... now there are 8 who scatter, don't help, shoot you in the back, wander off and die... so that now your 4 man drop is left facing 8+ perfectly health mechs just waiting to rofl stomp you.

    Yes. I'm irritated. Paid enough money into this game to buy several others I would have still been playing if I had bought them, only to have everything I enjoyed about MWO stripped away in every patch. I used to play every day... and look forward to it. Now... I just cant find this game enjoyable much at all. Found some stupid FTP dog-character FPS shooter game that sometimes doesn't even work that's more fun. Spent about 2 hours on one map with the same small group and had fun yesterday on it. Played 30 minutes here on MWO... and just had to shut it down. Good luck with the franchise PGI... I'm not investing a dime more.


    /end of rant

    Edited by Seddrik, 20 August 2013 - 01:50 PM.


    #684 Hellcat420

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    Posted 20 August 2013 - 01:38 PM

    View PostElizander, on 20 August 2013 - 11:40 AM, said:


    Perhaps they just want everyone to try it out first so that they can get more (burning hot) opinions about it. If they put in the queues right away, some people would never try 3rdPV ever. Either way, I do agree that mentioning why the separate queues would not go in would've been nice.

    im not going to try 3pv ever because i dont like 3pv. its easymode and just plain stupid.

    #685 Scott Decoy Stone

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    Posted 20 August 2013 - 01:39 PM

    i suppose what gets me most is that community warfare was one of the 4 pillars that the game was supposed to be based on. 3rd person view was completely out of the question. i've spend over $500 on this game. i still don't have community warfare but here i am with 3rd person view. the whole thing feels illegal to me.

    #686 Lostdragon

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    Posted 20 August 2013 - 01:39 PM

    Prediction: Anyone caught using 3PV in game to actually play (as opposed to exploiting it to get better viewing angles) will be the recipient of copious ridicule. Instead of helping new players, this will drive them away.

    #687 Kattspya

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    Posted 20 August 2013 - 01:39 PM

    View PostRippthrough, on 20 August 2013 - 09:16 AM, said:


    They gotcha, again.

    Fool me once, shame on you, fool me twice.....

    You can't get fooled again?

    #688 The pessimistic optimist

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    Posted 20 August 2013 - 01:39 PM

    OMG you are all OVER REACTING 3rd person is gimp and crappy. It really dose suck compared to first person so relax.

    Edited by SirSmokes, 20 August 2013 - 01:40 PM.


    #689 Chronojam

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    Posted 20 August 2013 - 01:40 PM

    View PostDakkath, on 20 August 2013 - 01:09 PM, said:

    PS and no I do not like 3rd person either. But that is my opinion on the matter only.


    Don't be so meek, because that's the clear majority opinion, and it's alright to have an opinion!

    #690 Skadi

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    Posted 20 August 2013 - 01:40 PM

    View PostMystere, on 20 August 2013 - 01:37 PM, said:



    Please provide the exact quote or it didn't happen. :D

    Im sorry but you can ask any community member that actually reads these forums of the day the post was made stating "PGI rather listen to the posts of new member and ignore the older members" you can look for it yourself if you wish, I do not desire to be bothered to search for trash.

    #691 Ranik Selesky

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    Posted 20 August 2013 - 01:41 PM

    Quote

    After designing, developing, and testing the MWO’s 3PV, we quickly realised that 3PV offered no significant advantage over 1PV. In fact we found each mode had pros and cons that played well with each other. This revelation changed our initial 3PV plans and we postponed Hardcore mode (separate queues for 1PV and 3PV), in favor of rethinking the idea and offering up a different solution that also addressed a few more community wish list items.


    It's amazing to see developers make mistakes that just about every single developer has learned from experience not to. 3rd person view in a non-respawn competitive shooter?

    It takes a special type of incompetence to think it offers no specific advantage.

    I hold out a thin ray of hope that they may mean to delay que merging to allow drones to actually be shot. Or for drones to have a significant wind up / down time.

    A VERY thin ray of hope.

    Edited by Ranik Selesky, 20 August 2013 - 01:44 PM.


    #692 Corvus Antaka

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    Posted 20 August 2013 - 01:41 PM

    View PostScott Decoy Stone, on 20 August 2013 - 01:39 PM, said:

    i suppose what gets me most is that community warfare was one of the 4 pillars that the game was supposed to be based on. 3rd person view was completely out of the question. i've spend over $500 on this game. i still don't have community warfare but here i am with 3rd person view. the whole thing feels illegal to me.


    Yeah. Lots of us wish 1PV would stay. But Russ made good points in his address regarding 3PV, and I don't find the implementation OP so far. Bigger concern is obviously CW/if 3PV becomes and issue and how that will come out.

    #693 Koniving

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    Posted 20 August 2013 - 01:42 PM

    View PostSlumu, on 20 August 2013 - 12:37 PM, said:


    3PV is nice to have a look at your new paint job, but for actual playing its pretty crappy. I really don't see how it gives me any advantage over 1PV apart from that very few instances. I really don't get all the bitching about it. In my eyes, everyone playing in 3PV is acctually putting a handicap on himself.
    And before you all jump on me about the whole "PGI promised us to never have to play against 3PV players", that indeed is a completely different issue, one I'm not very happy with either.


    I can agree with this. Now want to know something really funny?
    Use third person. Walk in a bouncy mech. Watch that crosshair bounce.
    Now use first person. Realize you have this issue giving you perfect pinpoint.


    O.o;

    #694 Barranoid

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    Posted 20 August 2013 - 01:42 PM

    I really really REALLY don't know if I should like this patch or not. The spread with the LB is a good thing. I also think that I might like the changes to mediums in general. But the 3rd person thing? I don't know. It feels different now.
    The community has been split up badly and you can "feel" that on the battlefield too. Somehow MWO lost it's appeal. Ah well...soooo StarCitizen how r u doin?...

    #695 Chronojam

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    Posted 20 August 2013 - 01:43 PM

    View PostNgamok, on 20 August 2013 - 01:10 PM, said:


    If you had Seismic Sensor you'd know he was there.


    Seismic sensors cost several million C-bills, thousands of precious GXP, are quite range-limited, do not provide orientation information or clear movement information, and (somewhat surprisingly) cannot reveal the weight class or variant, and provide no way to tell the health of the target. They also take up a module slot which are at a premium on several chassis.

    So you're right. If he had unlocked, purchased, and fit a seismic sensor, at that range he would know that there is some sort of mech in that vicinity. He wouldn't know it's a missile carrying Catapult rounding the corner at full health.

    e:
    To be clear there is an enormous difference in being able to see a wounded Blackjack with its back to you, or a frightening SRM6-Cat one street over looking for you. Don't pretend otherwise! It's incredibly dishonest to make the comparison you made.

    Edited by Chronojam, 20 August 2013 - 01:45 PM.


    #696 Silent

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    Posted 20 August 2013 - 01:43 PM

    View PostHorrace, on 20 August 2013 - 01:37 PM, said:

    Is there a tutorial for this new third person view? I've not tried it as yet.


    After designing, developing, and testing a tutorial for MWO, PGI found that the game was easy enough for everyone involved that a tutorial wouldn't be necessary at this time. This revelation changed their initial plans and they are going to postpone the Tutorial (basic and advanced movement and combat), in favor of rethinking the idea and offering up a different solution that also addresses a few more community wish list items. For example, more ghosts.

    Edited by Silent, 20 August 2013 - 01:45 PM.


    #697 Dr B00t

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    Posted 20 August 2013 - 01:44 PM

    View PostSirSmokes, on 20 August 2013 - 01:26 PM, said:

    3rd person mode sucks its like playing with your arms tied behind your back. Really there is no advanage to playing in it. Seismic dose a better job of tracking enemy mechs then the limited peaking you can do with 3rd person. Really you people are over reacting.

    i pug most the time (yep im one of those guys) but i dont like how they are making it mandatory, even if it's till they re-implement hardcore...honestly they could have made rudimentary AI for a tutorial...if the devs had better spent their man-hours developing what they promised to founder's they would not be running through money where they need to introduce pay 2 win consumables...

    also suggestion...introduce a thumbs-down forum...even the worst game communities have them (ie LoL and Dota2)

    they seem to think they know best...that's what boggles my mind


    BTW: anyone have a link to the #savemwo response from the devs? ive floated away from this game so i must be outta the loop

    #698 Lilxer

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    Posted 20 August 2013 - 01:46 PM

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    #699 Mystere

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    Posted 20 August 2013 - 01:46 PM

    View PostNgamok, on 20 August 2013 - 01:27 PM, said:


    Me too. I'll see his little drone and run around the corner and start shooting. It's like me hitting someone with a Flash Grenade with Recon on and I can see on the mini map exactly which way they are facing and how far back. I see a drone, I know someone is there. They will know what mech I am in, but I know they are there hiding. I can choose to stop and look for another apth or tell my friends where I saw the drone and they can charge with me and kill him. Or split up and go on each side.

    I swear you guys make it out to seem like 3PV is only one sided advantages.


    Well, there are many who fail to realize that part of Information Warfare is spreading misinformation. :D

    Unfortunately, it is very much part of the one-dimensional thinking that plagues the player base. And MWO is supposed to be a thinking person's game. (ooooohhhhh! :()

    #700 Windies

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    Posted 20 August 2013 - 01:46 PM

    View PostColonel Pada Vinson, on 20 August 2013 - 01:41 PM, said:


    Yeah. Lots of us wish 1PV would stay. But Russ made good points in his address regarding 3PV, and I don't find the implementation OP so far. Bigger concern is obviously CW/if 3PV becomes and issue and how that will come out.


    Who even knows if CW will ever come, we've seen nothing of it except that it's been pushed back behind everything thus far. Nothing has been said about it and there's no descriptive look at how it will even function. At this point it's pretty much vaporware until it's actually out. Keep putting your hope into it, I'm pretty sure that's what PGI wants.





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