

3Rd Person View Feedback
#741
Posted 20 August 2013 - 07:19 PM
#742
Posted 20 August 2013 - 07:20 PM
For a picture what went wrong with it just use the earlier post:
http://mwomercs.com/...33#entry2674633
I believe that this is no "single bug" as stated earlier by Paul (if I am not mistaken). If it is a bug though - get new testers, it took 5 minutes to find those places - including loading screens.
Edited by Tragos, 20 August 2013 - 07:22 PM.
#743
Posted 20 August 2013 - 07:22 PM
Butane9000, on 20 August 2013 - 07:16 PM, said:
Hence my "might" qualifier.
But tell me this: How many game companies have been successfully sued for deviating from, or doing the exact opposite of, the original design promises they have communicated to their game's players? Please list as many as you can.
#745
Posted 20 August 2013 - 07:23 PM
#746
Posted 20 August 2013 - 07:23 PM
I would have been willing to spend hundreds of dollars without blinking if you guys managed to get all the problems solved and features implemented. We didn't want 3pv. We want hit detection, DX11, better performance, tonnage limits, UI 2.0, collisions, proper movement, lobbies, the ability to play with and against our friends, duels, weapon balance, community warfare, medium mechs that aren't the size of assaults, more dynamic environments (destruction?) and list goes on.
Maybe I'll be back and possibly even open my wallet if things change.

#747
Posted 20 August 2013 - 07:23 PM
Hylius, on 20 August 2013 - 02:27 PM, said:
[...snip...]
...I could barely write that.
Poe's Law was hard at work there for a second...
#748
Posted 20 August 2013 - 07:24 PM
Cael Voltek, on 20 August 2013 - 07:18 PM, said:
It is not an accusation when it is already proven to be true and most of that comment was true. No double standards here, if someone goes around cussing at the devs or something similar then sure, ban him.
Until that time the topic is named "feedback" so everyone can give their opinion as long as they do it without violating the TOS. Including you, me and him.
#749
Posted 20 August 2013 - 07:24 PM
NARCoMAN, on 20 August 2013 - 07:13 PM, said:
That's not the real problem at all. Even if it was balanced, it's a flat lie now. All of it.
But don't you understand? Their internal testers and devs - the ones who think Airstrikes are worthwhile and can't kill a single 'mech in a public 12v12 que - couldn't find any advantage with 3PV.
Thus, there is none, right??
#750
Posted 20 August 2013 - 07:25 PM
Please either remove 3PV, make it a module, or keep your promises about the playlists.
You can't just LEAVE it like this...that's really messed up. You're actually torpedoing your own reputation as a game dev. That won't fly well in the age of Reddit

#752
Posted 20 August 2013 - 07:27 PM
CyBerWraith, on 20 August 2013 - 07:18 PM, said:
Best picture ever!!!! Literally had the misfortune of taking a drink of water when I saw the arrow pointing to the "Easy to Navigate Legs" for new users. Spit water everywhere !!!

Actually this image should be added to the OP of every 3rd person thread that exists.
#753
Posted 20 August 2013 - 07:27 PM
#754
Posted 20 August 2013 - 07:27 PM
#755
Posted 20 August 2013 - 07:28 PM
Edited by Riptor, 20 August 2013 - 07:29 PM.
#756
Posted 20 August 2013 - 07:28 PM
Danish Fury, on 20 August 2013 - 07:27 PM, said:
So if I post ~100 more of those...will they actually start looking for bugs?^^ Since I only used the most obvious ones and didn't really waste any time "searching" - just jumped into the most obvious scouting spots I noticed "on the fly".
Or, in other words: It works on every spot I tried.
Every.
spot.
Edited by Tragos, 20 August 2013 - 07:31 PM.
#757
Posted 20 August 2013 - 07:31 PM
Tragos, on 20 August 2013 - 07:28 PM, said:
So if I post ~100 more of those...will they actually start looking for bugs?^^ Since I only used the most obvious ones and didn't really waste any time "searching" - just jumped into the most obvious scouting spots I noticed "on the fly".
please do. lots of bugs to squash. lets push back CW another 6 months and focus on 3pv
#758
Posted 20 August 2013 - 07:32 PM
Thirdstar, on 20 August 2013 - 06:56 PM, said:
So being a long time player or founder means you have the God-given right to flame, rage, and scream LIES!!! like a five yr old because the devs added a feature you don't like? (speaking as both a long time player and a founder myself)
#759
Posted 20 August 2013 - 07:33 PM
If I may, a legitimate suggestion here. What if your cockpit to camera distance was scaled by your cockpit to obstruction distance? So all those picks shown above, where the mech is face up against obstructions? What if getting close to an obstruction pushed your camera right into your mech from behind, so that you ended up with the same (or at least closer) field of view as a result?
I get that this isn't a perfect solution, and that those who are dead set against playing in mixed matches won't accept any change. I get that. If you're one of those people, move along. Not that you don't have a perfectly valid greivance, but I'm looking at ways to make mixed mode play work better; whether or not they decide to allow separate queues.
It seems pretty damned reasonable for me to have your 3pv camera view restricted when your mech is face-first into a cliff/wall/whatever.
#760
Posted 20 August 2013 - 07:34 PM
@Wintersdark: That doesn't solve anything. If needed I will provide you with screens where you just increase the distance by 1-2 meters and achieve the same result.
Edited by Tragos, 20 August 2013 - 07:35 PM.
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