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Is There An Aim Assist?


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#1 Y2kHippy

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Posted 20 August 2013 - 06:34 PM

How come there is now an AIM ASSIST in the game. When in 3rd Person View, firing lasers at a Mech in a fast moving Mech running past a an enemy the lasers jump from ARM to Torso etc. This is what amounts to an AIM BOT or AIM ASSIST. If this was not the case the reticule would fluidly move across the target. The effect is most obvious is when two fast Mechs are shooting each other with the closing speed dramatically increased the reticule is locking onto the target for me.

#2 Lugh

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Posted 20 August 2013 - 06:45 PM

Yes there is now aimbotting in the game due to the totally wrong wayed implementation of a feature no one wanted.

#3 Alex Warden

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Posted 20 August 2013 - 07:00 PM

makes missing with lasers almost impossible, enables much faster aim with precission weapons and much more ways to (ab)use it...

#4 Lugh

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Posted 20 August 2013 - 07:03 PM

View PostAlex Warden, on 20 August 2013 - 07:00 PM, said:

makes missing with lasers almost impossible, enables much faster aim with precission weapons and much more ways to (ab)use it...

It makes missing with SRMs impossible as well. I tried real hard but damn if I didn't hit left (to me) right torso unfailingly in this mode.

#5 Mordynak

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Posted 20 August 2013 - 07:11 PM

No. There is no aim assist. Not in 3rd person, nor in 1st.

You're just being silly now...

#6 Koniving

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Posted 20 August 2013 - 07:37 PM

View PostY2kHippy, on 20 August 2013 - 06:34 PM, said:

How come there is now an AIM ASSIST in the game. When in 3rd Person View, firing lasers at a Mech in a fast moving Mech running past a an enemy the lasers jump from ARM to Torso etc. This is what amounts to an AIM BOT or AIM ASSIST. If this was not the case the reticule would fluidly move across the target. The effect is most obvious is when two fast Mechs are shooting each other with the closing speed dramatically increased the reticule is locking onto the target for me.


You're referring to the jumping crosshair? Believe it or not that happens in first person too. The difference is you can only see the crosshair as given in first person. We call this "convergence."

Specifically we call this "instant convergence due to all the people whining about not being able to get their weapons to lock on light mechs due to the past server controlled 1-second delay convergence."

Now that you're seeing it from a different angle where you are not looking directly down the sights, you can see how it adjusts for a range instantaneously. This is the "pinpoint b.s." everyone cries about when someone clicks Armlock.

Welcome to the game -- you're a little late in noticing something that's been here for months.
But alas, it is not an aim assist. It's simply convergence. The difference between looking down the sights (first person) to having a line drawn from the barrel to the target (third person).

You will actually find aiming in third person to be harder while moving, due to the reticule bobbing up and down.

Edit: While stationary, you may find the third person easier to aim as you know exactly when your convergence is on the target. If the convergence was still set at 1 second, it would gradually "ease" onto the target from a distant point over the period of 1 second.

However other than visually seeing the adjustment and confirmation in convergence on the target there isn't a difference. In first person that'd snap from the hills 700 meters away, to the light 30 meters in front of you and when you lead too far, to the 700 meter away hill again. You're just holding your convergence on target and not leading.

Edited by Koniving, 20 August 2013 - 08:01 PM.


#7 BoPop

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Posted 20 August 2013 - 11:19 PM

consider for a moment that someone has a better PC than you, a better connection, they are super experienced at MWO and they simply whooped yours, and your teams arse. It happens. Some people are very very good. and they have righteous computers and monitors and connections. They win. Just like a Lamborghini will beat a Mini cooper, even if there is a professional race car driver in the cooper. :D

#8 Redshift2k5

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Posted 21 August 2013 - 02:05 AM

3pv does, of course, contain a moving reticule.

In first person your view is "down the sights" so no matter where the reticule moves you stay down the sight .

In third person the mech is still looking "down the sights" but your view is no longer locked to this.

When your aim moves from a NEAR object to a FAR object , it hops. This is the reticule aiming in 3d space, which occurs in both modes but you only see it in 3rd person





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