Too many assumptions on how this will work.
There are territory games that allow players to leave the map as they wish so suicide won't mean anything in terms of participation of a battle, if this game works like that. Players can drop in to check on a maps situation, then leave if they don't like what they see i.e. another faction is near the spawn area in bigger numbers. That is how some very recent games operate.
You should try Battlestar Galactica Online, just a browser game, but popular and it's concepts are popular too.
It's obvious people are going to get surprise on the mechanics of the game. The rumours I have heard, simply state that it follows modern approach to territory control which is very very free flowing. No penalties and kicks from team leaders on a power trip. Capture and hold of territory all comes down to a factions effort.
All players benefit from more territory or lose out when a faction loses territory.
The penalty in not trying is one everyone gets technically.
Edited by GHQCommander, 13 June 2012 - 01:35 PM.