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Mobile repair stations?


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#1 Boymonkey

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Posted 12 March 2012 - 05:41 AM

I have done a search with no results so are we going to have them in MWO?
I think it will add another dimension to the game, when I played MW3 (may have been 2) I remember having mobile repair stations and it added a sense of urgency when your damaged mech had to try and limp back to a station with enemys on its tail and me crying out to my teammates "protect me protect me" then just getting to the station and seeing a volley of LRM'* *** you at the last moment.
It was so cool ;)

#2 fallonsky

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Posted 12 March 2012 - 05:48 AM

lol that would actualy be good but it should be its own game type or we should have some kind of equipment like a repair kit that will repair minor dammage all round or repair better in a spesific aria. that would help with legging ;)
this would however make it so that if the people are winning they can capture the stations and jest shell the oposing sides positions and heal if they get hit.

#3 AdamBaines

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Posted 12 March 2012 - 05:49 AM

Looking back on the Cannon, they are a very rare thing so I'm thinking no, but who knows. I don't think I would want them, but it might bring an interesting dimension to the game especially if you had to protect them.

#4 Sug

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Posted 12 March 2012 - 05:49 AM

Magic Repair Stations?

#5 Hell Grunt

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Posted 12 March 2012 - 05:50 AM

To be fair, I'd rather they weren't added, you'd see half the team hugging/camping the repair station instead of playing the game.

In my opinion, there should be no way to repair your mech during a match to encourage tactical combat as opposed to everyone running to the center like lemmings in CoD.

#6 Joel Stewart

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Posted 12 March 2012 - 05:57 AM

I don't like the idea of mfb's.
Also:
Sarna says mfb's came out in 3059; it also says they have no effect on normal gameplay.
I thought the execution of them in MW3 made sense, because MW3 seemed to paste together multiple battlefields into one mission. (Rather than have one battle, interlude of salvage/repair, and then next battle (as per MW1 or 2, usually under the title "extended campaign"), you would go straight from, for example, outside the dam to inside the lakebed in one fell swoop.)
And this post can be finished with what Hell Grunt said.

#7 Boymonkey

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Posted 12 March 2012 - 05:59 AM

Also I don't think they repaired your mech completly IE:If your mech had an arm blown off it wouldn't grow back ;) same goes for weapons, it would just repair the armor and any remaining weapons.
Also it would add another layer of tactics not just destroy the other mechs.

Edited by Boymonkey, 12 March 2012 - 06:00 AM.


#8 Dlardrageth

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Posted 12 March 2012 - 06:09 AM

So we get one game mode where you have 2 backup Mechs ("3 drop"), and to our knowledge a max. match time of 20 minutes. Yeah, I can see how a MFB is totally necessary there, it would be totally unplayable without it. Hope it also looks like a fairy which waves its magic wand and magically insta-heals all your wounds and magically restocks all your ammo in an instant. :ph34r: WoW much? ;)

Edited by Dlardrageth, 12 March 2012 - 06:10 AM.


#9 Boymonkey

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Posted 12 March 2012 - 06:39 AM

But if the canon says they were made in 3059 I agree don't put them in. But maybe in the future hmmm?

#10 wwiiogre

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Posted 12 March 2012 - 07:56 AM

they are not available yet per timeline according to canon

chris

#11 Chuckie

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Posted 12 March 2012 - 08:13 AM

I think you are thinking MechCommander.. I know they were in that game.

I dont rememeber them in MW2, 3 or 4.. (But I am getting forgetfull.. )

#12 Shai tan

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Posted 12 March 2012 - 09:46 AM

"to encourage "

I hate that term. "Encourage" always equates to "force". And forced gameplay attributes usually mean they could/would not or failed to come up with a decent logical way to do a thing. What is the difference between protecting a Lance Mate, or protecting a valued resource such as a mobile Repair Dock?

It is still tactical imo. Peeps will not be able to hug a repair dock, cause then they leave they Lance at a clear disadvantage. I hope we see something well thought out, and cool. Cause I really don`t dig something like a "Quake till you drop" scenario. Guess the Beta will answer many questions on this.

Edited by shai`tan, 12 March 2012 - 09:46 AM.


#13 Nathanel Ghent

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Posted 12 March 2012 - 09:57 AM

canon says no^^

but i would really like a field base with a small repair hangar, as seen in MW 4.
of course only for extended campaigns. since it's a given that we will be fighting over planets, the assumption that there might be multiple fights to get them, is not wrong, right?
i'm thinking of severall stages of battle, like initial raid, establishing a field base, and so on.
what they are capable of would be depending on the supplies brought along. or, if this would be too much effort, a number of uses.

#14 IceSerpent

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Posted 12 March 2012 - 10:11 AM

You might be able to get a large hammer in the cockpit instead of a hula girl if you offer a sufficiently large bribe to devs ;)

#15 BarHaid

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Posted 12 March 2012 - 10:38 AM

View PostHell Grunt, on 12 March 2012 - 05:50 AM, said:

To be fair, I'd rather they weren't added, you'd see half the team hugging/camping the repair station instead of playing the game.

In my opinion, there should be no way to repair your mech during a match to encourage tactical combat as opposed to everyone running to the center like lemmings in CoD.

MRSs are good for one thing and one thing only: Artillery Targets. That has the added bonus of wiping out any campers too! ;)

Personally, I like the idea of mobile repair....kinda. Armor just can't be bolted on quickly enough IMO. But Ammo restocking can be. And having to protect your J-27 ordnance trucks from "external detonation" gives the Defense role something to do besides hanging out with the Commander.

Edited by BarHaid, 12 March 2012 - 10:39 AM.


#16 Cochise

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Posted 12 March 2012 - 10:43 AM

(puts on flame suit)

I think engineer repair mechs would be cool or mobile repair vehicles. There are plenty of parallels of this in other team based games and it is a fun role to play. But, like any religion, if it ain't from canon it ain't gonna happen.

Then again, The Word of Blake people did all kinds of crazy stuff but I don't think that was until later...

#17 AlanEsh

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Posted 12 March 2012 - 10:58 AM

Seems like the battles are going to be too short to even make a repair unit usable.

#18 ice trey

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Posted 12 March 2012 - 11:03 AM

The problem I saw with MFBs is that they were both horribly unbelievable in both real-life and canon. Repairing a 'mech, or any type of vehicle, is not something that gets done in a matter of seconds.

Heck, in Battletech, it's listed as taking 15 minutes just to replace an empty ammo bin.

I want to see MFBs included as decorative pieces, but not something that you can run into and come out fully armored and reloaded in a matter of ten seconds. Players should retreat from the front lines when they're heavily damaged, of course, but they should limp off the field. To put it simply, Whether the game uses a C-bills or just XP, the game should have some sort of reason you should not want to let your 'mech be blown up, and instead do everything you can, but flee off the front lines before you get your ride blown out from under you. Maybe have a deduction of XP if your 'mech gets blown up, and a lesser xp reduction for fleeing. Maybe reduce the repair costs, as fixing a badly damaged 'mech is still cheaper than buying a brand new one... That sort of thing.

MFBs change the mechanics of the game a little too much - much like the Coolant Flush made players start to ignore the Autocannons and Machine Guns in Multiplayer, the MFBs and automatic respawns made players not give a damn about their 'mechs - standing and fighting until you or the other guy blew up, and then limping back for a refill - more coolant for more poptarting.

#19 frankyes

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Posted 14 June 2012 - 05:21 PM

I'm not opposed to MFBs but having fixed emplaced repair stations is a must IMO. In MWLL it was nice to be able to repair my mech at a station then role out and get it going again.

#20 BenEEeees VAT GROWN BACON

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Posted 14 June 2012 - 05:32 PM

I think ammo refit sites are a must, but MFB's are too unrealistic (30 seconds to repair 9 tons of armour damage? They must have magic hands)





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