Posted 12 March 2012 - 11:03 AM
The problem I saw with MFBs is that they were both horribly unbelievable in both real-life and canon. Repairing a 'mech, or any type of vehicle, is not something that gets done in a matter of seconds.
Heck, in Battletech, it's listed as taking 15 minutes just to replace an empty ammo bin.
I want to see MFBs included as decorative pieces, but not something that you can run into and come out fully armored and reloaded in a matter of ten seconds. Players should retreat from the front lines when they're heavily damaged, of course, but they should limp off the field. To put it simply, Whether the game uses a C-bills or just XP, the game should have some sort of reason you should not want to let your 'mech be blown up, and instead do everything you can, but flee off the front lines before you get your ride blown out from under you. Maybe have a deduction of XP if your 'mech gets blown up, and a lesser xp reduction for fleeing. Maybe reduce the repair costs, as fixing a badly damaged 'mech is still cheaper than buying a brand new one... That sort of thing.
MFBs change the mechanics of the game a little too much - much like the Coolant Flush made players start to ignore the Autocannons and Machine Guns in Multiplayer, the MFBs and automatic respawns made players not give a damn about their 'mechs - standing and fighting until you or the other guy blew up, and then limping back for a refill - more coolant for more poptarting.