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Ultraac5 Change Was The Worst Thing To Happen This Patch


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#1 A banana in the tailpipe

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Posted 21 August 2013 - 10:49 PM

Armor is useless now and players are being alpha'd faster than the poptart days. Time for another month off until they fix this mess. This actually trumps the spider'***** detection issues which is saying a lot. Edit: and one quick thing, in order to offer a constructive suggestion in order to fix the issue... Raise the jam to 20% and give the UAC5 some spread. The pinpoint damage is part of the major issue behind this current spam fest. If the rounds started to spread there might be hope. Good luck

Edited by lockwoodx, 21 August 2013 - 11:06 PM.


#2 No Guts No Glory

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Posted 21 August 2013 - 10:51 PM

Made the AC5 absolutely worthless.

#3 hashinshin

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Posted 21 August 2013 - 10:51 PM

Sooo.. we've created something that beats the Gauss+PPC combo?

Now all we need to do is make brawlers good and we'll have the 3 pillars of MWO all effective: Sniping, DPSing, and alpha striking.

#4 akpavker

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Posted 21 August 2013 - 10:56 PM

View Postlockwoodx, on 21 August 2013 - 10:49 PM, said:

Armor is useless now and players are being alpha'd faster than the poptart days. Time for another month off until they fix this mess. This actually trumps the spider'***** detection issues which is saying a lot.


here we go.....

pgi made another weapon fun and useble and here come the fun police ******* crying about how things are op!!!!
oh well hopfully it will take some of the attention from ppc and gauss....

#5 A banana in the tailpipe

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Posted 21 August 2013 - 11:02 PM

I'm not just basing this off "OMG I died in PVP" either. I just blew threw 5 matches in less than 20 minutes. People are being absolutely shredded and matches end in mere minutes. All PGI has to do is look at that data alone to know something is being exploited for maximum damage, and that something is the UltraAC5. Personally I think it's a really fun weapon to use, but no way in hell it can stay this powerful the way the game currently plays. Since PGI is so slow to react and patch, that's why I said it's time for a month off. Good luck guys, you'll need it until they fix this mess.

View Postakpavker, on 21 August 2013 - 10:56 PM, said:


here we go.....

pgi made another weapon fun and useble and here come the fun police ******* crying about how things are op!!!!
oh well hopfully it will take some of the attention from ppc and gauss....


Enjoy your advantage while it lasts. I'm sure there's plenty of guys like you out there who like to win at any cost. Who I truly feel sorry for are the medium players. Their armor is absolutely useless now against the Ultra onslaught. Cheers

#6 Profiteer

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Posted 21 August 2013 - 11:18 PM

Tried Ultra ac5's, went back to PPC + gauss.

They still jam - a lot.

You have to face the enemy the whole time you want to fire which is a massive disadvantage.

L2P and stop whining.

#7 Training Instructor

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Posted 21 August 2013 - 11:23 PM

I only gave it one run last night in my highlander. 2xUAC5, 2xPPC were the instruments I used to play them the song of my people.
5 kills, 4 assists, 908 damage on Terra Therma.

The other team wasn't all that good, but the twin UAC5 were singing to them, and they were falling down quite fast.

Nice thing about them, is that they'll make a [Redacted] duck.

Edited by Niko Snow, 22 August 2013 - 08:53 AM.


#8 Jorm

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Posted 21 August 2013 - 11:30 PM

Ive been driving a 3x UAC/5 Muromets for a long while now.

The main mechs im hitting are those who stand still in front of me, normally some one trying to alpha me with a PPC/Gauss combo, often a sniper at long range that doesnt see me...

I'm amazed that mechs will do that, stand totally still for 5 seconds and not move when istart hitting them and then cry in the forums when they take a beating

If you as my target move laterally its much harder for me to get grouped shots in on one hit box on you....

id be more worried about the resurgence of poptarts..

Edited by Jorm, 21 August 2013 - 11:32 PM.


#9 PEEFsmash

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Posted 21 August 2013 - 11:31 PM

I have yet to see any evidence that the 2 uac5 is superior to the Gauss on the standard sniper build (assuming high-top level of play).

Edited by PEEFsmash, 21 August 2013 - 11:31 PM.


#10 Angel of Annihilation

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Posted 21 August 2013 - 11:34 PM

View Postlockwoodx, on 21 August 2013 - 10:49 PM, said:

Armor is useless now and players are being alpha'd faster than the poptart days. Time for another month off until they fix this mess. This actually trumps the spider'***** detection issues which is saying a lot. Edit: and one quick thing, in order to offer a constructive suggestion in order to fix the issue... Raise the jam to 20% and give the UAC5 some spread. The pinpoint damage is part of the major issue behind this current spam fest. If the rounds started to spread there might be hope. Good luck


You so totally off base it isn't even funny. I used alot of UAC/5s prior to the patch and still do after the patch. They are improved but not massively so. They still jam and jam often. Also just by virtue of the fact that the UAC/5 is a DPS weapon, rather than a pin point damage weapon, your whole arguement fell apart when your brought up pin point damage. In fact I had a match where I went though 125 rounds of UAC/5 ammo without one kill. Sure I managed alot of damage that match but it was spread all over the place rather than concentrated.

5 damage per shot, that is it. Even with 2 UAC/5s that is the equalivant of One PPCs worth of "pin point" damage. Even at twice the rate of fire as a PPC, the shells are still not instanously hitting like a PPC which is going to cause spread.

Anyway, this post just goes to show you that no matter what PGI does in the name of balancing, someone is going to be upset about it and start screaming OPed if the weapon or equipment works half way decent at all.

#11 WhiteRabbit

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Posted 22 August 2013 - 12:06 AM

Meh, dps weapons are only strong if you have someone tanking the other team for you .... 1v1 the inability to torso-twist is a giant disadvantage....that's what makes dps weapons so hard to balance imo.

Meh, dps weapons are only strong if you have someone tanking the other team for you .... 1v1 the inability to torso-twist is a giant disadvantage....that's what makes dps weapons so hard to balance imo.

#12 MrZakalwe

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Posted 22 August 2013 - 12:37 AM

If only this was true but the fact that you still have to stare at the target exposing the caramel centre of you mech (no defensive torso twisting for you!) the whole time means you will die if they do something impolite like firing back.

#13 A banana in the tailpipe

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Posted 22 August 2013 - 12:48 AM

As soon as you ladies figure out how to use the new UAC5s effectively, you'll understand. Even more importantly, as soon as you jump in a medium and go against a UAC5 abuser, you'll agree with me. Cheers.

Edited by lockwoodx, 22 August 2013 - 12:49 AM.


#14 MrZakalwe

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Posted 22 August 2013 - 12:57 AM

View Postlockwoodx, on 22 August 2013 - 12:48 AM, said:

As soon as you ladies figure out how to use the new UAC5s effectively, you'll understand. Even more importantly, as soon as you jump in a medium and go against a UAC5 abuser, you'll agree with me. Cheers.

Please explain.

This change hasn't stopped them being a DPS weapon and last time I checked those were still unremarkable.

Until they remove cover and make every battlefield completely flat DPS weapons will remain sub optimal.

Edited by MrZakalwe, 22 August 2013 - 12:58 AM.


#15 Kmieciu

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Posted 22 August 2013 - 01:05 AM

2xUAC5 is less useful than Gauss if the target is torso twisting. Against skilled players you are better off shooting at their legs, because it's more difficult for them to mitigate damage (you can hit a leg from any angle without damage reduction)

And since you cannot torso twist yourself, you need someone else to tank for you. A Highlander with an XL engine and 2xUAC5 dies very very quickly. You cannot effectively ridge hump or tank. AC20 + 2xPPC is a far better combo if you want to jump over a hill/building and put all that damage into one component in a brawl.

That's why in my opinion UACs are more suited for fast heavies and mediums. Which is a good thing, because I saw my friend using Hunchbacks again and scoring upwards of 900 damage in a UAC5+5xML builds.

#16 Jorm

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Posted 22 August 2013 - 01:06 AM

View Postlockwoodx, on 22 August 2013 - 12:48 AM, said:

As soon as you ladies figure out how to use the new UAC5s effectively, you'll understand. Even more importantly, as soon as you jump in a medium and go against a UAC5 abuser, you'll agree with me. Cheers.


ahh see theres your problem, you're not meant to run in mediums , DUH !

I think mediums are taking a beating regardless, i normally run a hunchback and survived 4 months of 4 and 6 ppc alpha,s , this is just something else to survive....

#17 stjobe

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Posted 22 August 2013 - 01:11 AM

Macro'd UACs don't jam.

Just sayin'.

#18 Waylander40K

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Posted 22 August 2013 - 01:34 AM

View Poststjobe, on 22 August 2013 - 01:11 AM, said:

Macro'd UACs don't jam.

Just sayin'.


They do not take advantage of the new jam changes, though, as these macro's set them up so they do not double fire. Which for me is there best feature.

Edited by Waylander40K, 22 August 2013 - 04:08 AM.


#19 MrZakalwe

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Posted 22 August 2013 - 01:36 AM

View Poststjobe, on 22 August 2013 - 01:11 AM, said:

Macro'd UACs don't jam.

Just sayin'.

they really aren't worth using with the macros- the cool thing about them is the high rate of fire then duck behind cover in case of a jam.

Light ACs with the option of being somewhat bursty.

#20 Khobai

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Posted 22 August 2013 - 02:01 AM

So much misinformation here.

First off, UAC/5s are not much better now than they were before the patch. Before the patch, players could simply use a macro to fire the UAC/5 nonstop with 0% jam rate. The only thing that lowering the jam rate accomplished was making it so players that dont use macros can get the same dps as players that do use macros.

Secondly, AC/5s were always worthless. That is not a recent development. The UAC/5 has always been better due to macros.

Lastly, UAC/5s are in no way better than PPC/Gauss when it comes to burst damage. UAC/5s are only better at sustained damage over time.





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