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Ultraac5 Change Was The Worst Thing To Happen This Patch


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#41 Taxxian

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Posted 22 August 2013 - 06:38 AM

Someone wrote about two UAC5 firing for 5.5 sec without jam...

The chance of that occurring is
0.32% before Patch
3.9% after Patch
... good luck! You still have to try 100 times to get an average of 4 successful 5.5 sec bullet streams...

I think "DPSWeapons" need buffing compared to "PinpointAlphaWeapons" only nerfing PPCs to the ground isn't getting us anywhere useful.

AC5s are pretty useless now, just reduce the cd so they have 4 DPS and we should be fine!

Edited by Taxxian, 22 August 2013 - 06:41 AM.


#42 Further

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Posted 22 August 2013 - 07:02 AM

AC5's are good when you dont have the tonnage and crit spots for UACs. The range on them makes them potent.

Being that the UAC has MORE tons and takes up MORE crit spots and JAMS, why shoulden't it do more DPS? The tradeoffs are there. Why would you ever use a wepon with those downfalls and have it do less DPS? The whiners on these forums are getting beyond silly, I hope to God Im just getting trolled and it isn't igorance. Because if PGI listens to these guys we're boned.

#43 LoveLost85

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Posted 22 August 2013 - 07:05 AM

View PostFurther, on 22 August 2013 - 07:02 AM, said:

AC5's are good when you dont have the tonnage and crit spots for UACs. The range on them makes them potent.

Being that the UAC has MORE tons and takes up MORE crit spots and JAMS, why shoulden't it do more DPS? The tradeoffs are there. Why would you ever use a wepon with those downfalls and have it do less DPS? The whiners on these forums are getting beyond silly, I hope to God Im just getting trolled and it isn't igorance. Because if PGI listens to these guys we're boned.


don't forget that a uac has less ammo per ton.

#44 Mister Blastman

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Posted 22 August 2013 - 07:07 AM

View Posthashinshin, on 21 August 2013 - 10:51 PM, said:

Sooo.. we've created something that beats the Gauss+PPC combo?

Now all we need to do is make brawlers good and we'll have the 3 pillars of MWO all effective: Sniping, DPSing, and alpha striking.


The funny thing is on a 1on1 basis, the UAC 5 would tear apart snipers even before the buff. Against a group of them... you were in trouble. This just makes it better.

#45 Mister Blastman

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Posted 22 August 2013 - 07:11 AM

View Postpulupulu, on 22 August 2013 - 03:14 AM, said:


You mean now it is an ac20 dps but lighter and fire faster with longer range? that explained everything that my hunchy is feeling right now.


It isn't really an AC 20 though... You have to stay exposed for the entire 5 seconds to enjoy it. With a AC 20... you only have to expose yourself once for a split second every 5 seconds.

#46 Kiritumi

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Posted 22 August 2013 - 07:17 AM

I played with four of them for many weeks before the buff. The jamming was acceptable because it is what we had at the time but now it seems just right. I still get a bunch but it is much less of a pain since usually only one jams at a time rather then two to three. Any spread on the weapon would make it pointless to use because people wont use a weapon that does not have the pinpoint of other weapons or the distribution of lb10x.

#47 Kaptain

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Posted 23 August 2013 - 09:08 PM

Prior to the patch the UAC5 was one of my fav weapons. At no time did I ever feel I was not getting my tons/crits out of it.... now??? I take 8-10 tons of ammo on my assaults! No weapon should be this good.

#48 DeadlyNerd

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Posted 23 August 2013 - 11:17 PM

View PostKhobai, on 22 August 2013 - 02:01 AM, said:


Lastly, UAC/5s are in no way better than PPC/Gauss when it comes to burst damage. UAC/5s are only better at sustained damage over time.

And not even then because a 10% difference in jamrate is pretty insignificant. There's PGI logic and there's probability and statistics. Guess which I had in college.

UACs need to have a jamming mechanism a bit more sophisticated than this {Scrap}. PGI doesn't understand it and they're too lazy to implement because obviously 3PV was far more important.
15% means squat. They can jam 15 times in the first 15 firings when they're needed, and then not jam for 85 instances when they're not needed. Heck, if I went to count the jamming rate would be higher than 15% because probability works that way. It's also the law of big numbers. They can't just come up with a jamming chance while taking into consideration thousands of fired shots.

Edited by DeadlyNerd, 23 August 2013 - 11:23 PM.


#49 Shakespeare

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Posted 24 August 2013 - 12:50 PM

View PostKhobai, on 22 August 2013 - 02:58 AM, said:

UAC/5s have always ripped mediums to shreds. Again thats nothing new.

UAC/5 (double shot before patch) - 3.61 dps
UAC/5 (single shot macro) - 4.54 dps
UAC/5 (double shot after patch) - 5.03 dps

So basically UAC/5 only does about 10% more damage than it did prior to the patch. Its really not that bad.


Agreed. I was fully expecting the change to bring on a UACpocalypse (I've been using them plenty already), but having experienced the difference, I actually think they dialed it in nicely. my unjammed time hasn't gone up by a lot, but my dual-system jams are more rare - keeps me from being defenseless so often. I'm sure that the single-UAC users appreciate it, which is probably where this change was directed. The multi-users probably won't care as much.

Multiple UACs has always been lethal under the right circumstances. All the patch did was make it a reasonable choice to bring just 1.

#50 Anais Opal

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Posted 25 August 2013 - 09:12 AM

I cover some of the comments in this thread here.

'proposed gauss/ppc de-sync why its a bandaid not a fix'

http://mwomercs.com/...daid-not-a-fix/

Have a read see if you agree with my offering.

#51 Sharp Spikes

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Posted 25 August 2013 - 09:38 AM

View Postpulupulu, on 22 August 2013 - 03:25 AM, said:

2 UAC 5 firing for 5.5 sec without jamming is 100 damage. (not even counting the ML they can bring)

Just wanted to note that two UAC/5 firing for 5.5 seconds without jamming is almost a miracle. It happens very rarely and no one in his right mind will rely on it.

Edited by Sharp Spikes, 25 August 2013 - 09:38 AM.


#52 William Knight

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Posted 25 August 2013 - 07:39 PM

I can live with it.

#53 Kmieciu

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Posted 26 August 2013 - 02:03 AM

View PostSharp Spikes, on 25 August 2013 - 09:38 AM, said:

Just wanted to note that two UAC/5 firing for 5.5 seconds without jamming is almost a miracle. It happens very rarely and no one in his right mind will rely on it.

In theory the probability of this happening is less than 4%. But in practice, I was able to pull that off twice in a row. There is something really wonky with the jamming mechanism. The UACs can jam on the first shot, but once they get going, are able to drill through the enemy without jamming.

“Scientists have calculated that the chances of something so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.” - Terry Pratchett

Edited by Kmieciu, 26 August 2013 - 02:09 AM.


#54 DeadlyNerd

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Posted 26 August 2013 - 02:35 AM

View PostKmieciu, on 26 August 2013 - 02:03 AM, said:

“Scientists have calculated that the chances of something so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.” - Terry Pratchett

Right, that's why we rely on magicians to do the math for a space shuttle launch.

#55 Kiiyor

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Posted 26 August 2013 - 03:33 AM

Please, put away your Nerf-Pitchforks +5. The UAC5 is one of the only truly viable DPS weapons in all of our mechanized arsenal. Our foes are the pinpoint loving armies of the Alpha - and they are legion.

I've rolled with UAC dakka since time immaterial, and the only time I have truly believed they were overpowered was any glorious moment when my un-jammed cross-hairs alighted upon a foolishly stationary enemy. Against a UAC5 wielding enemy, movement is OP. If you desire to grace the battlefield with your 45kph high alpha Atlas, I will cackle madly as I grace it further with the shorn components of your ponderous walking pillbox.

Alpha weapons reward good reflexes, good aim and a good hiding place (*cough* COWARDICE *cough*)

DPS weapons like the UAC5 reward a steady hand, bravery whilst exposed to fire, and patience.

No longer do I fear annihilation when faced with an evenly tonned high alpha enemy - the outcome is now, finally, in doubt, which in my honest opinion suggests that it is balanced.

#56 Xeno Phalcon

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Posted 26 August 2013 - 04:26 AM

UAC5 is pretty boss now, I wouldn't call it OP but 3xUAC5 cataph can rip apart pretty much anything in a few seconds(and thus might get hit with the ghost heat hammer later), and can lay down a brutal hail of lead in chainfire mode - Ironically the best counter to it is the burst alpha or cockpit shake weapons.





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