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Repair Mech


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Poll: Thoughts on allowing a Repair Mech (79 member(s) have cast votes)

Should a player be allowed to play a repair/medic Mech

  1. Yes (14 votes [17.72%] - View)

    Percentage of vote: 17.72%

  2. No (65 votes [82.28%] - View)

    Percentage of vote: 82.28%

Should Repair Mech be allowed to repair Armor

  1. Yes (15 votes [18.99%] - View)

    Percentage of vote: 18.99%

  2. No (64 votes [81.01%] - View)

    Percentage of vote: 81.01%

Should Repair Mech be allowed to resupply Ammo

  1. Yes (18 votes [22.78%] - View)

    Percentage of vote: 22.78%

  2. No (61 votes [77.22%] - View)

    Percentage of vote: 77.22%

Should Repair Mech be allowed to repair Weapons

  1. Yes (7 votes [8.86%] - View)

    Percentage of vote: 8.86%

  2. No (72 votes [91.14%] - View)

    Percentage of vote: 91.14%

Should Repair Mech be allowed to repair Arms/Legs

  1. Yes (6 votes [7.59%] - View)

    Percentage of vote: 7.59%

  2. No (73 votes [92.41%] - View)

    Percentage of vote: 92.41%

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#1 Syrkres

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Posted 22 July 2013 - 07:15 AM

Now before everyone jumps of the cliff yelling no... please read...

#1 In most Mech Warrior games there are Repair Vehicles.

#2 In most MMO games there are Medic/healing roles.

With #2 many people enjoy helping and playing "Support" roles, playing the healer.

Now I do not believe in the BT universe there is a Mech which can repair other mechs, but there are vehicles which can, so why not just adapt this to a mech?

Allow a player to play a support role, which could repair other mechs on the battle field?

The biggest question is what could/SHOULD it be allowed to repair?

Damage/broken/destroyed weapon, I would say no.

Armor/Ammo, I would think yes

Lost limbs, (legs/arms) to the point of structural, could be argued either way, leaning no.

Clearly this mech would have very limited (if any) fire support.

Edited by Syrkres, 22 July 2013 - 07:16 AM.


#2 EyeDie I

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Posted 22 July 2013 - 07:26 AM

my idea was it could shoot shells like a paintball that can splatter a less effective armor repair or heatsink repair..
as far as ammo i would think something like an ammo drop module, maybe drop a smoke marker for an ammo drop but it needs to be captured like a base, and the enemy can capture it if you dont protect it.

Edited by EyeDie I, 22 July 2013 - 07:29 AM.


#3 xCico

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Posted 22 July 2013 - 07:30 AM

So im staying in repair bay and shooting enemies and while they shooting at me, I'm repairing myself
Seems legit, +1

#4 Sug

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Posted 22 July 2013 - 07:32 AM

Hawken is that way ----->

#5 Warge

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Posted 22 July 2013 - 07:34 AM

View PostSyrkres, on 22 July 2013 - 07:15 AM, said:

but there are vehicles which can,

Yep, they are.

View PostSyrkres, on 22 July 2013 - 07:15 AM, said:

so why not just adapt this to a mech?

NO.

#6 Mackman

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Posted 22 July 2013 - 07:54 AM

This would only make each match tend even more to trench warfare: You peek out, shoot, get shot at, then retreat to get repaired back up. Plus, in a COMPLETELY RANDOM DROP, you run the risk of getting four repair mechs,... or none at all. This is a terrible idea for a game like MWO.

#7 zolop

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Posted 22 July 2013 - 08:35 AM

I would agree if it its going to be in the past MW series with the restriction listed below

Repair bay is a building and requires mech to by fully shutdown.
Can only repair Armor and supply limited ammo capability.
Can be destroyed.
Make it seperate modes called Assault R&R and Conquest R&R
Blown Off Sections Arms, Legs, Side Torsos can never be repair & rearmed in those locations
Mech Repair bay can only repair & rearm each mech a limited amount of times.

If those conditions were met I would agree to it anda lot of people who area against it can choose not play those modes. Maybe this should be added after MWO is released on Sept 17th?

#8 Oppresor

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Posted 22 July 2013 - 12:55 PM

I fully support your concept and have tried to promote this before, see: http://mwomercs.com/...n-field-repair/ .If you look at the previous poll you can see that there is a lot of negativity towards the idea of repair, however the concept of the medimec did surface. At that time it was seen more as an actual new Mech and not as a vehicle, however there is nothing wrong with a vehicle in principal. Two other things that came out of the previous Polls were that Repair would only be suitable in long missions of 30 minutes plus and that maps would need to be bigger. The second criteria has now been met with Tourmaline and Alpine.

#9 Tice Daurus

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Posted 22 July 2013 - 08:59 PM

NO.

Just...NO.

Repairs took HOURS, DAYS, even WEEKS OR MONTHS before a mech could be fully repaired. Sometimes they couldn't even be repaired due to excessive damage that made them completely un-repairable thus new mechs had to be made and only a certain amount could be made each year due to excessive costs, shipping fees to send them to whatever world they needed to be sent to, plus the costs would skyrocket if you wanted to make your mech custom. Only the rich or noble could afford these changes.

The changes you want would completely DESTROY the game and the BattleTech Universe.

Go and read your books.

Again, I say NO.

#10 Narcissistic Martyr

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Posted 22 July 2013 - 09:33 PM

A mobile repair bay would be a great asset to fight over on a long campaign. However, since it takes hours just to replace damaged armor it would be of little practical value in a typical match.

#11 Typhoon Storm 2142

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Posted 23 July 2013 - 02:47 AM

Voted NO on all poll options, because this is not Hawken.

#12 POWR

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Posted 23 July 2013 - 02:50 AM

Having an ingame repair and rearm option would open up a lot of new builds as viable. Knowing you can rearm means you can carry less ammo from the get go and tank up on more weapons. Allowing a repair option means you can gamble on armor to stock more weapons... or ammo, and stay longer in the snipe area.

#13 Oderint dum Metuant

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Posted 23 July 2013 - 03:01 AM

We could just sprinkle power ups on the ground.......

#14 Strum Wealh

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Posted 23 July 2013 - 05:16 AM

View PostPOWR, on 23 July 2013 - 02:50 AM, said:

Having an ingame repair and rearm option would open up a lot of new builds as viable. Knowing you can rearm means you can carry less ammo from the get go and tank up on more weapons. Allowing a repair option means you can gamble on armor to stock more weapons... or ammo, and stay longer in the snipe area.

And that is part of why is should never be allowed to happen. :)

#15 Syrkres

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Posted 23 July 2013 - 05:29 AM

One thing I think most of you are forgetting is this form of repair would require someone to swap weapons for repair.

That is a team I am not suggesting a repair station out on the field, but rather a person running a repair mech.

Just like almost every other MMO out there, where you have a healer. You swap DPS for healing capabilities so your other mechs can survive a bit longer.

Yes the other mechs can do more dps because hopefully they can live longer, but the one mech will be doing little to no dps.

If you roll over them destroying weapons those weapons will/should not be repairable.

You are swapping one for the other on a team.

I would not expect a lone wolf to ever take a healing medic into a pug, possibly into a 4man premade, but this role would most likely be for 8/12 mans.

Edited by Syrkres, 23 July 2013 - 05:30 AM.


#16 Typhoon Storm 2142

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Posted 23 July 2013 - 07:18 AM

View PostSyrkres, on 23 July 2013 - 05:29 AM, said:

One thing I think most of you are forgetting is this form of repair would require someone to swap weapons for repair.

That is a team I am not suggesting a repair station out on the field, but rather a person running a repair mech.

I am totally sure that everyone understood you the first time. However, the discussion about 'Mech repairs, base or not, already took place in countless other threads. You are not the first one with that idea. Apparently, most people don't want it, so it's useless to open yet another poll. Everyone votes "No" and you should at least aknowledge that.

Now, please, let's discuss about other, much more important issues. No more repair suggestions. This is not an MMORPG...there are no tanks, no healers and no nukers. No one swaps DPS for healing and there will never be buffs, hexes, roots, stuns or crowd control. Get it now?

#17 HeavyRain

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Posted 23 July 2013 - 08:14 AM

The thing is that it wouldn't sit very well with the - admittedly limited - sense of realism that exists in the game. If I am missing the left side of my 100ton mech, it doesn't make sense for it to be replaced in a few seconds, or even minutes. How does the repair mech do that? Does it carry spare side torsos? How many? For which mech models? Silly questions for a game, but you know, realism. :)

#18 Hellcat420

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Posted 23 July 2013 - 08:19 AM

View PostSyrkres, on 23 July 2013 - 05:29 AM, said:

One thing I think most of you are forgetting is this form of repair would require someone to swap weapons for repair.

That is a team I am not suggesting a repair station out on the field, but rather a person running a repair mech.

Just like almost every other MMO out there, where you have a healer. You swap DPS for healing capabilities so your other mechs can survive a bit longer.

Yes the other mechs can do more dps because hopefully they can live longer, but the one mech will be doing little to no dps.

If you roll over them destroying weapons those weapons will/should not be repairable.

You are swapping one for the other on a team.

I would not expect a lone wolf to ever take a healing medic into a pug, possibly into a 4man premade, but this role would most likely be for 8/12 mans.


this game is not an mmo and there are no such things as medic mechs in battletech.

#19 Erbun

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Posted 23 July 2013 - 08:26 AM

Just to throw in my two sense -

The idea of having a "healing" mech is.. absolutely horrible. Sorry, i understand what your going for, but theres just no way to do that and still have this even resemble Mechwarrior.

Now, healing bays back at base. That's another story. All good points have been made on this already so i'll just shut up about what a healing bay should or should not do.

The problem with having repair bays -

The big issue is the fact that MWO is made, from the ground up, to be a get in, shoot some pew pews, and get out type of encounter. Adding repair bays will change the fluid dynamic of the game, in a big way, that just isn't supported by the current meta game. When all drops are limited to 15 minutes, theres just not enough time to need a repair bay.

Also, the maps really aren't big enough to warrant them either.

Personally, I'd like to see this game grow, and some game types get put in that would faciliate this type of stuff, but we're talking about maps that need to be at least 4 times as big as they are now, and game times no less than 45 minutes.

#20 Mechteric

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Posted 23 July 2013 - 08:36 AM

if the game had respawns then I would say yes, but so long as its no respawn then mid-mission repairs and re-arms make no sense.





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