Rip Mwo
#21
Posted 23 August 2013 - 09:12 AM
It's not an argument. It's not a conversation. It's a send off to a game that didn't have to end like this.
Fair thee well, MechWarrior. Fair thee well.
#22
Posted 23 August 2013 - 09:17 AM
#23
Posted 23 August 2013 - 09:21 AM
Yes he staged this. It was clearly stated in the OP it was sync dropped...
Yes he has friends, at least 23 of them. It was sync dropped...
No it's not beta it would have to be current since.. It was 24 man sync dropped...
Sad video though.
Toong, on 23 August 2013 - 09:05 AM, said:
In order for the majority of these doomsayers to return, they'd have to quit in the first place. I honestly don't understand how people get off with saying this game's dead when the userbase is now measured in the millions.
The registered userbase over the course of the game's open beta period is NOT the same as current players routinely playing the game - The ones who spend the mulah instead of the Cadet Cbills.
#24
Posted 23 August 2013 - 09:40 AM
KapnKrump, on 23 August 2013 - 09:21 AM, said:
You're right, it's not. But since MWO has a pretty high retention rate, it's still pretty accurate.
#25
Posted 23 August 2013 - 09:40 AM
#26
Posted 23 August 2013 - 10:08 AM
Have fun listening to Enya!
:]
#27
Posted 23 August 2013 - 10:23 AM
#28
Posted 23 August 2013 - 10:25 AM
A long time ago, there were a lot more of us than 48. We've dropped with everyone. I don't know what you think you know, but let me tell you that up until this point, you didn't know a lot.
Not many guilds are fortunate enough to have 48 people in these dark times, and fewer still can say they managed to drag players out of retirement for the latest in a long tradition of family portraits. When it was done, they went back to the grave. Bill, Rhenis, Tabrias..a lot of names only came back for thi's one occasion. They're gone now.
Over the year and a handful of months since the start, many good things have happened, but they're at an end now. A whole generation has gone quiet. Now only the most devoted of all remain. Yes, Phil. Yes, Garth. We adapted, and we overcame. This is what you get when people do that.
I'm pretty sad and upset now, if you couldn't tell.
Rest in peace, konglings. Your deaths weren't in vain. Our continued struggles and ability to survive where other guilds couldn't is the main reason the world knows now. No one will ever be allowed to forget what happened here, or who carried the flag from start to finish.
Blessed be the warriors.
#29
Posted 23 August 2013 - 10:51 AM
#30
Posted 23 August 2013 - 11:40 AM
We'll be around. I know some in Kong have just said goodbye forever though. That's what the game has done to me and my friends.
#31
Posted 23 August 2013 - 11:56 AM
Attack Wallaby, on 23 August 2013 - 12:22 AM, said:
First and last post.
It should be noted for any possible new players that the brawling seen in the video is a persistent bug that should be patched out by release.
Edited by mint frog, 23 August 2013 - 11:59 AM.
#32
Posted 23 August 2013 - 12:32 PM
Toong, on 23 August 2013 - 09:05 AM, said:
In order for the majority of these doomsayers to return, they'd have to quit in the first place. I honestly don't understand how people get off with saying this game's dead when the userbase is now measured in the millions.
511,721 != 1,000,000
See, in my Marketing/sales classes back in college, we had a similar exercise to inflate numbers. She called it "additive marketing" in which a user would be in their database multiple times. Instead of counting each instance associated to their primary key, they would count every time that name came up, effectively doubling to tripling the actual numbers.
In the sense of this game, when we make a forum account we also make a separate in-game account. So on their database, the names number 1,023,442. However, the primary keys (most likely an account number tied to both) only number 511,721.
While this may not be illegal, it is however, quite unethical.
Then take into account that some have multiple accounts (I myself have 3 total), and the actual number of players is much smaller. My estimate is closer to 350,000 total players, while only maybe 2,000 active at any given time on average.
Edited by JohanssenJr, 23 August 2013 - 12:33 PM.
#33
Posted 23 August 2013 - 12:50 PM
#34
Posted 23 August 2013 - 12:52 PM
Maybe it's dead for the OP because some of his friends aren't playing anymore, and that's fair, but that wasn't the apparent intention of the post. Seemed more of a "MWO is dead, I'll miss it" post, which is overly dramatic. Could have been done more like "Well it's dead to me since my friends aren't here now", and that would have been understandable. But eh. This sort of post is normal for most games, from my experience.
#35
Posted 23 August 2013 - 12:56 PM
#36
Posted 23 August 2013 - 12:56 PM
JohanssenJr, on 23 August 2013 - 12:32 PM, said:
511,721 != 1,000,000
See, in my Marketing/sales classes back in college, we had a similar exercise to inflate numbers. She called it "additive marketing" in which a user would be in their database multiple times. Instead of counting each instance associated to their primary key, they would count every time that name came up, effectively doubling to tripling the actual numbers.
In the sense of this game, when we make a forum account we also make a separate in-game account. So on their database, the names number 1,023,442. However, the primary keys (most likely an account number tied to both) only number 511,721.
While this may not be illegal, it is however, quite unethical.
Then take into account that some have multiple accounts (I myself have 3 total), and the actual number of players is much smaller. My estimate is closer to 350,000 total players, while only maybe 2,000 active at any given time on average.
I would say your very close to actual # of players from my calculations I came up with about 10,000 active players online in a 24 hour period which is quite low so about 417 players playing online per hour. What's sad about this game=MWO is back in closed beta it was about 1500 players per hour. If you go back to the MSN gamming zone statistics for even Mechwarrior4 Mercenaries on 6 main servers it averaged about 10000 players per hour when it first came out. And that's not counting all the in game servers and people that were playing single player mode.
#37
Posted 23 August 2013 - 01:09 PM
Toong, on 23 August 2013 - 09:40 AM, said:
You're right, it's not. But since MWO has a pretty high retention rate, it's still pretty accurate.
I don't know how you can think a game is doing fine when there clearly aren't enough people to even allow separate 1PV and 3PV queues.
#38
Posted 23 August 2013 - 01:17 PM
Protection, on 23 August 2013 - 01:09 PM, said:
I don't know how you can think a game is doing fine when there clearly aren't enough people to even allow separate 1PV and 3PV queues.
Separating the community is something that's worth avoiding regardless of whether you have a hundred people or a hundred million. The amount of current players has nothing to do with it.
#39
Posted 23 August 2013 - 01:36 PM
Toong, on 23 August 2013 - 09:05 AM, said:
In order for the majority of these doomsayers to return, they'd have to quit in the first place. I honestly don't understand how people get off with saying this game's dead when the userbase is now measured in the millions.
And where do you get your numbers from?
This game had barely enough players to fill the 8 vs 8 queues
You constantly see the same people during drops.
Millions of people? Dude.. no matter what you smoke you should stop.
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