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Rip Mwo


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#21 Judgment McGodly

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Posted 23 August 2013 - 09:12 AM

Some of you seem to be confused. I'm fairly sure this video was not created to complain or decry or make a point about any of MWO or PGI's short comings. It's just footage from KONG sync-dropping after MWO received its fatal blow.

It's not an argument. It's not a conversation. It's a send off to a game that didn't have to end like this.

Fair thee well, MechWarrior. Fair thee well.

#22 Trolzylulzy

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Posted 23 August 2013 - 09:17 AM

Oh my god, a sad video about mechs killing mechs in a game about mechs killing mechs. What a travesty.

#23 KapnKrump

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Posted 23 August 2013 - 09:21 AM

Some of the comments being left here are so ignorant.

Yes he staged this. It was clearly stated in the OP it was sync dropped...

Yes he has friends, at least 23 of them. It was sync dropped...

No it's not beta it would have to be current since.. It was 24 man sync dropped...

Sad video though.

View PostToong, on 23 August 2013 - 09:05 AM, said:


In order for the majority of these doomsayers to return, they'd have to quit in the first place. I honestly don't understand how people get off with saying this game's dead when the userbase is now measured in the millions.

The registered userbase over the course of the game's open beta period is NOT the same as current players routinely playing the game - The ones who spend the mulah instead of the Cadet Cbills.

#24 Toong

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Posted 23 August 2013 - 09:40 AM

View PostKapnKrump, on 23 August 2013 - 09:21 AM, said:

The registered userbase over the course of the game's open beta period is NOT the same as current players routinely playing the game - The ones who spend the mulah instead of the Cadet Cbills.


You're right, it's not. But since MWO has a pretty high retention rate, it's still pretty accurate.

#25 Destructicus

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Posted 23 August 2013 - 09:40 AM

The Cent waving goodbye broke my heart....

#26 PoLaR

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Posted 23 August 2013 - 10:08 AM

Good bye all you people who left because of 3PV!

Have fun listening to Enya!

:]

#27 Rasako

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Posted 23 August 2013 - 10:23 AM

I've seen things that are so pathetic it would be hard not to be sick to your stomach, but I think that this surpasses that and would even make god cry at how stupidly pointless this was

#28 Vassago Rain

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Posted 23 August 2013 - 10:25 AM

We gathered 48 people to set this up. Many recorded, but Bill did the best job, and he had something special in mind, so we played along with his plan.

A long time ago, there were a lot more of us than 48. We've dropped with everyone. I don't know what you think you know, but let me tell you that up until this point, you didn't know a lot.

Not many guilds are fortunate enough to have 48 people in these dark times, and fewer still can say they managed to drag players out of retirement for the latest in a long tradition of family portraits. When it was done, they went back to the grave. Bill, Rhenis, Tabrias..a lot of names only came back for thi's one occasion. They're gone now.

Over the year and a handful of months since the start, many good things have happened, but they're at an end now. A whole generation has gone quiet. Now only the most devoted of all remain. Yes, Phil. Yes, Garth. We adapted, and we overcame. This is what you get when people do that.

I'm pretty sad and upset now, if you couldn't tell.

Rest in peace, konglings. Your deaths weren't in vain. Our continued struggles and ability to survive where other guilds couldn't is the main reason the world knows now. No one will ever be allowed to forget what happened here, or who carried the flag from start to finish.

Blessed be the warriors.

#29 Henchman 24

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Posted 23 August 2013 - 10:51 AM

Was a touching send off brought to you by the Kong Interstellar Drama Corps.

#30 LaserAngel

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Posted 23 August 2013 - 11:40 AM

Our Ventrillo server was full at this time. I hadn't seen some of the names since the dawn of Open Beta. 46 Kongs out of the wood work and we sync dropped our groups to have fun taking pictures robots and making movies. It didn't matter about being tryhards, scrimmaging, or making C-Bills. We just wanted to have fun in robots. I think more than anything we just wanted a lobby for our groups to play in without dealing with everyone else.

We'll be around. I know some in Kong have just said goodbye forever though. That's what the game has done to me and my friends.

#31 MechFrog1

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Posted 23 August 2013 - 11:56 AM

View PostAttack Wallaby, on 23 August 2013 - 12:22 AM, said:

<p></p>

First and last post.

It should be noted for any possible new players that the brawling seen in the video is a persistent bug that should be patched out by release.

Edited by mint frog, 23 August 2013 - 11:59 AM.


#32 Saint Scarlett Johan

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Posted 23 August 2013 - 12:32 PM

View PostToong, on 23 August 2013 - 09:05 AM, said:


In order for the majority of these doomsayers to return, they'd have to quit in the first place. I honestly don't understand how people get off with saying this game's dead when the userbase is now measured in the millions.


Posted Image

511,721 != 1,000,000

See, in my Marketing/sales classes back in college, we had a similar exercise to inflate numbers. She called it "additive marketing" in which a user would be in their database multiple times. Instead of counting each instance associated to their primary key, they would count every time that name came up, effectively doubling to tripling the actual numbers.

In the sense of this game, when we make a forum account we also make a separate in-game account. So on their database, the names number 1,023,442. However, the primary keys (most likely an account number tied to both) only number 511,721.

While this may not be illegal, it is however, quite unethical.

Then take into account that some have multiple accounts (I myself have 3 total), and the actual number of players is much smaller. My estimate is closer to 350,000 total players, while only maybe 2,000 active at any given time on average.

Posted Image

Edited by JohanssenJr, 23 August 2013 - 12:33 PM.


#33 rgreat

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Posted 23 August 2013 - 12:50 PM

Good bye.

#34 Gralzeim

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Posted 23 August 2013 - 12:52 PM

Eh, it's dead when no one plays it anymore or PGI takes the servers down. I've seen this sort of declaration before for other online games. People have said WoW is dead for years, every time something changes that they don't like. And they still have millions of players. Hell, this isn't the first time people have claimed that MWO is dead.

Maybe it's dead for the OP because some of his friends aren't playing anymore, and that's fair, but that wasn't the apparent intention of the post. Seemed more of a "MWO is dead, I'll miss it" post, which is overly dramatic. Could have been done more like "Well it's dead to me since my friends aren't here now", and that would have been understandable. But eh. This sort of post is normal for most games, from my experience.

#35 MechPorn

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Posted 23 August 2013 - 12:56 PM

Don't let the door hit you on the way out...though some might kick it shut on you still.

#36 KingCobra

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Posted 23 August 2013 - 12:56 PM

View PostJohanssenJr, on 23 August 2013 - 12:32 PM, said:


Posted Image

511,721 != 1,000,000

See, in my Marketing/sales classes back in college, we had a similar exercise to inflate numbers. She called it "additive marketing" in which a user would be in their database multiple times. Instead of counting each instance associated to their primary key, they would count every time that name came up, effectively doubling to tripling the actual numbers.

In the sense of this game, when we make a forum account we also make a separate in-game account. So on their database, the names number 1,023,442. However, the primary keys (most likely an account number tied to both) only number 511,721.

While this may not be illegal, it is however, quite unethical.

Then take into account that some have multiple accounts (I myself have 3 total), and the actual number of players is much smaller. My estimate is closer to 350,000 total players, while only maybe 2,000 active at any given time on average.



I would say your very close to actual # of players from my calculations I came up with about 10,000 active players online in a 24 hour period which is quite low so about 417 players playing online per hour. What's sad about this game=MWO is back in closed beta it was about 1500 players per hour. If you go back to the MSN gamming zone statistics for even Mechwarrior4 Mercenaries on 6 main servers it averaged about 10000 players per hour when it first came out. And that's not counting all the in game servers and people that were playing single player mode. Posted Image

#37 Protection

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Posted 23 August 2013 - 01:09 PM

View PostToong, on 23 August 2013 - 09:40 AM, said:


You're right, it's not. But since MWO has a pretty high retention rate, it's still pretty accurate.


I don't know how you can think a game is doing fine when there clearly aren't enough people to even allow separate 1PV and 3PV queues.

#38 Toong

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Posted 23 August 2013 - 01:17 PM

View PostProtection, on 23 August 2013 - 01:09 PM, said:


I don't know how you can think a game is doing fine when there clearly aren't enough people to even allow separate 1PV and 3PV queues.


Separating the community is something that's worth avoiding regardless of whether you have a hundred people or a hundred million. The amount of current players has nothing to do with it.

#39 Riptor

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Posted 23 August 2013 - 01:36 PM

View PostToong, on 23 August 2013 - 09:05 AM, said:


In order for the majority of these doomsayers to return, they'd have to quit in the first place. I honestly don't understand how people get off with saying this game's dead when the userbase is now measured in the millions.



And where do you get your numbers from?

This game had barely enough players to fill the 8 vs 8 queues

You constantly see the same people during drops.

Millions of people? Dude.. no matter what you smoke you should stop.

#40 PoLaR

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Posted 23 August 2013 - 01:43 PM

View PostProtection, on 23 August 2013 - 01:09 PM, said:


...there clearly aren't enough people to even allow separate 1PV and 3PV queues.


Yet.



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