Hi all, I'd just like to promote the facebook page for the Mechwarrior3 Mod Project, and I'm hoping to get some likes...https://www.facebook...location=stream
1
Mech3 Mod
Started by AncientxFreako, Aug 24 2013 11:25 AM
3 replies to this topic
#1
Posted 24 August 2013 - 11:25 AM
#2
Posted 24 August 2013 - 11:44 AM
Interesting... I would welcome a list of features (already implemented and planned).
#3
Posted 25 August 2013 - 12:59 PM
Sounds interesting!
Might I mention it would be cool if you could link some of the fixes for people playing MechWarrior 3 on modern computers.
It would be a great resource for people wanting to play Mechwarrior 3.
I know there is Mech3.org or something but their site requires creating which has to be moderated and a friend has been waiting months to get on there.
The actual files are a nightmare to track down online too. Took me hours to collate everything.
I would like on Facebook but I'm currently not using it. I will pass your site along to all my clan members though
Edit:
I should mention some of those files and stuff.
bdraw.dll
patchdraw.exe
mw3loader.exe
some solve the bouncing apcs, others get the game running in D3D mode with ATi/AMD cards.
Might I mention it would be cool if you could link some of the fixes for people playing MechWarrior 3 on modern computers.
It would be a great resource for people wanting to play Mechwarrior 3.
I know there is Mech3.org or something but their site requires creating which has to be moderated and a friend has been waiting months to get on there.
The actual files are a nightmare to track down online too. Took me hours to collate everything.
I would like on Facebook but I'm currently not using it. I will pass your site along to all my clan members though
Edit:
I should mention some of those files and stuff.
bdraw.dll
patchdraw.exe
mw3loader.exe
some solve the bouncing apcs, others get the game running in D3D mode with ATi/AMD cards.
Edited by WHITERABBITS, 25 August 2013 - 02:04 PM.
#4
Posted 28 August 2013 - 01:51 PM
Very Cool Idea..
Am not Online very much, Real Life construction worker all over NE. Check in on the BT:MWO:LL etc. Univ from time to time. Legacy Player from miniatures rules in the 80's & Solaris VII/Mercenaries port of Win98 ERA.. will you be working on the MW3:Pirates Moon variant? I use a UBUNTU tower when I am actually @ my place & have been able to get both variants to run via the CODEWEAVERS(see site) and Wine Apps for the Linux systems(UBUNTU itieration 10.04LTS (Long Term Support). You may be able to use some of that coding or fixes to help in your project.. Would be very interested in helping out somehow, just not sure of what you need..Did not even know that someone was working on code to actually account for KF drive activity, actual planetary invasions the way we used to have to do it with the record sheets & 2 6-siders to roll everything..I wrote an email to Paul Inouye to explain how gameplay could be fixed in MWO if some actual legacy reality from the Compendium & Boxed set rules was included in the coding, not even sure if he read it or understood what I meant. Have you taken those variables into account for your porting MW3 to MWO project? Haven't checked my LL account for about a year, hope all goes well with your project. You can get hold of me a KevinPDonnelly@regan.com if you need some help I can do..
Sincerely,
Kevin P Donnelly
Am not Online very much, Real Life construction worker all over NE. Check in on the BT:MWO:LL etc. Univ from time to time. Legacy Player from miniatures rules in the 80's & Solaris VII/Mercenaries port of Win98 ERA.. will you be working on the MW3:Pirates Moon variant? I use a UBUNTU tower when I am actually @ my place & have been able to get both variants to run via the CODEWEAVERS(see site) and Wine Apps for the Linux systems(UBUNTU itieration 10.04LTS (Long Term Support). You may be able to use some of that coding or fixes to help in your project.. Would be very interested in helping out somehow, just not sure of what you need..Did not even know that someone was working on code to actually account for KF drive activity, actual planetary invasions the way we used to have to do it with the record sheets & 2 6-siders to roll everything..I wrote an email to Paul Inouye to explain how gameplay could be fixed in MWO if some actual legacy reality from the Compendium & Boxed set rules was included in the coding, not even sure if he read it or understood what I meant. Have you taken those variables into account for your porting MW3 to MWO project? Haven't checked my LL account for about a year, hope all goes well with your project. You can get hold of me a KevinPDonnelly@regan.com if you need some help I can do..
Sincerely,
Kevin P Donnelly
Edited by Mechwarrior Kevin Kerensky, 28 August 2013 - 01:54 PM.
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