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obnoxious bandwidth restrictions? Is the little guy gonna be looked out for?


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#1 Ishtar

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Posted 12 June 2012 - 08:56 AM

I know there is a few players here who do not have the luxury of high-speed internet due their location. Living in the sticks or in a country where the only source of a internet is a satellite down-link connection,.. but I've seen people in the U.S in the farm rural areas using the Satellite connections.

I didnt have the luxury to play WOT since the company put a hate list on Satellite connection, the only way for me to bypass this was getting another router to change in my NAT settings, but I was using a outdated linksys router without this capability.... it was that outdated.. * Also had problems playing on Bungie Servers in Halo xbox360*

Is our servers gonna be a stereotype in matching? I really do not think its gonna put a great hinder on the gaming performance, just as long the host has a good server?

gonna be really sad if I am unable to play this game when it comes out..if something like this comes out...

#2 PirateNixon

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Posted 12 June 2012 - 09:04 AM

I'm sure they will do everything they can to enable as many people to play as possible. That being said, if your connection generates so much latency that it starts having a significant negative impact on your fellow players, I'd expect them to step in. I'd assume they want everyone to play MWO, unless by playing they are having a significant negative impact on the game play others experience.

#3 DaZur

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Posted 12 June 2012 - 09:30 AM

Hate to say it... Long and short... a poor connection by any participant negatively affects all participants, thus they almost have to set a minimum ping criteria...

Failure to acknowledge this would make the game unplayable for all. As Spock one said... "The needs of the many outweigh the needs of the few... or one."

While I empathize with your situation, it can't be otherwise. :(

Edited by DaZur, 12 June 2012 - 09:32 AM.


#4 Mechteric

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Posted 12 June 2012 - 09:33 AM

Should they also make sure anyone with a 486 processor can play the game? I hate to have to put it like that, but if you don't meet the requirements you simply can't play the game. One of those requirements is having a broadband connection with reasonable latency.

#5 Paul Inouye

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Posted 12 June 2012 - 09:40 AM

There is actually a fair chunk of data being passed back and forth between client and server. This combined with being an accurate shooter type of game, ping is going to be a fairly big issue. As mentioned, high ping can cause strange artifacts in movement and shooting. We will be looking into optimizing packet traffic but we're not going to be miracle workers solving issues on the client side ISP.

#6 Southern Taxi

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Posted 12 June 2012 - 09:54 AM

Well, I'm a little concerned about this too, as the location of the servers may or may not affect my possibility to play MWO.

I live in the south of Argentina, my connection isn't the best, and the lag i get from all the miles to the server really affect me (I know, i know, it has more to do with the different checkpoint thingies that route the signal, but i don't remember the name of those).

As a reference, my ping to the NA servers of League of Legends (Located on California) is 250-300, but that's a long way (first from where I am to Buenos Aires, then to Brasil, then along the Atlantic coast to the Atlantic coast of the USA and then to the pacific coast).

I'd love to know where the servers are located to know if I'll be able to play at a bearable level of handicap or not. Using LoL once again as my reference, it's pretty hard to play with people with 50 or less ping, as I get a 0.2-0.25 seconds handicap.

Edited by Southern Taxi, 12 June 2012 - 09:55 AM.


#7 Ishtar

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Posted 12 June 2012 - 10:02 AM

When I was in Iraq, I was paying on World of Warcraft with a average 600-700 MS, but this a average and considered to be very good on a satellite downlink, considering the FEC (forward error correction) and DEMOD/MOD , RX/TX to the satellite heading down to the HUB and finally reaching the internet. Its only a few occasions where I was not able to play but it was listed with Bungie Servers and WOT.... big disappointment for sure.. but I had to carry on and follow through something else.

#8 Ishtar

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Posted 12 June 2012 - 10:37 AM

View PostCapperDeluxe, on 12 June 2012 - 09:33 AM, said:

Should they also make sure anyone with a 486 processor can play the game? I hate to have to put it like that, but if you don't meet the requirements you simply can't play the game. One of those requirements is having a broadband connection with reasonable latency.



Question, what is the purpose of your response? Just to take up the space in these forums and harass other members?

#9 Mechteric

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Posted 12 June 2012 - 11:22 AM

View PostIshtar, on 12 June 2012 - 10:37 AM, said:



Question, what is the purpose of your response? Just to take up the space in these forums and harass other members?


not at all, in fact that's why I said "I hate to put it like this". The answer is evident and its a fact of gaming we all subscribe to, if we want to play there's a price of entry.

#10 Lucius Prospero

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Posted 12 June 2012 - 11:25 AM

If it takes your packets half a second to make it to the server, you're going to be at a disadvantage. Them's the breaks. The only thing that can be done to improve it is improve your connection, and that's something you'll have to shell out dollars for. If you live in a remote location that can't get broadband, that's the downside to living there. It's just not possible to cater to people whose internet infrastructure is circa 1998.

#11 Giverous

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Posted 12 June 2012 - 11:31 AM

View PostIshtar, on 12 June 2012 - 10:37 AM, said:



Question, what is the purpose of your response? Just to take up the space in these forums and harass other members?

It's a pretty accurate way of looking at it though. You can't make the games terrible purely to allow EVERY possible user to access it.

#12 Artifice

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Posted 13 June 2012 - 04:47 AM

I was worried about the ping issue, being based in Australia.

Paul's comment makes me sigh heavily. I was really hoping to be included in the beta, also looking forward to a Founder's Pack - but with a 'best ping' to North America floating around 250ms and an average of ~380, it all seems less viable.

Here's to hope, everyone. I've got no doubt that PGI is doing their best to provide for worldwide support, however I want to play this game as soon as possible!

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#13 GHQCommander

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Posted 13 June 2012 - 05:58 AM

I hope they protect the majority and not the minority

#14 Grokmoo

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Posted 13 June 2012 - 06:33 AM

Having ping caps is pretty lame. There is no reason why one player's bad ping needs to affect other player's gameplay at all. The reason you see ping caps in many games is because (1) high latency gives players the potential for exploits, and (2) other players might see that player stutter and jump around the map. Both of these issues can be fixed with more robust netcode.

#15 Vanity

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Posted 13 June 2012 - 06:38 AM

Agree to the last post and will see, if my connection can be up to the game. Playing firefall, wot, wop, arma 2, c9, tf2 and lots of other online games on a wifi connection. Whoever does not get to participate in the game - you can always go for a similar one ;)

#16 Kazumi

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Posted 13 June 2012 - 06:41 AM

Bad ping will drag down the entire server. Almost every game around has a ping cap. It's just be stupid to allow someone with 500+ ping to join a game with those with 50-200. I lived in Japan and still had a 190 ping. Is that good? Heck no, but I shudder to think of playing with people with 800 ping. I'd shoot them, shoot them, and continue to shoot them till the server finally can get packets through to the lagger and say "Hey, your dead, do you realize that?" And then it's gotta wait for them to say "Oh snap, your right BOOM"

#17 Dragonsbane

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Posted 13 June 2012 - 08:35 AM

View PostKazumi, on 13 June 2012 - 06:41 AM, said:

Bad ping will drag down the entire server. Almost every game around has a ping cap. It's just be stupid to allow someone with 500+ ping to join a game with those with 50-200. I lived in Japan and still had a 190 ping. Is that good? Heck no, but I shudder to think of playing with people with 800 ping. I'd shoot them, shoot them, and continue to shoot them till the server finally can get packets through to the lagger and say "Hey, your dead, do you realize that?" And then it's gotta wait for them to say "Oh snap, your right BOOM"

If the game servers relies on the client for critical info like that, we will have more problems than that.

#18 DaZur

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Posted 13 June 2012 - 08:37 AM

View PostGrokmoo, on 13 June 2012 - 06:33 AM, said:

Having ping caps is pretty lame. There is no reason why one player's bad ping needs to affect other player's gameplay at all. The reason you see ping caps in many games is because (1) high latency gives players the potential for exploits, and (2) other players might see that player stutter and jump around the map. Both of these issues can be fixed with more robust netcode.

View PostVanity, on 13 June 2012 - 06:38 AM, said:

Agree to the last post and will see, if my connection can be up to the game. Playing firefall, wot, wop, arma 2, c9, tf2 and lots of other online games on a wifi connection. Whoever does not get to participate in the game - you can always go for a similar one :o


Not restricted ping caps would effectively turn MW:O into MW: Really Laggy, Warp-Wars. Mind this is not your fathers Doom or Quake... the amount of net-code data they are pushing in MW:O is diametrically higher than these FPS. Couple that with the myriad of PC configurations, router, net-cards and internet providers own idiosyncrasies.... PGI has to set a cap for the sake of enjoyable manageable game-play.

It is what is is... One doesn't get pissed because their Yugo doesn't go 0-60 like a Porsche. Different beasts and with different expectations. If devs coded to the lowest common denominator... our games would still be 2d sprites played on 486's. :lol:

Edited by DaZur, 13 June 2012 - 08:37 AM.


#19 Sarriss

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Posted 13 June 2012 - 09:06 AM

View PostPaul Inouye, on 12 June 2012 - 09:40 AM, said:

There is actually a fair chunk of data being passed back and forth between client and server. This combined with being an accurate shooter type of game, ping is going to be a fairly big issue. As mentioned, high ping can cause strange artifacts in movement and shooting. We will be looking into optimizing packet traffic but we're not going to be miracle workers solving issues on the client side ISP.


Damnit Paul what are we paying you for?! Oh right, a kick *** Mech Warrior...carry on.

#20 grimzod

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Posted 13 June 2012 - 09:08 AM

View PostPaul Inouye, on 12 June 2012 - 09:40 AM, said:

There is actually a fair chunk of data being passed back and forth between client and server. This combined with being an accurate shooter type of game, ping is going to be a fairly big issue. As mentioned, high ping can cause strange artifacts in movement and shooting. We will be looking into optimizing packet traffic but we're not going to be miracle workers solving issues on the client side ISP.


Paul is the mwo game going to be on a cluster of servers or a single server. How did you set this up?





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