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obnoxious bandwidth restrictions? Is the little guy gonna be looked out for?
#1
Posted 12 June 2012 - 08:56 AM
I didnt have the luxury to play WOT since the company put a hate list on Satellite connection, the only way for me to bypass this was getting another router to change in my NAT settings, but I was using a outdated linksys router without this capability.... it was that outdated.. * Also had problems playing on Bungie Servers in Halo xbox360*
Is our servers gonna be a stereotype in matching? I really do not think its gonna put a great hinder on the gaming performance, just as long the host has a good server?
gonna be really sad if I am unable to play this game when it comes out..if something like this comes out...
#2
Posted 12 June 2012 - 09:04 AM
#3
Posted 12 June 2012 - 09:30 AM
Failure to acknowledge this would make the game unplayable for all. As Spock one said... "The needs of the many outweigh the needs of the few... or one."
While I empathize with your situation, it can't be otherwise.
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/mellow.png)
Edited by DaZur, 12 June 2012 - 09:32 AM.
#4
Posted 12 June 2012 - 09:33 AM
#5
Posted 12 June 2012 - 09:40 AM
#6
Posted 12 June 2012 - 09:54 AM
I live in the south of Argentina, my connection isn't the best, and the lag i get from all the miles to the server really affect me (I know, i know, it has more to do with the different checkpoint thingies that route the signal, but i don't remember the name of those).
As a reference, my ping to the NA servers of League of Legends (Located on California) is 250-300, but that's a long way (first from where I am to Buenos Aires, then to Brasil, then along the Atlantic coast to the Atlantic coast of the USA and then to the pacific coast).
I'd love to know where the servers are located to know if I'll be able to play at a bearable level of handicap or not. Using LoL once again as my reference, it's pretty hard to play with people with 50 or less ping, as I get a 0.2-0.25 seconds handicap.
Edited by Southern Taxi, 12 June 2012 - 09:55 AM.
#7
Posted 12 June 2012 - 10:02 AM
#8
Posted 12 June 2012 - 10:37 AM
CapperDeluxe, on 12 June 2012 - 09:33 AM, said:
Question, what is the purpose of your response? Just to take up the space in these forums and harass other members?
#9
Posted 12 June 2012 - 11:22 AM
Ishtar, on 12 June 2012 - 10:37 AM, said:
Question, what is the purpose of your response? Just to take up the space in these forums and harass other members?
not at all, in fact that's why I said "I hate to put it like this". The answer is evident and its a fact of gaming we all subscribe to, if we want to play there's a price of entry.
#10
Posted 12 June 2012 - 11:25 AM
#11
Posted 12 June 2012 - 11:31 AM
Ishtar, on 12 June 2012 - 10:37 AM, said:
Question, what is the purpose of your response? Just to take up the space in these forums and harass other members?
It's a pretty accurate way of looking at it though. You can't make the games terrible purely to allow EVERY possible user to access it.
#12
Posted 13 June 2012 - 04:47 AM
Paul's comment makes me sigh heavily. I was really hoping to be included in the beta, also looking forward to a Founder's Pack - but with a 'best ping' to North America floating around 250ms and an average of ~380, it all seems less viable.
Here's to hope, everyone. I've got no doubt that PGI is doing their best to provide for worldwide support, however I want to play this game as soon as possible!
![Posted Image](http://i45.tinypic.com/30280eq.gif)
#13
Posted 13 June 2012 - 05:58 AM
#14
Posted 13 June 2012 - 06:33 AM
#15
Posted 13 June 2012 - 06:38 AM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#16
Posted 13 June 2012 - 06:41 AM
#17
Posted 13 June 2012 - 08:35 AM
Kazumi, on 13 June 2012 - 06:41 AM, said:
If the game servers relies on the client for critical info like that, we will have more problems than that.
#18
Posted 13 June 2012 - 08:37 AM
Grokmoo, on 13 June 2012 - 06:33 AM, said:
Vanity, on 13 June 2012 - 06:38 AM, said:
![:o](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Not restricted ping caps would effectively turn MW:O into MW: Really Laggy, Warp-Wars. Mind this is not your fathers Doom or Quake... the amount of net-code data they are pushing in MW:O is diametrically higher than these FPS. Couple that with the myriad of PC configurations, router, net-cards and internet providers own idiosyncrasies.... PGI has to set a cap for the sake of enjoyable manageable game-play.
It is what is is... One doesn't get pissed because their Yugo doesn't go 0-60 like a Porsche. Different beasts and with different expectations. If devs coded to the lowest common denominator... our games would still be 2d sprites played on 486's.
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Edited by DaZur, 13 June 2012 - 08:37 AM.
#19
Posted 13 June 2012 - 09:06 AM
Paul Inouye, on 12 June 2012 - 09:40 AM, said:
Damnit Paul what are we paying you for?! Oh right, a kick *** Mech Warrior...carry on.
#20
Posted 13 June 2012 - 09:08 AM
Paul Inouye, on 12 June 2012 - 09:40 AM, said:
Paul is the mwo game going to be on a cluster of servers or a single server. How did you set this up?
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