Thomas Dziegielewski, on 25 September 2013 - 07:47 AM, said:
We need more than that, but I do like the idea of more effects too.
I think we should just show a "+10" in red, next to the weapon selectors, right after the weapons fire (10 of course being the extra heat generated). That should show people when and how much 'ghost heat' has been applied.
I'll talk to design cuz I want it in too but all HUD/UI guys are stuck in UI 2.0 right now. So your suggestion I could do myself with minimal assistance from art or the UI team.
ADDITIONAL: I've talked to art and we can't think of an effect that would work and not make the player think this weapon is doing more damage. We'll peg away at it see if we can come up with something. But the HUD indication and probably Front-End info is already in the works/designed.
Seems like it'd be more useful to display a percentage than a hard number, since the numbers are hidden from the player anyway unless they do their homework on weapon stats. Ask a new player how much extra heat 'ten' is, and I doubt they will tell you it's once PPC's worth, or a third of the heat cap without extra heatsinks.
(I'd still argue that at this point everything is fairly well balanced without ghost heat, making it a redundant system that only adds needless complexity; but I know that's Paul's area. Still, the fact that the concept is this hard to explain should be indicative of part of why it's a bad system- because the consequences of firing too many weapons at once require algebra to figure out, it might as well just be a hard cap for weapon numbers.)