

The Not So Bad Atlas
#1
Posted 15 August 2013 - 06:50 AM
#2
Posted 15 August 2013 - 06:56 AM
Edited by CapperDeluxe, 15 August 2013 - 06:57 AM.
#3
Posted 15 August 2013 - 06:59 AM
Depends on your play style. I have a real simple, real effective D build that I use, with two A-LRM 20s and three LLs. I'll eventually pick up a K, but the D just seems like the better option.
Also, K (because of the XL engine, which you WILL want to pull), is WAAAAAAYYYYYY more expensive.
Edited by Dawnstealer, 15 August 2013 - 07:16 AM.
#4
Posted 15 August 2013 - 07:00 AM
D-DC still scores highest of all because it avoids much of the highly-skilled indirectly-fired LRM spam that dominates some matches.
#5
Posted 15 August 2013 - 07:01 AM
The D will do what the DDC does, only worse. Most people like it better than the K, but it is boring.
Edited by Modo44, 15 August 2013 - 07:04 AM.
#6
Posted 15 August 2013 - 07:12 AM
but if i did have the K, i'd give this a PoliWhirl;
http://mwo.smurfy-ne...f9e5f6911ce9272
Speed's ok, STD Engine for longer brawling, Nice Alpha, decent range, armours ok, yeah, and the 2 AMS looks fun.
i might buy this for the crack!

Edited by Nehkrosis, 15 August 2013 - 07:14 AM.
#7
Posted 15 August 2013 - 07:14 AM
#8
Posted 15 August 2013 - 07:36 AM
The D, i tried a few different things on it, but decided in the end on 2 LL, 2 ML, AC20, 2x SRM6+artemis. Not really a long range loadout lol, but man, pity the poor ******* that comes around the corner in front of you. Runs hot if you try to alpha non stop, but you usually dont have to- even other assaults will say F that noise and back away. Only the fools so far have tried to outbrawl in this thing, and they lose. Downside- If you are pinned by LRM, well, hopefully your team doesnt play peek-a-boo and get blown away before you can bring the smash to the enemy. If you need to cross a fireing lane for snipers- dont lol. The real bottom line is you are only good when something is within 300M. At that point, you can roll out and engage and ruinate them.
If it was me in your shoes, I would plan to buy both and load them out differently. I do that on all my mechs, gives me a reason not to sell them and variety is the spice of life and so forth.
#9
Posted 15 August 2013 - 08:15 AM
#10
Posted 15 August 2013 - 08:17 AM
AS7-K 2xLLas 1xAC/20 1xSRM6+A
AS7-K 3xLLas 1xAC/10 AC/10 build gives a bit more ranged punch.
I would recommend AS7-K over the D, especially if you already have a D-DC. Dual AMS is a nice support tool.
#11
Posted 15 August 2013 - 08:19 AM
AS7-D-DC: ECM is great, but he can't zombie at all. No CT weapon slots.
AS7-D: Best variant out there, imo. Can grab the most balanced weapon loadout.
AS7-K: A very fun variant. My buddy runs his with an ALRM10, 2x LL, 2x ML, and an AC/20 with dual AMS. Pretty cool that when he and I team up, the enemy LRM fire is irrelevant.
#12
Posted 15 August 2013 - 08:30 AM
Eldagore, on 15 August 2013 - 07:36 AM, said:
I use same build also. It can destroy or severly criple even other assault with two alphas. Sometimes I just trade 1 ML and little armor for AMS+ ammo. CT weapons are used mainly only on alpha strikes or if I lose AC20/SRMs
#13
Posted 15 August 2013 - 08:48 AM
#14
Posted 15 August 2013 - 10:31 AM
There are some situations you are not going to win on your own:
You're not going to win against an LRM boat from across the map.
You're not going to win against a brawler Atlas from 200 m away.
You're not going to win against 2 or 3 well piloted circling lights.
But with 47 points of point damage, you are in a position to make the other team pay dearly for every tactical error.
For example in a pick up game last night I killed 4 weakened mechs in a row in the land of Mordor to the team come back from a 5 mech kill deficit. At least 2 of the enemy mechs died in one shot to a weakened rear CT.
#15
Posted 16 August 2013 - 03:21 AM
#16
Posted 16 August 2013 - 08:22 AM
Long story short, the D is better overall - better hardpoints across the board. The only real use for the K is the discount on the engine and the second AMS... but it is still an Atlas, and thus terrifying when properly equipped (No XL engine!) and played.
Edited by oldradagast, 16 August 2013 - 08:24 AM.
#17
Posted 17 August 2013 - 07:03 AM
I looked at the 2x LL, 2x ML, AC20, 2x SRM6 builds, and while that 72 point alpha looks awesome, heat looks like it could be an issue, as well as speed. What are your takes?
I'm also considering a twin UAC5 build because, who doesn't love dakka?
#18
Posted 17 August 2013 - 05:47 PM
The K variant is severely deficient for a number of reasons. The Atlas as a chassis is hard-point deficient compared to similar weight mechs, and this problem is exacerbated with the K variants' single missile hard point and single ballistic hard point. The layout of the energy hard points in no way sufficiently compensates.
Compared to the other variants the K is severely poor as a brawler due to its inability to mount sufficient numbers of SRM launchers or dual ballistic weapons and is incapable of mounting ECM and is thus additionally vulnerable, making it inferior to both the D and D-DC. The RS variant is superior for both brawling and long-range loadouts due to the far superior layout of energy hard points.
I've tried for quite some time to produce a decent K build. I thought I'd developed a quite unusual but effective build at one point before realising that the same build could be replicated with additional benefits on both the D and D-DC variants. I've come to the conclusion that no build exists - none at all - that cannot be replicated on any of the other variants with additional features such as ECM, larger engine, additional heat sinks etc. The K is currently enjoying a very slight benefit due to the effectiveness of its dual AMS against chain-fire LRM5 barages, but as the LRM meta further develops I fully expect this momentary and small advantage to be overcome.
Unless you're in desperate need of an XL 300 engine the K variant Atlas is a waste of time and C-Bills. The D is far more versatile in any role in which you want to use it.
#19
Posted 18 August 2013 - 03:36 AM
#20
Posted 27 August 2013 - 03:29 PM
http://mwo.smurfy-ne...21b55688ac55b9a
http://mwo.smurfy-ne...4461f3f51bb8ddb
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users