Those of us associated with the #saveMWO movement have been repeatedly accused of being "entitled", "privileged", "arrogant" or some combination that amounts to the same. This is not the case.
There is a perception within the interactive entertainment business, that there is a split between "older" players such as myself, who basically grew-up playing on the PC and those who've grown up playing console games. For the sake of this post, I will refer to these groups as "PC gamers" and "console gamers".
My personal experience is that there is a distinct difference in the attitudes between "PC gamers" and "console gamers" which is expressed in the types of games they are used to playing and the games that they have a more natural affinity toward. This not an attempt to say that one is “superior” to the other, simply that this difference exists and is a commercial reality.
As a “PC gamer”, I am used to playing games that need a keyboard to play, because of the number of commands required. This is what I grew up with. Conversely, a “console gamer” will be more used to playing games with a limited command set or that requires button combinations or sequences – something that just simply breaks my head – because of the way gamepads have been designed since the earliest Nintendo systems. Again, this is not an attempt to say that “one is better than the other”, merely that these differences exist and that they are a commercial reality.
Almost all of the controversial features implemented, specifically: no 360 sensors, coolant flush, arm lock and 3rd-person view are blatant, transparent attempts to create a game that is more attractive to the “console generation”. I know you’ll say I’m lying, but as an “entitled PC gamer”, I don’t mind if MW:O has these features, in fact, I would love it if MW:O was ported to the XBox One and PS4.
I want everyone to be able to enjoy a game that was a big part of my childhood and has given me endless hours of entertainment and fond memories.
The thing is, arm lock, no radar, coolant flush and 3rd-person view aren’t part of what made MechWarrior so special to me and all the others who’ve publicly associated themselves with #saveMWO. The difference is like the difference between driving a car with automatic transmission and one with manual transmission. Yes, sure, it’s all driving and sometimes it’s nice to have the convenience of an automatic, but if you want a real, all-encompassing driving experience, where you are in control, there is just no substitute for a manual.
I want everyone to be able to enjoy the full depth of gameplay that MechWarrior has to offer, not just a slimmed-down, action-oriented experience that wouldn't be out of place on a console in the year 2000.
Now, I fundamentally disagree that it is necessary for PGI/IGP to cater to “console gamers” in the way that they have, by which, I mean that I firmly believe that the very fact that “it isn’t what they’re used to” can be turned into something that draws them into the game, instead of puts them off.
Clearly, PGI/IGP do not share this view, which wouldn’t be a problem IF:
- They just came out and said it.
- Made it clear when players first log-in that there’s two game modes: action and simulator.
- Genuinely treated it as an introductory mode.
This could be achieve by simply having a choice when a player first logs-in to the client: “choose your game style (this can be changed in the Options when in the Mech Bay)”
Action: “Choose this mode if you’re new to MechWarrior or are used to playing console games. This mode maintains the core elements of play, but has some restrictions.”
Simulation: “Choose this mode if you’re a MechWarrior Veteran or you’re ready to experience the full depth and complexity of the MechWarrior universe.”
There is plenty of precedent for this in many games across multiple platforms and it would make it clear that “there’s more to MechWarrior” than most other games.
Again, this is about exposing players to something more than they’re used to; to give them a hook to bite that will give them a gameplay experience like no other. This is the ambition that I and many within #saveMWO have for this game.
(Edit: Minor grammar fixes.)
Edited by Lazy Eye, 26 August 2013 - 01:19 AM.