Denolven, on 27 August 2013 - 04:30 AM, said:
Or maybe, just maybe, it's the fact that a medium @ 64 kph is quite limited in positioning or escaping unpleasant situations
. For anything that slow, the equipment game pretty much boils down to getting as much frontal armor as possible, and as much firepower as possible. The AC5 doesn't make it a good mech. It makes it somewhat bearable.
But I think I'm going to keep this one ballistic mech for a change, maybe training a bit so I don't totally suck when the Shadowhawk finally comes. Can the XL235 be used somewhere else properly?
To be honest, I thought about keeping the TBT-7K, but sold it because it has no JJ and wasn't as fast as I expect mediums to be (100+), and allaround less versatile than the TBT-5J. The Blackjack however has JJ and the weapons are arm-mounted. If the engine could be used somewhere else too, I might want to give it a try. If only my aiming was better...
But I think I'm going to keep this one ballistic mech for a change, maybe training a bit so I don't totally suck when the Shadowhawk finally comes. Can the XL235 be used somewhere else properly?
To be honest, I thought about keeping the TBT-7K, but sold it because it has no JJ and wasn't as fast as I expect mediums to be (100+), and allaround less versatile than the TBT-5J. The Blackjack however has JJ and the weapons are arm-mounted. If the engine could be used somewhere else too, I might want to give it a try. If only my aiming was better...
It's Dangerous to go Alone take this
Also listen to Quinton advices he pretty much sums it up.
The Blackjack it's mostly a support mech (not mean for close combat aside the 1X) the arm elevation and lack of arm twist it's one of the reasons.
While the Ghost heat it's annoying (to avoid it fire your 2x Ac/2 together) and the Ac/2 heat it's quite high you need to keep an eye on heat, this mech allow you to only show the upperside of the cabin and get a clear line of fire.
As example if the terrain only blocks less than half your cockpit glass you can fire without expose longer yourself.
The trick with 2x Ac/2 it's the same as playing a mobile sniper position, position, position you need to stay close to the Heavy/Assault mech but also a bit separated in a different angle of fire, when they engage it's when you show up a bit and fire your dual Ac/2 to the weakened sections or to the most vulnerable ones (CT for fresh mechs to soften further, or RT-LT to open up a probably XL engine)
When the enemy notice your fire, they will trace it back to you!! (remember the part of different angle of fire) then when you see them turning towards you duck behind cover and reposition yourself, wait for another barrage from your teammates and repeat. (sometimes it's useful to check your friends Health if it drops they are being focused so good time to pop out)
Always remember to fight at the edge of your weapon range (700m it's ideal) so you can deal the full dmg, and still make yourself harder to find.
After all the use of AC/2 requieres a tight battle discipline, sometimes you get carriedw ith the Dakka, and that's when you screw it since you often give yourself open to the enemy with biger guns to wreck you quickly.



















