

Frostbite Engine
#1
Posted 26 August 2013 - 11:50 PM
Reason being, bigger maps, more players, you can have flying jets, mechs, tanks like true battletech
what engine do you wish we had
#3
Posted 27 August 2013 - 12:29 AM
#4
Posted 27 August 2013 - 12:33 AM
#5
Posted 27 August 2013 - 12:51 AM

Edited by xenoglyph, 27 August 2013 - 12:54 AM.
#6
Posted 27 August 2013 - 12:54 AM
Quote
Reason being, bigger maps, more players, you can have flying jets, mechs, tanks like true battletech
what engine do you wish we had
What are the licensing fees for Frostbite?
Because Cryengine is free... you just have to give them 20% of your profits.
#7
Posted 27 August 2013 - 01:09 AM
Gabbatek, on 26 August 2013 - 11:50 PM, said:
The engine choice doens't have really that much to do with those things.
At least when you're comparing CryEngine and Frostbite 3.
Khobai, on 27 August 2013 - 12:54 AM, said:
They aren't licensing it at all.
#8
Posted 27 August 2013 - 01:16 AM
Need to make a bottleneck. Just blast part of that slope away to make it more then 45 degrees. Realistic, yes. But not fun for the people facing it.
Not that we need to actually worry about it as only a madman switches engine in his game after release (and by now we are pretty much released)
#9
Posted 27 August 2013 - 02:41 AM
Quote
I understand that. It was a rhetorical question since licensing frostbite no doubt costs way more than Cryengine, which you just have to pay 20% royalties (or you can buy the license outright for I think 5 milion).
Edited by Khobai, 27 August 2013 - 02:42 AM.
#10
Posted 27 August 2013 - 02:44 AM
#11
Posted 27 August 2013 - 03:23 AM
AlexEss, on 27 August 2013 - 01:16 AM, said:
Need to make a bottleneck. Just blast part of that slope away to make it more then 45 degrees. Realistic, yes. But not fun for the people facing it.
*trying to imagine playing MechWarrior in Minecraft.

LRM the general location of enemy team, watch them fall into the pit and cannot climb out.
#12
Posted 27 August 2013 - 06:34 AM
#13
Posted 27 August 2013 - 07:14 AM
Frostbite doesn't have true destructibility. It only allows buildings to be destroyed in pre-determined patterns and deforms land based on pre-defined rules.
If any other engine was used, I'd prefer it to be ForgeLight.
Forgelight has been modified to be entirely voxel based, allowing complete, total destruction of everything, anywhere, at any time.
For reference:
Battlefield 3 (Frostbite): Caspian Border = 2.2 km^2
MWO (CryEngine): River City: 2km^2
Planetside 2 (Forgelight): Indar = 64km^2
MWO (CryEngine): Alpine (Playable area)= 56km^2
MWO (CryEngine): Alpine (Total area): 100km^2
EverQuest Next (Forgelight): Max Map Size = Unlimited.
Edited by Syllogy, 27 August 2013 - 07:24 AM.
#14
Posted 27 August 2013 - 07:47 AM
#16
Posted 27 August 2013 - 08:07 AM
Syllogy, on 27 August 2013 - 07:50 AM, said:
Upgrading from CryEngine 3.4.1 to 3.4.5 is a minor update. Upgrading to CryEngine 3.5.3 isn't. When asked for a change log between 3.4 and 3.5, a Cryteck represented that there isn't one because 3.5 is a "whole new engine".
#17
Posted 27 August 2013 - 08:17 AM
Farix, on 27 August 2013 - 08:07 AM, said:
That would open up a whole new can of worms. From what I understand, the CryEngine for MWO has been so heavily modified at its core level that it's pretty much no longer CryEngine.
#18
Posted 27 August 2013 - 08:22 AM
Syllogy, on 27 August 2013 - 07:14 AM, said:
Frostbite doesn't have true destructibility. It only allows buildings to be destroyed in pre-determined patterns and deforms land based on pre-defined rules.
If any other engine was used, I'd prefer it to be ForgeLight.
Forgelight has been modified to be entirely voxel based, allowing complete, total destruction of everything, anywhere, at any time.
For reference:
Battlefield 3 (Frostbite): Caspian Border = 2.2 km^2
MWO (CryEngine): River City: 2km^2
Planetside 2 (Forgelight): Indar = 64km^2
MWO (CryEngine): Alpine (Playable area)= 56km^2
MWO (CryEngine): Alpine (Total area): 100km^2
EverQuest Next (Forgelight): Max Map Size = Unlimited.
I was never a fan of planetside. But playing it made me weep at what could have been MWO community warfare.
#19
Posted 27 August 2013 - 08:22 AM
Farix, on 27 August 2013 - 08:07 AM, said:
Yeah, right...

Just like the difference between Frostbite 2 and 3. We added a button for next gen consoles... and changed the number of course, since it's tooootally new engine built from ground up!

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