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Quad Uac5S


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#1 Spinning Burr

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Posted 27 August 2013 - 11:39 AM

Do people have any strong opinions on running 4 UAC5's or being on the receiving end of these 4 cannons? The only platforms I'm aware of that can load these 4 guns are Jagermechs DD and S models. Unlike quad AC2's the Cataphract 4X can't load it, though it can load UAC5/UC2 or UAC5/AC5 on each arm. I've got this mech to work, but with several sacrifices like smaller XL engine requiring an extra heatsink or two. It can hold 200-250 rounds ammo depending on other sacrifices. It becomes viable once you unlock all basic and expert upgrades. It's not at all broken like a triple gauss Muromets which I have built before too and found basically unplayable. This mech seems to offer "something." It's definitely a cheese build along the lines of boom cats, boom jagers, streak cats, and splat cats. I hate all those builds, but really like the quad UAC5 build. I was never a real fan of quad AC2's. Just seemed like not enough firepower for how deep the investment you commit. It was ok for pure sniping work but not for brawling an atlas or stalker at point blank range. The quad UAC5 setup does not suffer from this problem. Trust me. It is a deadly sniper like the guass/ERPPC combo setups, and a deadly in range brawler like the AC40 setups.

#2 StalaggtIKE

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Posted 27 August 2013 - 11:43 AM

Sounds interesting. I've had a lot of fun with my Cata4X 2UAC+2AC5. Can you post a smurfy link?

Edited by StalaggtIKE, 27 August 2013 - 11:44 AM.


#3 Escef

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Posted 27 August 2013 - 11:44 AM

I think you'd need to macro it, you'd likely lose damage from using chainfire.

I used quad AC5 on my 4x 'phract, and I've seen people get good results from 2 AC5 coupled with 2 UAC5. Properly rigged up, I'm sure quad UAC5 would be redonkulous, but given the higher weight requirements, it's even riskier than straight 5s is.

Can it work? Absolutely. Is it risky? Hells, yes.

#4 General Taskeen

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Posted 27 August 2013 - 11:45 AM

I use the Jager for that build. MW:LL has a 4 UAC/5 Rifleman, so I built the same thing in MWO.

#5 SuperNobody

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Posted 27 August 2013 - 12:24 PM

I've done it with a Jager in 8v8 but haven't yet in 12v12. Only problems with it are it's slow and you run out of ammo quickly. It really tears through mechs like nothing else. It's a really fun build to play

#6 DegeneratePervert

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Posted 27 August 2013 - 12:38 PM

Glass Cannons

I think this is the best version of this build I've come up with. Downsides? You're slow, you're fragile, and the ammo is very lackluster. Upsides? Well, assuming you can flank somebody, that's nasty firepower.

#7 DarkDevilDancer

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Posted 27 August 2013 - 01:06 PM

You'll never carry enough ammo to last a long match, UAC5's are hungry beasts.

#8 Sephlock

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Posted 27 August 2013 - 01:08 PM

View PostSpinning Burr, on 27 August 2013 - 11:39 AM, said:

Do people have any strong opinions on running 4 UAC5's or being on the receiving end of these 4 cannons? The only platforms I'm aware of that can load these 4 guns are Jagermechs DD and S models. Unlike quad AC2's the Cataphract 4X can't load it, though it can load UAC5/UC2 or UAC5/AC5 on each arm. I've got this mech to work, but with several sacrifices like smaller XL engine requiring an extra heatsink or two. It can hold 200-250 rounds ammo depending on other sacrifices. It becomes viable once you unlock all basic and expert upgrades. It's not at all broken like a triple gauss Muromets which I have built before too and found basically unplayable. This mech seems to offer "something." It's definitely a cheese build along the lines of boom cats, boom jagers, streak cats, and splat cats. I hate all those builds, but really like the quad UAC5 build. I was never a real fan of quad AC2's. Just seemed like not enough firepower for how deep the investment you commit. It was ok for pure sniping work but not for brawling an atlas or stalker at point blank range. The quad UAC5 setup does not suffer from this problem. Trust me. It is a deadly sniper like the guass/ERPPC combo setups, and a deadly in range brawler like the AC40 setups.
Oh god no. Now people will start whining about my lovely dakkacannon and ALL ultra autocannons will get nerfed as a result. Good job.

#9 Drunk Canuck

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Posted 27 August 2013 - 01:19 PM

I'd rather face a triple or quad UAC5 Mech pilot then other cheese builds like AC40, dual PPC + Gauss and other lame builds that aren't really unique or interesting. LRM boating is lame, and can be devastating if you are doing pug drops because if no one is carrying ECM or AMS (which many don't carry AMS due to jump sniper builds), you can get wrecked pretty easily. The reason I would rather face a UAC5 build is because it's a huge lottery weapon, less then it used to be but it's not hard to beat someone easily when they are constantly unable to fire.

Some of my favourite builds that might be considered cheese but are really loads of fun and take skill to be good with are the 6 Small Pulse Laser Jenner F, Dual Shotgun Ilya Muromets, 2 Large Pulse + 6 MG Jagermech DD and the 4 Streak 2 + 4 Med Laser Stalker 5M. It's hard playing good fun builds like those which require you to brawl when over half the player base is running cheese jump sniper builds like dual ER PPC + Gauss, quad Large Laser Stalkers or the even lamer Death Star HBK 4P with a {Scrap} ton of lasers. I find the weaker weapons are the most fun to play with, and there is nothing more hilarious then trolling assaults with sniper builds while running a light like a Jenner F.

I play that Jenner F build in comp play more then anything and it's nothing but sheer ankle biting harassment.

Edited by Drunk Canuck, 27 August 2013 - 01:21 PM.


#10 DONTOR

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Posted 27 August 2013 - 01:35 PM

Ive used it but only got i think 125 total ammo, which will run dry after aprox. 2 kills but whatever you face dies almost imediatly. but then your worthless the rest of the game.... and slow

#11 HlynkaCG

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Posted 27 August 2013 - 01:36 PM

View PostDegeneratePervert, on 27 August 2013 - 12:38 PM, said:

Glass Cannons

I think this is the best version of this build I've come up with. Downsides? You're slow, you're fragile, and the ammo is very lackluster. Upsides? Well, assuming you can flank somebody, that's nasty firepower.


Mine's faster, has better heat, and carries an additional 2 tonnes of ammo. Behold, "Captain Chainsaw"!

You really don't need all that armor you know. :P

#12 Drunk Canuck

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Posted 27 August 2013 - 02:37 PM

View PostDarkDevilDancer, on 27 August 2013 - 01:06 PM, said:

You'll never carry enough ammo to last a long match, UAC5's are hungry beasts.


That's not true. You just have to know how to build it correctly and aim properly rather then firing wildly. One can pull over 1000 damage if the ammo is used efficiently and you have a sufficient amount. 250 to 300 rounds is more then enough to face melt people.

#13 OneOhOne

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Posted 27 August 2013 - 03:08 PM

Last time I saw a Jager use more than two UAC/5's, it instantly dropped from a single missile barrage. My recommendation would be to not make a build with paper-mache armor if it needs to have vision on an enemy to be able to do anything.

#14 Wintersdark

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Posted 27 August 2013 - 03:44 PM

View PostEscef, on 27 August 2013 - 11:44 AM, said:

I think you'd need to macro it, you'd likely lose damage from using chainfire.
Only if you're foolish.

You neither macro it nor chainfire it. You just double-fire. The whole strength of the 3+ UAC5 build is in it's tremendous burst damage. Burst > DPS, every time. Burst hard, then twist/find cover to unjam. With 4 UAC's, you'll be doublefiring with at least 2 almost always anyways - which is outputting the same DPS as all 4 with a no-jam macro.

4 UAC5's? You're pushing 40 damage downrange with long range, reasonable heat, and fast projectile speed every 1.1 seconds. That's an AC40 Jager firing nearly four times as fast. Cutting it to 20 is just silly.

Quote

I used quad AC5 on my 4x 'phract, and I've seen people get good results from 2 AC5 coupled with 2 UAC5. Properly rigged up, I'm sure quad UAC5 would be redonkulous, but given the higher weight requirements, it's even riskier than straight 5s is.

Can it work? Absolutely. Is it risky? Hells, yes.


3 UAC5's are better, simply because you need to make too many sacrifices for 4. In a 12v12 world, you don't want to be stingy on ammo for your only weapon system.


View PostOneOhOne, on 27 August 2013 - 03:08 PM, said:

Last time I saw a Jager use more than two UAC/5's, it instantly dropped from a single missile barrage. My recommendation would be to not make a build with paper-mache armor if it needs to have vision on an enemy to be able to do anything.


This is silly. There's no reason to reduce torso armor on a Jager. Sometimes, you see that, but it's not because you have to but rather because the person probably didn't notice it was at stock armor levels - which for the Jager is terrible.

#15 Spinning Burr

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Posted 27 August 2013 - 04:57 PM

View PostHlynkaCG, on 27 August 2013 - 01:36 PM, said:


Mine's faster, has better heat, and carries an additional 2 tonnes of ammo. Behold, "Captain Chainsaw"!

You really don't need all that armor you know. :)


This is almost my build exactly! 225 XL gives me over 60 kph. I drop even more armor and have it loaded with 8 tons total ammo for 200 rounds. I have one DHS and endosteel for all crit slots filled to max. 8 tons ammo gives me 2 tons ammo per gun which is the minimum for UAC5's. 3 tons per gun is preferred but 2 tons is doable. I chain fire to save ammo and alpha strike to rip through or snipe. Holding down the alpha button I can count on getting at least 4 volleys before the guns start to jam up, but that's 80 damage in just 2 secs! 200 rounds gives you 1000 points max damage per game if you hit every shot you fire. I've had 2-3 games of 75% hit rate with the guns, giving me 750 damage. That's pretty much the most I've racked up with any of my mechs except LRM boats. I have to strip even more armor than Captain Chainsaw to get those extra tons of ammo, but I'm not going to share my armor allocations. That's the real "secret sauce." I will say that never take a UAC5 gun with less than 2 tons ammo per gun. If you can't squeeze the ammo, switch to a standard AC5 for total 2 tons savings per gun. AC5 is viable with 1 ton ammo (30 shots).

#16 Spinning Burr

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Posted 27 August 2013 - 05:06 PM

I've had a couple games today taking out 3 mechs sequentially (not at same time) but one right after another as a lone wolf without the team nearby. Talk about ego inflation. When the guns are popping (when fortune shines on you) it's just sick what the mech does to anything medium or larger.

#17 ShadowbaneX

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Posted 27 August 2013 - 07:43 PM

View PostSpinning Burr, on 27 August 2013 - 05:06 PM, said:

I've had a couple games today taking out 3 mechs sequentially (not at same time) but one right after another as a lone wolf without the team nearby. Talk about ego inflation. When the guns are popping (when fortune shines on you) it's just sick what the mech does to anything medium or larger.


I've said the same thing, but I was talking about using only 2 uACs and going around a corner and seeing an enemy Atlas in good condition walking straight towards you. There's no feeling like putting your crosshairs on it's CT and then just holding down the trigger and getting no jams and watching it's torso just melt away.

#18 Johnny Reb

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Posted 27 August 2013 - 09:39 PM

I'm guessing the Uac5 will replace the gauss rifle once the nerf/charge is implemented. Especially, in mechs that were using 1 gauss when they have space/slots for 2 uac5.

#19 Angel of Annihilation

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Posted 28 August 2013 - 01:14 AM

View PostDarkDevilDancer, on 27 August 2013 - 01:06 PM, said:

You'll never carry enough ammo to last a long match, UAC5's are hungry beasts.



I was going to say this. I actually tried out a Quad UAC build on one of my Jagers and ran out of ammo 3 mins into the match. There is just no reasonable way to put enough ammo on that build to make it effective.

#20 Angel of Annihilation

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Posted 28 August 2013 - 01:20 AM

View PostJohnny Reb, on 27 August 2013 - 09:39 PM, said:

I'm guessing the Uac5 will replace the gauss rifle once the nerf/charge is implemented. Especially, in mechs that were using 1 gauss when they have space/slots for 2 uac5.


I have already replaced my Gauss Rifles although in most cases I have used the LB-10X to do so. Loving these babies now. I also expect alot of AC/10s to be used because despite the common misconceptions, they are actually quite effective. The only reason they weren't used more was that prior to the change, 9 times out of 10, a Gauss was just a better option due to its combination of damage and heat. However with the Gauss change, that will no longer be the case.

Oh don't get me wrong, the UAC/5 will often be the replacement but I just don't think it will be as common as people think. For one, a single UAC/5 isn't that great as a primary weapon because it is too easy to spread damage around the enemy mech and two, even after the change it still jams alot. Because of this, I predict more people will end up preferring the reliability and more damaging single shot of an AC/10 in the long run.

Edited by Viktor Drake, 28 August 2013 - 01:21 AM.






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