

Quad Uac5S
#1
Posted 27 August 2013 - 11:39 AM
#2
Posted 27 August 2013 - 11:43 AM
Edited by StalaggtIKE, 27 August 2013 - 11:44 AM.
#3
Posted 27 August 2013 - 11:44 AM
I used quad AC5 on my 4x 'phract, and I've seen people get good results from 2 AC5 coupled with 2 UAC5. Properly rigged up, I'm sure quad UAC5 would be redonkulous, but given the higher weight requirements, it's even riskier than straight 5s is.
Can it work? Absolutely. Is it risky? Hells, yes.
#4
Posted 27 August 2013 - 11:45 AM
#5
Posted 27 August 2013 - 12:24 PM
#6
Posted 27 August 2013 - 12:38 PM
I think this is the best version of this build I've come up with. Downsides? You're slow, you're fragile, and the ammo is very lackluster. Upsides? Well, assuming you can flank somebody, that's nasty firepower.
#7
Posted 27 August 2013 - 01:06 PM
#8
Posted 27 August 2013 - 01:08 PM
Spinning Burr, on 27 August 2013 - 11:39 AM, said:
#9
Posted 27 August 2013 - 01:19 PM
Some of my favourite builds that might be considered cheese but are really loads of fun and take skill to be good with are the 6 Small Pulse Laser Jenner F, Dual Shotgun Ilya Muromets, 2 Large Pulse + 6 MG Jagermech DD and the 4 Streak 2 + 4 Med Laser Stalker 5M. It's hard playing good fun builds like those which require you to brawl when over half the player base is running cheese jump sniper builds like dual ER PPC + Gauss, quad Large Laser Stalkers or the even lamer Death Star HBK 4P with a {Scrap} ton of lasers. I find the weaker weapons are the most fun to play with, and there is nothing more hilarious then trolling assaults with sniper builds while running a light like a Jenner F.
I play that Jenner F build in comp play more then anything and it's nothing but sheer ankle biting harassment.
Edited by Drunk Canuck, 27 August 2013 - 01:21 PM.
#10
Posted 27 August 2013 - 01:35 PM
#11
Posted 27 August 2013 - 01:36 PM
DegeneratePervert, on 27 August 2013 - 12:38 PM, said:
I think this is the best version of this build I've come up with. Downsides? You're slow, you're fragile, and the ammo is very lackluster. Upsides? Well, assuming you can flank somebody, that's nasty firepower.
Mine's faster, has better heat, and carries an additional 2 tonnes of ammo. Behold, "Captain Chainsaw"!
You really don't need all that armor you know.

#12
Posted 27 August 2013 - 02:37 PM
DarkDevilDancer, on 27 August 2013 - 01:06 PM, said:
That's not true. You just have to know how to build it correctly and aim properly rather then firing wildly. One can pull over 1000 damage if the ammo is used efficiently and you have a sufficient amount. 250 to 300 rounds is more then enough to face melt people.
#13
Posted 27 August 2013 - 03:08 PM
#14
Posted 27 August 2013 - 03:44 PM
Escef, on 27 August 2013 - 11:44 AM, said:
You neither macro it nor chainfire it. You just double-fire. The whole strength of the 3+ UAC5 build is in it's tremendous burst damage. Burst > DPS, every time. Burst hard, then twist/find cover to unjam. With 4 UAC's, you'll be doublefiring with at least 2 almost always anyways - which is outputting the same DPS as all 4 with a no-jam macro.
4 UAC5's? You're pushing 40 damage downrange with long range, reasonable heat, and fast projectile speed every 1.1 seconds. That's an AC40 Jager firing nearly four times as fast. Cutting it to 20 is just silly.
Quote
Can it work? Absolutely. Is it risky? Hells, yes.
3 UAC5's are better, simply because you need to make too many sacrifices for 4. In a 12v12 world, you don't want to be stingy on ammo for your only weapon system.
OneOhOne, on 27 August 2013 - 03:08 PM, said:
This is silly. There's no reason to reduce torso armor on a Jager. Sometimes, you see that, but it's not because you have to but rather because the person probably didn't notice it was at stock armor levels - which for the Jager is terrible.
#15
Posted 27 August 2013 - 04:57 PM
HlynkaCG, on 27 August 2013 - 01:36 PM, said:
Mine's faster, has better heat, and carries an additional 2 tonnes of ammo. Behold, "Captain Chainsaw"!
You really don't need all that armor you know.

This is almost my build exactly! 225 XL gives me over 60 kph. I drop even more armor and have it loaded with 8 tons total ammo for 200 rounds. I have one DHS and endosteel for all crit slots filled to max. 8 tons ammo gives me 2 tons ammo per gun which is the minimum for UAC5's. 3 tons per gun is preferred but 2 tons is doable. I chain fire to save ammo and alpha strike to rip through or snipe. Holding down the alpha button I can count on getting at least 4 volleys before the guns start to jam up, but that's 80 damage in just 2 secs! 200 rounds gives you 1000 points max damage per game if you hit every shot you fire. I've had 2-3 games of 75% hit rate with the guns, giving me 750 damage. That's pretty much the most I've racked up with any of my mechs except LRM boats. I have to strip even more armor than Captain Chainsaw to get those extra tons of ammo, but I'm not going to share my armor allocations. That's the real "secret sauce." I will say that never take a UAC5 gun with less than 2 tons ammo per gun. If you can't squeeze the ammo, switch to a standard AC5 for total 2 tons savings per gun. AC5 is viable with 1 ton ammo (30 shots).
#16
Posted 27 August 2013 - 05:06 PM
#17
Posted 27 August 2013 - 07:43 PM
Spinning Burr, on 27 August 2013 - 05:06 PM, said:
I've said the same thing, but I was talking about using only 2 uACs and going around a corner and seeing an enemy Atlas in good condition walking straight towards you. There's no feeling like putting your crosshairs on it's CT and then just holding down the trigger and getting no jams and watching it's torso just melt away.
#18
Posted 27 August 2013 - 09:39 PM
#19
Posted 28 August 2013 - 01:14 AM
DarkDevilDancer, on 27 August 2013 - 01:06 PM, said:
I was going to say this. I actually tried out a Quad UAC build on one of my Jagers and ran out of ammo 3 mins into the match. There is just no reasonable way to put enough ammo on that build to make it effective.
#20
Posted 28 August 2013 - 01:20 AM
Johnny Reb, on 27 August 2013 - 09:39 PM, said:
I have already replaced my Gauss Rifles although in most cases I have used the LB-10X to do so. Loving these babies now. I also expect alot of AC/10s to be used because despite the common misconceptions, they are actually quite effective. The only reason they weren't used more was that prior to the change, 9 times out of 10, a Gauss was just a better option due to its combination of damage and heat. However with the Gauss change, that will no longer be the case.
Oh don't get me wrong, the UAC/5 will often be the replacement but I just don't think it will be as common as people think. For one, a single UAC/5 isn't that great as a primary weapon because it is too easy to spread damage around the enemy mech and two, even after the change it still jams alot. Because of this, I predict more people will end up preferring the reliability and more damaging single shot of an AC/10 in the long run.
Edited by Viktor Drake, 28 August 2013 - 01:21 AM.
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